Showing posts with label Straw Hat. Show all posts
Showing posts with label Straw Hat. Show all posts

Saturday, August 29, 2026

OP17 Black (Luffy) Deck Profile

Elbaph Luffy is a strange one. I do think we need more supports for Elbaph then I could see this deck really good. We do have some of the old Straw Hat cards we can add to this build. For now, we will stick with what we got, and the Leader's effect will only be like an additional effect due to the lack of cards to make the Leader's effect activate more consistently.

Monday, August 24, 2026

ONE PIECE CARD GAME BOOSTER: -THE DOMINANCE OF GOD- [OP-18] Trailer

 

I have a feeling, 1 of the decks could be the new Imu where the deck lasted for 3-4 sets in the meta before being rotated out. Unfortunately, we only got very little cards revealed in this trailer. Not to mention, Water 7 and the set name are 2 completely different thing, I didn't expect Water 7 stuff to be in this set, but it is about time we get a reboot of the type.

Monday, August 17, 2026

ST31 Red/Green (Luffy & Ace) Deck Profile

Yes, another update for Luffy & Ace Leader, simply because I didn't check the starter deck cards that were releasing. At least, this will give you options if you want to use this build or my previous Luffy & Ace build. Both builds will be completely different, and not just a simple 1 to 2 cards upgrade to the deck.

Wednesday, August 12, 2026

ST31 Red/Green (Luffy) Deck Profile

OP13 Luffy got some supports from ST31 starter deck, but not a huge change to the build as we still need the main stuff for the effect. Well, all you need to know, it became a little bit easier in triggering the Leader's effect, and we would be able to make your opponents needing more power to hit.

Saturday, August 8, 2026

ST31 Red (Luffy) Deck Profile

Its been a while since ST21 Luffy got some supports even though there are new Straw Hat cards, but not for red. The old stuff mainly rotated out for this build, however, there are some SH stuff that are kept for the rotation, so I guess you don't have to change too much with the build.

Wednesday, July 22, 2026

OP16 Blue/Purple (Luffy) Deck Profile

Not a major change to Luffy, pretty much only added 1 new card for this build, as there are blue cards that works in a lot of blue decks. This deck isn't as effective as before since the rotation kicks in losing some of the key cards for Luffy. But, what's done is done, and its really up to what cards will be available for this build.

Wednesday, July 15, 2026

ST30 Green/Purple (Luffy) Deck Profile

Only ST30 upgrades for EB02 Luffy. I was thinking of OP16, but I didn't want to sacrifice hat we are currently using for this build. There won't be a huge difference compare to OP15 as this is only 1 card upgrade from the deck, and OP15 was pretty much the base of the deck.

Monday, June 22, 2026

OP16 Yellow (Luffy (ST29)) Deck Profile

As you know, yellow got some pretty good cards for OP16 set, so I've decided to make use of ST29 Luffy as the main of the deck. Although, ST29 Luffy can let you build any type of yellow decks we want since the Leader effect is not restricted, and we also start with 6 Life cards. Of course, we do want to run cards that can make use of the Life cards.

Saturday, June 6, 2026

OP15 Blue/Purple (Sanji) Deck Profile

Just a small update for OP12 Sanji, but it not like it makes a huge difference as we are still keeping with the base of the deck which are Events. Unfortunately, we don't have new Events that could change the game for this deck, so you don't have to run the new card if you don't want to.

Saturday, May 30, 2026

OP15 Blue/Purple (Luffy) Deck Profile

Not much of an update for this build, and in fact the 1 card in OP15 is optional as this deck will be relying on the old cards to work. I think losing Mihawk did hurt though as OP01 Mihawk was one of our removal and a beat stick we can play on the field, literally ticking some boxes we needed for the deck.

Monday, May 25, 2026

OP15 Purple/Black (Luffy) Deck Profile

OP09 Luffy got a little bit of upgrade thanks to OP15, but I couldn't cramp them all as you will still need the purple Straw Hats as the main engine. I guess it does means we have more black cards for this build instead of just running mainly purple cards. Of course, OP09 Luffy isn't as strong as the other Leader as OP15 did not have a card that could turn this deck around.

Wednesday, May 20, 2026

OP15 Red/Green (Luffy) Deck Profile

The OP01 Luffy Leader is out of rotation, so now I can focus on OP13 Luffy who shares the same colour. This Leader does work very different to the OG Leader as it feels like we have the defence to stop your opponent's attacks. This deck does use both the new cards from OP15 and EB04 which is pretty much the same set for the EN version if you bought OP15 set.

Wednesday, May 13, 2026

OP15 Yellow ((ST29) Luffy) Deck Profile

As there are 2 mono yellow Luffy, I need to write the card number next to ST29 Luffy, so we don't get confuse when looking for specific Luffy builds. Although, for this build, there's a lot more freedom since we only have a simple Leader's effect. So you could go all out with this deck build as long as you have the cards, rather than focusing on certain engine.

Monday, May 11, 2026

EB04 Red/Yellow (Bonney) Deck Profile

I know EB04 Bonney is in OP15 set which makes the title more confusing, but I am not using any OP15 cards for this build. Just the cards from the rest of the EB04 set would be enough, as most of them are the support for Bonney. This deck does feels like a yolo deck because you need to get down to 1 Life card in order to make this Leader effective.

Monday, April 20, 2026

OP15 Green/Purple (Luffy) Deck Profile

Not much of an update for EB02 Luffy, but we do have at least 2 cards we can use from the OP15 set. The rest of the build will be pretty much the same as the previous build where we are using the Straw Hats cards. I guess, this is not a cheap deck to put together as there are still a lot of pricey cards. Then again, EB02 Luffy was never cheap to play to begin with if you want to make it competitive.

Sunday, April 19, 2026

OP15 Blue/Yellow (Nami) Deck Profile

Nami was a build I didn't post when EB03 set got released as I was waiting for EB04 set as well as OP15 to post this build. I guess there was also the time aspect as I wanted to prioritise the decks that won't be updating for awhile. But this deck got plenty of new cards, especially the yellow side that I couldn't cramp every cards I want to this build.

Sunday, April 12, 2026

OP15 Green/Black (Brook) Deck Profile

We finally got a Brook Leader, I think we are missing Franky Leader now for the Straw Hats. To be honest, I was wondering how do you even pull off Brook's effect, but it seems you don't. It is more about milling cards so we can play those cards from the trash. Although, no idea where the green is from, maybe setting stuff as active, but you do need 0 cards in deck to untap Characters.

Monday, April 6, 2026

OP15 Yellow (Luffy) Deck Profile

Another mono yellow Luffy Leader, but this time we can use the yellow Sky Island cards instead of purple. You can cramp the EB03 Straw Hat stuff for this build, but we won't be making use of the Leader's effect who only protects Sky Island Characters. There are also plenty of Life gain already, so you won't be needing the additional Life gain from EB03 set.

Monday, March 23, 2026

EB03 Blue/Purple (Luffy) Deck Profile

I've made this build with rotation in mind, so we will be losing some of the Block 1 cards for this build, as well as losing Pudding since April is near. Although, the Block 1 cards were important as they were the removal of the decks, and unfortunately, since then, there aren't many good removals after. Maybe in future sets where we can update this deck with better removals.

Wednesday, March 18, 2026

EB03 Green (Uta) Deck Profile

Green Uta got some upgrades with EB03 set, and we do have some new FILM support from OP14, so even if rotation kicks in, we can easily replaced some of the cards with the new block. There are so many cards I wanted to add with the way the cards work, but of course, we are only limited to 50 cards, so cramping every cards will be difficult.