Wednesday, May 13, 2026

OP15 Yellow ((ST29) Luffy) Deck Profile

As there are 2 mono yellow Luffy, I need to write the card number next to ST29 Luffy, so we don't get confuse when looking for specific Luffy builds. Although, for this build, there's a lot more freedom since we only have a simple Leader's effect. So you could go all out with this deck build as long as you have the cards, rather than focusing on certain engine.



OP15 Luffy





How it Works?

I am not using the TB Pirates engine as I wouldn't be able to fit the cards I want if I did use the engine. Instead, I've focused mainly on the Straw Hats with a bit of Life gain. There are a lot of options for the Life gain options as they are in the current rotation format, but I've decided to stick with the ones that can be easily triggered.

There are also not a lot of trigger effects because of the main cards I want to run, so even if we have plenty of Life gain, some of the trigger effects will need to require luck to work.


Life Gain


For the Life gain, we've got plenty of cards to use. OP15 Zoro being a SH means we can add this card to our hand with our searcher. The effect works on play, you may trash 1 card from your hand to add the top card of your deck to top of your Life area.

EB04 Kizaru is a Blocker, and the effect might be more difficult to trigger thanks to the Leader starting with 6 Life cards, and you also have other Life gain cards in this build. The effect works on play, if you have 2 or less Life cards, add the top card of your deck to top of your Life area.

I've also added OP12 Kuma in this build, even though this won't be seen as much plays compare to other cards. Kuma has 2 effects, the first effect works on play, you may trash 1 card from your hand, add the top card of your deck to top of your Life area. Then, this Character gains +2 cost until the end of your opponent's turn. The second effect works during your opponent's turn and on KO, add the top card of your deck to top of your Life area. I still think Kuma would be better than Kiku, unless you want the trigger effect.

EB03 Robin basically just refreshes your Life area, increasing the chance of hitting trigger effects. Robin also has 2 effects like Kuma. The first effect works on play, you may trash the top card of your Life area, if your Leader is SH type, add up to 2 cards from top of your deck to top of your Life area. Of course, you want to hit 2, because that would make the most of the Life gain. The second effect also works during your opponent's turn and on KO, you may deal 1 damage to your opponent. By having both Kuma and Robin on the field can easily reduce your opponents attacking options.

Removals


There's not much for the removals as this build mainly target your opponent's Life area rather than Characters. OP11 Zeus will be especially handy if you have 3 Life cards and got Kizaru in hand, so Zeus could reduce your Life area to play Kizaru for the extra Life gain whilst wiping out your opponent's Characters. The effect works on play, add the top or bottom card from your Life area to your hand to KO 1 of your opponent's 5 cost or less Characters.

EB03 Nami works best during the early turns where we won't be doing much damage to your opponent's Leader. Nami has 2 effects, the first effect works on play, attach 1 rested DON to your Leader. Then, if your opponent has 3 or more Life cards, add the top card of your opponent's Life area to the owner's hand. Of course, you could always use this for the DONs attachment if you can't use the second part of the effect. The second effect works on KO, you may turn the top card of your Life area face up to play one 6k power or less Character from your hand. This will also reduce your opponent's attacking options as there are plenty of 6k power or less Characters we can play in this build.

Lastly, OP13 Bonney is mainly for the Rush to make this deck more aggressive, but the effect can also be handy, especially when your opponent is at low health. The effect works on play, if your Leader is Egghead, this Character gains Rush. Then, your opponent add the top Life card to their hand. If your opponent only has 2 or less cards in their Life area, it will make your opponent uses Blocker or counters from their hand more early. The trigger effect only works if you have 1 or less Life cards, rest 1 of your opponent's 7 cost or less Characters. This will all about be luck base to work.

Trigger Characters


As you can guess, these cards are mainly for the trigger effects with the exception of ST29 Robin who can be hard play for the Blocker ability. Otherwise, we will be using these cards for the trigger effects. OP07 Usopp's trigger effect works amazing in this build, if we can pull the effect off. The trigger effect is 1 of your Egghead Leader or Characters gains 2k power the end of your next turn. You mainly want to target your Leader, so we can have a 7k base Leader on your opponent's turn. ST29 Robin and Jinbe has the exact same trigger effect which is if your Leader is Luffy, play this card.

Straw Hat Supports


The rest of the SH supports is very simple. ST29 Sanji is actually our main searcher of the deck. The effect works on play, look at top 4 cards of your deck, reveal 1 SH card and add it to your hand. Then, place the rest at the bottom of your deck in any order. The trigger effect is you may trash 1 card from your hand to play this card.

OP15 Luffy is another Rush Character which can really help the deck, especially when we also have Life gain in this build, easily triggering the requirements. Luffy has 2 effects, the first effect is if you have 6 or more DONs, this Character gains Rush. The second effect works when your opponents activate an Event or Blocker, reveal the top card of your Life area, this Character gains 1k power for the turn per cost revealed on that card.

100 times Stronger might not work with OP15 Luffy on the field as we are stopping Blockers, and if we stop Blockers, we won't get the Luffy power boost. The main effect is your Luffy Leader gains Unblockable for the turn. The more power you can give to Luffy Leader, the better and if they use Events, it will help to trigger OP15 Luffy's effect. The counter effect is your Leader gains 3k power for the battle.

Golden Rifle is mainly for the counter effect, don't use the main effect as it is not worth it in this build. The counter effect is your Leader gains 4k power for the battle. 4k power is not bad, especially when we don't have any other requirements. I guess, we can only target the Leader, so if you want to protect your Characters, you would need to use other cards.

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