We've got the Impel Down version of Buggy, pretty much a remake of Impel Down. The only downside, because of the rotation, we don't have access to the old Impel Down cards, especially the searcher. Another thing is that I had to swap deck build since the one I'm currently running doesn't accept more than 4 copies for specific cards, which is why the image will be different than usual. This post will also be very short due to the lack of cards I am running in the deck thanks to Prisoner taking most of the spots.
OP16 Buggy |
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How it Works?
This is a very simple build as it's all set up to play Prisoner for free for this build. Buggy Leader works when your ID cards get removed from the field. Only once per turn, but can work on both players, so as long as you've got Prisoner in hand, we can keep filling up the field with beat sticks. This is also why attaching DONs to your Leader will be very important.
Draw
It doesn't matter how many copies of Prisoner you are running in the build, because, if you don't draw them, then, you can't pop off the build, which is why I am running plenty of draw power in the build. OP16 Bon Clay is similar to EB01 Bon Clay, but this cost 2 to play instead of 4. Bon Clay has 2 effects, the first effect works on play, draw 1 card. This is different than EB01 version where we get the ramp. The second effect will require you to attach a DON to work, the effect works when attacking, this Character base power becomes the same as your opponent's Leader power. So, we don't have to worry about needing high power Characters to make this into a beat stick.
OP16 Daz is another 2 drop we can play, and just like Bon Clay, we also got 2 effects. The first effect will require you to attach a DON to work and works during your turn, if you have 5 or more cards in hand, this Character gains 3k power making a total of 6k beat stick altogether. 5 or more is not difficult as long as you get the draw power pop off in this build. The second effect works on play, draw 1 card.
OP16 Galdino is a 5k beat stick, so you really want to attack with this card before you use the effect, unless you a desperate to trigger the effect. The effect is an activate main, you may trash this Character to draw 2 cards, and up to 1 of your opponent's 9 cost or less Characters cannot attack until the end of your opponent's turn. 9 cost or less is a big target, so you can stop most of the cards in your opponent's deck unless they are running plenty of 10 drops in the build.
OP16 Buggy is the main card of the deck as not only the Leader, but this card also plays Prisoner for free from our hand. Buggy has 2 effects, the first effect works on play, if your Leader is ID, draw 1 card and play 1 Prisoner from your hand. The second effect only works once per turn, when your opponent's attacks, 1 of your Prisoner gains Blocker for this turn. What I like, as soon as Prisoner get removes if the Blocker get KO'd, we can play another Prisoner filling up the field, and that card would be able to attack on our next turn.
Miss Olive is a 6k Blocker, but will be 1 of the cards who can help you trigger your Leader's effect to play Prisoner for free. The effect works on play, you may return 1 of your 2 cost or more Characters to the owner's hand to draw 2 cards and trash 1 card from your hand. Of course, we want to target our 2 cost Characters like Bon Clay and Daz so we could use their on play effect again to draw cards.
The Supports
The rest of the cards makes up the deck as I am running a lot of Prisoner in the build. OP16 Luffy is quite useful because there are some cards like the Leader who needs attached DONs to work, and Luffy is an ID 2 cost Character that can trigger the Leader's effect if we bounce Luffy back to hand. The effect is an activate main, attach 1 rested DON to your Leader or 1 of your Characters.
Personally, OP16 Crocodile doesn't really do much in this build aside from triggering the Leader's effect. Crocodile is also a Blocker. The effect works on play, you may return 1 of your 2 cost or more Characters to the owner's hand to play one 2 cost or less ID Character from your hand. There are plenty of 2 cost choices, but it will depends on what you need at that time. Although, the main objective is triggering the Leader's effect.
Slave Arrow is an Event that can also works very well with your Leader's effect. The counter effect is you may return 1 of your 2 cost or more Characters to the owner's hand, your Leader or 1 of your Characters gains 4k power for that battle. We don't have to worry about bouncing Characters back to hand, as this can trigger the Leader's effect to play Prisoner to the field. The trigger effect is draw 2 cards and place 2 cards from your hand to bottom of the deck in any order. You mainly want the counter effect, but if you need the cards, then, the trigger effect could be useful.
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