Sunday, June 28, 2026

OP16 Green (Bonney) Deck Profile

Bonney got a small update to the deck, but no surprised as this Leader always get a small update when a new set comes out. Although, there won't be a massive change to the build since the current build is already decent enough without an upgrade. But I guess we need a proper set of support if we want to fully change Bonney as a whole build.



OP16 Bonney





How it Works?

The new Law from OP16 is actually very useful as he untaps our low cost green Characters, protecting some Characters from getting attacked into like Cavendish. Plus, you can also attack with OP12 Bonney and set up the Blocker at the end of your turn, so we can provide the extra attack making your opponents needing to use more counters from their hand.


Prevention


Unfortunately, I have to remove Electrical Luna to cramp the cards I want to the build. I have kept these cards as they are good at what they do for this deck, especially combined with the Leader's effect. OP15 Laboon will be very easy to trigger as we have plenty of untapping in this build.  The effect is if your 7k base power or less Character would be removed by your opponent's effects, you may rest 2 of your cards instead. 7k power is a lot for this build, considering our average are mostly 6k power Characters.

EB03 Bonney is a card I actually like, this card is not OP07 version where you can rest any cards, but the effect is still decent enough to use over OP07 version in my opinion. The effect works on play, if your Leader is SN type, untap 1 DON. Then, 1 of your opponent's 8 cost or less Character cannot be rested until the end of your opponent's turn. Not only we can target 8 cost or less, but being able to untap 1 DON can be really helpful to set up the Leader's effect.

OP08 Carrot is a keeper in this build as the effect is strong against mid cost Characters. The effect works on play or when attacking, up to 1 of your opponent's 7 cost or less rested Characters will not become active during your opponent's next Refresh Phase. Not to mention, with OP16 Law in play, you won't have to worry about your opponents targeting Carrot as the attack.

I have kept OP14 Perona, but this can be replaced with Electrical Luna if you want. Perona has 2 effects, the first effect works on play, up to 2 of your opponent's 5 cost or less Characters cannot be rested until the end of your opponent's turn. The on play effect can stop your opponent's low costs Blockers from activating which is useful.  The second effect works on KO, you may rest 1 of your cards to play 1 green 5 cost or less Character from your hand. The second effect will give you plenty of choices to choose from depending on what you have got in your hand.

I'll Go All Out is the only Event I have kept simply because this is SN type, so we can easily search this card out from the deck. The main effect is you may rest 2 DONs, 2 of your opponent's rested 7 cost or less Characters will not become active during your opponent's next Refresh Phase. This will only cost you 3 DONs altogether, slowing your opponent's attacks. The counter effect is your Leader gains 3k power for the battle.

Rest


The same rest cards as I am running from the previous build. Honestly, 1 attack from your opponents and we can trigger the Leader's effect to rest a 2nd Character or Leader depending on the field, which is why we don't really need a lot of rest effects in this build. EB01 Apoo's effect might be difficult to trigger and will be mainly for the 2k counter. The effect works on play, rest 1 of your opponent's 2 cost or less Characters.

I am still only running 1 of Hody in the build since we need the main cards and Hody is in the build for the final push. The effect works on play, rest up to total of 2 of your opponent's Characters or DONs. Then, add the top card from your Life area to your hand.

Untapping


For the untap, we mainly have cards that focus on untapping DONs because of the Leader's effect, but Law can untap Characters giving you different plays. EB01 Cavendish is our main card for the deck as the effect is very useful. The effect works on play or when attacking, if your Leader is SN type and you have no other Cavendish on the field, you can untap 2 DONs.

OP12 Bonney is a Blocker, but you need to wait for timing if you want to use the full effect of this card. The effect works on play, if you have 8 or more rested cards, draw 2 card and trash 1 card from your hand. Then, untap 1 DON. As you can see, we need to have 8 rested cards in order to use the effect, otherwise, we would have a 5 cost vanilla Blocker.

OP16 Law is really helpful, he prevents cards like Cavendish and Carrot from being attack into, so we can constantly use their effect and save the copies for counters. Law has 2 effects, the first effect works on play, 1 of your opponent's rested Characters cannot become active in your opponent's next Refresh Phase. This effect can target any Characters as long as they are rested which works well with the Leader's effect. The second effect works at the end of your turn, untap all of your 5 cost or less Characters.

Lastly, OP12 Mihawk is another Blocker, but will come with a restrictions that doesn't matter too much for this build. The effect works on play, untap up to 4 of your DONs. Then, you cannot play 7 base cost or more for the turn. As you can see, the build have plenty of low cost Characters we can play, so this won't be a hindrance in this build.

Removals


What this deck also has are removals that can removal your opponent's rested Characters and not just stopping them from being active. EB04 Megalo can also be used for the 2k counter if you don't need the effect. The effect works on play, you may rest this Character to KO 1 of your opponent's rested 8k power or less Characters.

ST16 Shanks is like OP16 Law where we can target any Characters as long as they are rested, but also leaving 1 DON available so we can use the Leader's effect. The effect works on play, KO 1 of your opponent's rested Characters. You do want to save Shanks on the important cards that we can't target with the other cards in this build.

Supernovas Supports


The rest of the SN supports are very straight forward for this build. ST02 Bonney is a searcher with an activate main effect. By paying 1 DON and resting this Character, look at the top 5 cards of your deck, reveal 1 SN card and add it to your hand. Then, place the rest at the bottom of your deck in any order.

Bonney would cost 2 if you play and use her effect on the same time which means, you want to play ST24 Kid & Killer more since this also cost 2 to play and use the effect. Kid & Killer has 2 effects, the first effect works on play, look at the top 5 cards of your deck, reveal 1 SN card and add it to your hand. Then, place the rest at the bottom of your deck in any order. The second effect works during your opponent's attack, you may trash this Character to untap 1 DON which will be helpful if you ran out of DONs to use for the Leader's effect.

OP13 Law can bounce back any cards so we could reuse their on play effect or keep the cards for the 2k counter like Megalo in this build. Law has 2 effects, the first effect is if you have 1 or less Life cards, this Character gains Blocker. You don't have to aim for the first effect as we really want to use the on play effect which is you may return 1 of your Characters to the owner's hand to play one 5 cost or less Characters from your hand rested. We do play 5 costs at rest, but if you can get OP16 Law on the field, then, those 5 costs can become active at the end of your turn.

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