Wednesday, November 19, 2025

OP13 Red/Green (Luffy) Deck Profile

As always, we've got more Straw Hat support, and this time we going with OP13 Luffy and it is very different compare to OP01 Luffy. I consider OP01 Luffy is more of an aggressive build whilst OP13 Luffy is more of a defensive build. There are plenty of cards that would work with OP13 Luffy, it is just all about cramping them into a 50 cards deck.



OP13 Luffy





How it Works?

As you can see, most of the cards in this build focused on untapping DONs so we make use of Luffy's effect. The more DONs we can untap, the more Characters we could play on the field without worrying about needing active DONs for the Leader effect. OP06 Zoro is the main finisher of the deck, and thanks to the untapping DONs, we can easily power up as well as paying the cost to make Zoro deadly against your opponent's Characters.


Untapping


When it comes to untapping, we have a lot of cards than usual, which is the reason why this build have lack of spaces. PRB02 Bonney is a low cost Blocker, but at the same time, we do want the main effect who works really well with our Leader. The effect works during your opponent's attacks, once per turn, untap 1 DON, giving you that extra DON to use Luffy's defensive capabilities.

OP13 Uta is optional, but I like to run her as if you can trigger the on KO effect, it would be really useful for your Leader. Uta has 2 effects, the first effect works on play, untap 2 DONs, then, you cannot play Characters with base cost of 5 or more this turn. It is a restriction we've got, and considering, there are some 5 costs or more in this build, it will be all about the timing. The on KO effect is play one 5 cost or less Character from your hand at rest. This is very useful as you could play, Zoro, Sanji and Cavendish to trigger their on play effects to untap DONs so you can use your Leader's effect.

OP13 Zoro is quite nice to have, although it really depends if you want to use this card or not. Zoro has 2 effects, the first effect works on play, if your Leader is FILM or SH type, untap 2 DONs. This is better than Uta as we are not restricted once we used the on play effect. The second effect works at the end of your turn, untap this Character, so we don't need to worry about your opponents swinging into our Characters as much, especially if we want beat sticks on the field.

OP13 Sanji has the same on play effect as OP13 Zoro, except without the need of having FILM or SH Leader which is untap 2 DONs. However, what do need FILM or SH Leader is the second effect which works at the end of your turn, if your Leader is FILM or SH type, untap 1 DON. If you can get at least 2 on the field along with Bonney, we would be able to have 3 untap DONs to use for the Leader's effect.

EB01 Cavendish is a card that works with this build thanks to the Leader being a SN type, easily triggering the effect. The effect works on play or when attacking, if your Leader is SN type and you have no other Cavendish on the field, you can untap 2 DONs. It will depends on how you would use this card, whether to play more Characters or save the DONs for Leader's effect.

OP13 Luffy is not very good for a secret rare as we have the same restrictions as OP13 Uta, but, we do have the Double Attack keyword who could easily take out your opponent's Life cards easily. The effect works on play, untap 4 DONs, then, you cannot play Characters with base cost of 5 or more this turn. So basically, we will be only using 2 DONs to play Luffy, but at a cost of not playing high cost Characters to the field.

Lastly, OP06 Zoro will be needed to go for the final push for game, and with plenty of untapping DONs, we could easily use Zoro's effect easily, whilst also using other cards. Zoro has 2 effects, the first effect works when attacking, by paying 1 DON, untap this Character. The second effect is an activate main, by paying 2 DONs, untap this Character. You only need 3 DONs to trigger this effect in order to swing for 3 attacks in one turn, so you could go all in on Zoro with the DON power if needed.

Attaching DONs


The 1 downside with these 2 cards even though they are low cost Characters is that our Nami searcher cannot search herself, and both of these cards who can attach DONs to your Leader are Nami. ST01 Nami is the main one we want to have on the field, since we won't be attacking with this card, not need to worry about your opponents swinging into this Character. The effect is an activate main, attach 1 rested DON to your Leader or 1 of your Characters. 

However, if you can, I would rather get ST21 Nami on the field as ST01 Nami is just a back up to help you trigger your Leader's effect easily. Nami also has an activate main effect, attach 2 rested DON to your SH Leader or Characters. She only focused on SH Characters, but considering that we are running quite a few, that is still plenty of targets. If you don't have the Characters, you can always focus on the Leader.

Searchers  


There are 2 different searchers for this build, but for Nami, it doesn't matter if you are using red version or green version as both of them with have the same effect. EB02 Nami works on play, look at the top 5 cards of your deck, reveal 1 SH card except Nami and add it to your hand. Then, place the rest at the bottom of your deck in any order.

OP13 Garp is very useful since Nami can only search for SH, but Garp can help us search for any cards as long as the cost is 3 or more. The effect works on play, if your Leader is Sabo, Ace or Luffy, look at the top 4 cards of your deck, reveal one 3 cost or more card and add it to your hand. Then, place the rest at the bottom of your deck in any order. There are other cards we do want to get rather than just the SH, so Garp is really useful.

Preventing


Both cards will have 2k counter, so even if you are not using the effect, the counter would be helpful, especially combining with the Leader's effect. ST21 Sanji works best with OP06 Zoro as we are pretty much locking their Blockers, forcing your opponents to use counters from their hand instead. The effect works on play, select one 6k power or more Character, if the select Character attacks this turn, your opponent cannot activate Blockers. OP06 Zoro can attack 3 times, and in order to stop that high power, your opponents will need the help of Blockers, or else, we would be draining their hand quite easily.

OP10 Tashigi is to protect our green Characters, and all of the key cards we want are green Characters, especially untapping parts, so this card is really important to have in the deck. The effect is if your green Character except Tashigi would be removed by your opponent's effects, you may rest this Character instead. It would force your opponents to target Tashigi first before they can target our other Characters.

Events


No new Events for this build as the current Events we got are pretty good for this build. Dead's Man Game is the only card with a rest effect as none of our Characters can rest your opponent's cards. The main effect is you may rest 3 DONs to rest up to total of 2 of your opponent's Characters or DONs, costing you 4 altogether. The counter effect is your Leader gains 3k power for the turn.

Charlestone is finally putting some used for this build because of the counter effect. It does cost 2 to play, but the counter effect will be worth it. The effect is your Leader or 1 of your Character gains 4k power for the battle. Then, you may discard 1 card to untap 3 DONs. Those 3 extra DONs we could use with the Leader's effect, putting more defensive options up. The trigger effect is rest your opponent's Leader or 1 of their 3 cost or less Characters. This could be useful, especially resting Leader, so we don't need to use more counters to protect our cards.

Giant Pistol is to power up our attacks, especially with ST21 Sanji in the build who can stop Blockers. The effect is 1 of your SH Character gains 6k power for the turn. Then, the selected Character cannot become active during your next Refresh Phase. If you pair this with OP06 Zoro, we can avoid this restriction by not attacking with Zoro for the 3rd time, and leaving the card untap. The trigger effect is rest 1 of your opponent's 4 cost or less Characters.

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