Monday, November 17, 2025

OP13 Red/Blue (Ace) Deck Profile

I personally think OP13 Ace is 1 of the most OP decks out there, and it won't be surprising if this get hits by the ban list, even without the rotation. The amount of draw power you've got for this build is insane, so the limited Life cards won't really matter for this build.



OP13 Ace





How it Works?

As we automatically start with 3 Life cards, we can instantly trigger Otama and Yamato's effect to draw cards without the need to wait for your opponent to hit your Leader. I am Whitebeard is 1 of the key Events in this build as this card lets you play 10 drop WB for 8 and powering up your Leader by 2k during your opponent's turn. Of course, I am running OP02 WB for more power since we only start with low health, and we really don't want your opponents swinging at your Leader easily even though we've got hand size.


Rush


As for the Rush Characters, I am only running these 2 cards. OP02 Jozu also has the 2k counter, so we do not need to use this card for the Rush if we don't want to. In order to get the Rush requirement, you need to attach 1 DON and if you have 2 or less Life cards and your Leader includes WB Pirates type, this Character gains Rush. Altogether, it will cost you 5 DONs in total to pull off the Rush ability.

OP09 Roger is mainly a tech if you finished playing the WB Characters, and also good against decks who are using Blockers. The effect is when your opponent activates Blocker, if either you or your opponent has 0 Life cards, you win the game. So it doesn't matter if you opponent has some counters in their hand, as long as they activate Blockers, we could have an easy win. Also you don't need your opponent to have 0 Life cards as this also works if we have 0 Life cards too which is pretty easy for Ace.

Returning



For the control side of things, we have these cards who can focus on returning your opponent's cards. OP08 Atmos only works the best if we have WB cards in our hand, but this build doesn't have many WB cards. We would need to rely on the draw power. The effect works on play, you may reveal up to 2 including WB Pirates type from your hand. If your Leader includes WB Pirates type, return 1 of your opponent's 4 cost or less Characters to the owner's hand. 4 cost or less is not a lot, but at least you could slow your opponent's down even if they get to trigger their on play effect again.

OP06 Pudding is only good if your opponent keeps drawing cards, but I am only running 1 copy since you never know which decks Pudding works best against, maybe the new OP13 Ace who can keep drawing cards. The effect works on play, your opponent returns all cards in their hand to their deck and shuffles their deck. Then, your opponent draws 5 cards.

OP08 Jozu is our best card because not only we can bounce your opponent's Characters, but we can also bounce our Characters to make way for other Characters. The effect works on play, you may return 1 of your other Character to the owner's hand to return one 6 cost or less Character to the owner's hand. Just like Atmos, we will be helping your opponent to trigger their on play effects again, but at least they won't be able to attack if they do play that Character again.

Red Roc is the best Event for this build as both Atmos and Jozu have cost restrictions. Plus, if we draw too many, we can discard this card with some of the draw effects in this build. The effect let us remove any Characters we want to the bottom of the owner's deck, so we don't need to worry about major beat stick on the field, where we need to put out Blockers to stop those attacks. The trigger effect is place one 4 cost or less Character to the bottom of the owner's deck. 4 is not a lot, but could make a difference for this build.

Draw


As for the draw power, all of these cards are maxed out as we want to use their effects as much as possible. OP13 Otama works very well with Ace as we don't need to wait for the Life requirements to use the effect. The effect works on play, if you have 3 or less Life cards, draw 2 cards and trash 1 card from your hand. You do have Jozu who can bounce this card back to hand, so we would have a 2k counter to use during your opponent's turn.

PRB02 Marco works on KO, and it is very easy to trigger the effect thanks to being a Blocker. The effect is draw 2 cards. No other requirements needed, so once you can get Marco KO'd, you gain +2 cards in hand. There's no discarding either, making this card a very good draw power to have in blue decks.

OP13 Yamato is another card that works very well with Ace as it is just like Otama where we don't need to wait for the Life requirements for the effect. The effect works on play, if you have 3 or less Life cards, draw 2 cards. Then, attach 1 rested DON to your Leader, easily triggering Ace's effect without the need of extra DONs.

OP13 WB is a beefy Blocker, as if we combined this with our 8 drop Event, we won't need to play this card for 10. The effect works on play, draw 2 cards and trash 1 card from your hand. Then, attach up to 2 rested DON to your Leader and 1 of your Characters each. This will also automatically help you to trigger Ace's effect without the need of having open DONs.

Power


Only Thatch actually reduces your opponent's power rather than gain power, but we are going with these classic WB cards except the Event which is new to the set. ST15 Thatch works on play, if your Leader includes WB Pirates type, reduce 1 of your opponent's Characters power by 2k this turn. Then, add the top card of your Life area to your hand. Honestly, I mainly use Thatch for the 2k counter unless I need low Life to trigger cards like OP02 Jozu.

OP02 Whitebeard is strong for this build especially when we can combine with Ace base power, forcing your opponents to use more DONs to power up their Characters if they want to hit our Leader. OP02 WB has 2 effects. The first effect works on play, 1 of your Leader gains 2k power until the start of your next turn. Then, you cannot add Life into your hand using your own effects this turn. The second effect works when attacking, but you will need to attach 2 DONs to WB for the effect to work, KO 1 of your opponent's 3k power or less Characters.

I am Whitebeard is a must need in our hand if we want to play our Whitebeard much cheaper, leaving room to use the spare DONs. The effect is if your Leader includes WB Pirates type, play 1 Whitebeard from your hand. Then, you may add 1 card from the top or bottom of your Life cards to your hand, if you do, 1 of your Leader gains 2k power until the end of your opponent's next turn. It is important that we must maintain Life cards, so we can use this Event, roughly 3 times, so we could have OP02 Whitebeard scenario where our Leader can become 8k base power for your opponent to break through.

The Supports


The rest of the support is very simple as 2 of these cards are searcher. ST22 Izo has 2 effects, the first effect works on play, look at the top 5 cards of your deck, reveal 1 including WB Pirates type card except Izo and add it to your hand. Then, place the rest at the bottom of your deck in any order. Thanks to this card, we could get some of the key cards from this build. The second effect works during your opponent's attack, you may draw 1 card and place 1 card from your hand to the bottom of the deck. This way, even if you used Ace's effect this turn, you could have another chance of getting a card you could use whilst clearing up the field.

OP13 Garp is a special type of searcher as this card would only works with specific Leaders. The effect works on play, if your Leader is Sabo, Ace or Luffy, look at the top 4 cards of your deck, reveal 1 card with cost 3 or more and add it to your hand. Then, place the rest at the bottom of your deck in any order. We are running quite a few 1 drops, but unless your luck is terrible, the chances of missing with this effect is very low.

ST23 Uta works great in this deck because not only I am running high power Characters for the effect, the 2k counter will be also useful with Ace base power. The effect is if you have a Character with 10k power or more, reduce this Character's cost by 4, making Uta only cost 2 to play for a Blocker. 10k power is not difficult to pull off, and you could play Uta on the same turn as you played 10 drop Whitebeard if you managed to used the Event this turn.

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