The last deck post of the year of 2025, Yamato. There's not much changes for Yamato using OP13 set, but I have changed the build. I have still focused the deck around Yamato's Double Attack ability, it is thanks to the Double Attack, we could end the game sooner if needed. Then, we would be waiting for EB03 support as 1 of the EB03 cards could work with Yamato.
OP13 Yamato |
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How it Works?
This build works the same as always with Izo and Onami giving Banish to your Leader, so we can make Yamato's Double Attack more deadly, and if your opponents take the hit, they will lose 2 cards as those 2 cards won't go to your opponent's hand thanks to Banish. This is also why when use you Izo or Onami's effect, you want to give as much DONs as possible to the Leader.
ST12 Mihawk will be useful especially if we focus on powering up during the early turns, so we could use Mihawk to play another Character to the field as most of our Slash Characters are 4 cost and below. This way, we could build up a board presence on the field, especially with Kiku and Hawkins who have on KO's effect, so your opponent may not want to swing into those Characters until the right time comes.
The Leader's Supports
The cards that we want to mainly use with our Leader's Double Attack ability. ST28 Izo being a Wano card will mean we can search this card out from the deck and use the on play effect. Although, if you can attach 2 DONs to Izo, this card will gain Blocker, and we can use our Leader's effect to attach 2 rested DONs on this card. The effect works on play, your Wano Leader gains Banish for the turn. We want to use this as soon as possible, since the late game will be pointless if your opponent is on 1 or less Life cards.
Tonoyasu is mainly to power up our Leader, since we want Yamato to hit and wipe your opponent's Life area in one go, forcing them to play counters a lot early than usual. The effect is an activate main effect where you trash this Character, your Leader or 1 of your Characters gains 3k power for the turn. This is better than use DONs to power up your Leader, since we do want DONs to play Characters to the field.
OP06 Onami is actually better than ST28 Izo in my opinion, Izo only works with the Leader, but Onami can also work with Characters which could be useful if your opponent only has 1 or less Life cards left. The effect works on play, your Leader or 1 of your Characters gains Banish for the turn. Although if you see Onami in the early turns instead of Izo, you want to give the Banish to the Leader as we want the Double Attack to becomes effective. The trigger effect is KO 1 of your opponent's 5 cost or less Characters. This effect can acts as a nice removal if we don't need the main effect.
Lastly, I am running ST28 Momo as Momo can provide the extra aggressiveness we need for the deck if the timing is right. Momo has 2 effects, the first effect works during your turn, if you have 2 or less Life cards, your Leader gains 1k power. 1k power might not make a huge difference, but it would make our Leader constantly swing for 6k power. The second effect is an activate main effect, you may return a total of 2 currently attached DONs on your field to your DON area rested. This Character gains Rush and 1k power for the turn. The ability to gain Rush means we can sneak in some extra attacks especially if your opponent is on low health, and you only need to trigger this once, unless you want the power bonus.
Life Gain
The only Life gain cards for the deck and both of them can put pressure against your opponents because of their on KO effects, so they don't want to attack your Characters recklessly unless they don't care about giving your new Life cards. Kiku will be able to trigger the effect a lot easier thanks to Yamato's Double Attack, unless your opponent is constantly stopping Double Attack to hit. The effect works on KO, if your opponent has 3 or less Life, add 1 card from top of your deck to top of your Life area. Of course, the only way to stop this is that your opponent maintains 4 or more Life cards. The trigger effect is also very easy to trigger as the requirements is similar to the on KO effect. The trigger effect is if your opponent has 3 or less Life, play this card.
OP12 Kuma is very useful as we could have a Life gain as soon as we play this card unlike Kiku who needs your opponent to hit to work. Kuma has 2 effects, the first effect works on play, you may trash 1 card from your hand, add the top card of your deck to top of your Life area. Then, this Character gains +2 cost until the end of your opponent's turn. The +2 cost doesn't really matter for this build as we mainly want the Life gain ability. The second effect works during your opponent's turn and on KO, add the top card of your deck to top of your Life area. Having both Kuma and Kiku on the field will be very handy especially if we can meet both of the requirements for the effect.
Rest
There's not a lot of resting in this build, since we mainly focused solely on Yamato's Double Attack, but these cards can act as an additional support for the build. Hody can give us an additional attack thanks to the Rush ability so we could be as aggressive as possible. The effect works on play, rest up to a total of 2 of your opponent's Characters or DONs. Then, add the top Life card to your hand. We do lose a Life card but it doesn't matter too much if we can finish off your opponents.
Blaze Slice is a nice Event but unfortunately, we don't have a searcher who can search out 1 drop since Yamato only search out 2 cost or greater. Blaze Slice can work during the main or the counter step depending on the situation. The effect is your Leader or 1 of your Characters gains 1k power for the turn. Then, if your opponent has 2 or less Life cards, rest 1 of your opponent's 4 cost or less Characters. We do want to aim for the full effect rather than just the 1k bonus as it would be a waste even though the power could last for 1 turn. The trigger effect is rest 1 of your opponent's 4 cost or less Characters.
I am also running Dead's Man Game since we don't need to have Life requirements to use the effect unlike Blaze Slice. The main effect is you may rest 3 DONs to rest up to total of 2 of your opponent's Characters or DONs which is a cheaper version of Hody, but we don't get a beat stick on the field. The counter effect is our Leader gains 3k power for the turn which unfortunately only powers up the Leader and not our Characters.
Removals
Only 2 removals for the build and only 1 of them focus on removing your opponent's Characters, whilst the other focus on your opponent's Life area. ST28 Doji works the best when your opponent has 3 or more Life cards, but if they have 2 or less Life cards, then, this card will just become a plain vanilla in your hand. The effect works on play, if your Leader is Wano and your opponent has 3 or more Life cards, KO 1 of your opponent's 5 cost base Characters.
OP10 Hawkins is a nice backup in bringing down your opponent's Life cards so we can trigger the Leader's other effect which is attaching rested DONs. The effect works on KO, trash the top card of your opponent's Life area. This effect won't work if your opponent got 0 Life cards, but other than that, this could be really effective especially if you have Kiku and Kuma on the field, reducing your opponent to attack into your Characters, and we can have beat sticks to swing at your opponent's cards. The trigger effect is draw 2 cards and trash 1 card from hand. This effect is also handy as we have a lot of non counter cards in this build as well as drawing into the cards we need.
Wano Supports
The rest of the Wano supports are very simple. ST28 Yamato is a searcher and the only Wano searcher for this build. Yamato has 2 effects. The first effect will require you to attach 2 DONs for this effect to work. During your turn, this Character gains 3k power, making Yamato a 5k beat stick altogether. 5k beat stick is enough to take out some of your opponent's Characters or Leader if needed. The second effect works on play, look at the top 5 cards of your deck, reveal one 2 cost or more Wano card and add it to your hand. Then, place the rest at the bottom of your deck in any order.
ST28 Kin'emon is mainly for the 2k counter as the 2k counter is always useful in the build, although we do have a trigger effect which is if your Leader is Wano and your opponent has 3 or less Life cards, play this card. We do need to deal damage to your opponent's Leader to reduce them to down to 3 to trigger the cards effects in this build.
OP06 Cat Viper is mainly for taking out Characters since there are lack of removals in the build. You will need to attach 2 DONs for the main effect to work which is this Character can attack also attack active Characters, especially Blockers who can stop your Leader's Double Attack ability. The trigger effect is the exact same as Kiku where if your opponent has 3 or less Life cards, play this card.
Non Wano Supports
The rest of the non Wano cards I am running. Mihawk is in the build because I am running plenty of Slash Characters, which is most of the Wano Characters. ST12 Mihawk also has a 2k counter which is very useful for the defence since we don't have a lot of Blockers or 2k counters. The effect works on play, if you have 2 or less Characters, play one 4 cost or less Muggy Kingdom or Slash Character except Mihawk rested. There are 2 cards we do want to play with this effect which is Kiku and Hawkins because they have on KO effects, so your opponent don't want to swing into those Characters.
I do like OP13 Uta in this build because we are running plenty of low cost Characters, easily bypassing Uta restrictions, plus untapping DONs, we could give those extra DONs on Yamato Leader. Uta has 2 effects, the first effect works on play, untap 2 DONs, then, you cannot play Characters with base cost of 5 or more this turn. The second effect works on KO, play one 5 cost or less Character from your hand at rest. This build doesn't have a 5 cost Character, but we could play other low cost cards to use the on play effects.
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