Monday, July 14, 2025

OP11 Blue/Purple (Reiju) Deck Profile

What I like about this deck is that now it won't be a mono purple deck as we have got some new Germa cards from the blue side. So now we actually got a blue/purple Germa build, and I'm liking it so far with the increased numbers of Germa cards in the build. I know OP10 had a support for Reiju, but I waited until OP11 to post this deck to make it easier.



OP11 Reiju





How it Works?

One major difference to this build is the amount of searchers we've got for Germa build. The more search we can do, the more counters we've got in hand to stop our opponent's attacks. As you can see, I am not running Yonji, and even Niji has the number reduced in order to cramp the new cards. The build is just not as straightforward to build compare to before thanks to OP11 choices.

What we want to do is to spam their transformation form by using their normal form effects, using minimal DONs need. Of course, you can hard play some of them, as the some of the cost is not that high to play except Ichiji. Although Judge is still missing the normal form, but I think once that arrive, we can make this full power ranger build.


Ramp


Technically, these are different type of ramp cards as they work best when we have low DONs, so they are not like Bon Clay where we get a new DON, we will have to wait for the timing to maximise their effects. OP07 Chopper is a Blocker with an on play effect, if the number of DONs on your field is equal or less than your opponents, add 1 DON as rest. This is very easy to do as we have plenty of cards who can return DONs back to DON deck.

OP08 Maria is makes a huge difference, and of course, if your opponent is playing a ramp deck, that will make Maria even better. The effect is an activate main effect and the effect only works if you have no other Maria Characters in play. You can add up to 5 DONs as rest. Then, at the end of your turn, return DONs to the DON deck until you have the same number of DON as your opponents. So the more DONs your opponent has, the less DONs we would need to return. Plus Maria also has 2k counter, so playing 1 on the field, we could use the other for defence.

Searchers


The amount of searchers have increased, so we won't be needing Germa 66 to search any Germa cards. OP10 Sanji is our standard searcher for Germa. The effect works on play, if your Leader includes Germa type, look at the top 5 cards of your deck, reveal 1 card including Germa type and add it to your hand. Then, place the rest at the bottom of your deck in any order.

OP06 Sora on the other hand is a different type of searcher, instead of looking at the deck, we search for our trash instead. The effect works on play, you may trash 1 card from your hand, if the number of DONs on your field is equal or less than your opponents, add 1 Vinsmoke Character with 4k power or less from your trash to your hand. This effect will be useful in playing their transformation to the field by using minimum DONs.

OP11 Reiju not only has a search effect, but the 2k counter will be very useful in stopping your opponent's attacks. The effect works on play, if your Leader is Vinsmoke Family, look at the top 5 cards of your deck, reveal 1 card including Germa type and add it to your hand. Then, trash the rest. You might not want to use this effect, because trashing the top 5 cards is a lot of cards, and we've also got draw power in this build, easily making us deck out.

Lastly I am running the Stage card Kingdom of Germa who will be our constant searcher to look for the cards we need. The effect is you may trash 1 card from your hand and rest this Stage to look at the top 3 cards of your deck, reveal 1 Germa card and add it to your hand. Then, place the rest at the bottom of your deck in any order. Personally, I want the trash effect so we won't need to use all the counters to build up the trash area.

Free Play


The main strategy of the deck is playing cards for free without using too many DONs, so we can save up those DONs to power up our attacks. Reiju, Niji and Ichiji has similar effects, they all have an activate main effect where we return 1 DON and trashing those Characters. If your Leader is Germa 66, Reiju will play 4 drop Reiju from hand or trash, Niji will play 5 drop Niji from hand or trash and Ichiji will play 7 drop Ichiji from hand or trash.

Porche on the other hand will be able to play all those 3 cards to the field for free, triggering their effects to play their transformation version to the field. The effect works on play, by returning 1 DON, look at the top 5 cards of your deck, reveal 1 Foxy Pirates card and add it to your hand. Then, place the rest at the bottom of your deck in any order and play 1 purple Character with 4k power or less from your hand. The only Foxy Pirates card is Chopper, but what we want is the last part of the effect where we can play our low power cards for free.

OP06 Judge is useful if you can get him to the field, but you won't always be needing to play him, unless you have the cards set up in the trash area. Judge has 2 effects, the first effect works on play, by returning 1 DON, you may trash 2 cards from your hand to play up to 4 Germa 66 Characters with different card names and 4k power or less from your trash. There are only 3 in the build, but 3 will be enough to fill up the field in one go. The second effect is an activate main, by returning 1 DON, rest 1 of your opponent's DONs. This will depends on what deck you will be playing against, if they have 1 cost Event Counters, then this is very useful to stop those cards from activating.

Transformations


Here are the main cards we want to target with Reiju, Niji and Ichiji's effect. OP06 Reiju only works best when you have low hand size and your DONs are either less or equal to your opponents. The effect works on play, if the number of DONs is equal or less than your opponents and you have 5 or less cards in hand, draw 2 cards. Now, with the amount of search in the build, you may have some difficulties triggering this effect unless you go all out with the counters.

OP06 Niji is not that useful these days, but then again, you don't want to play OP11 Niji, especially if that card is in your hand because of the 2k counter. Which is why I've included OP06 Niji in the build. The effect works on play, if the number of DONs is equal or less than your opponents, choose one of the following, KO 1 of your opponent's 2 cost or less Characters or return 1 of your opponent's 4 cost or less Characters to the owner's hand.

OP06 Ichiji is one of the best card to use in this build which is worth the 7 cost, but it is not like you have to hard play this card for 7. The effect works on play, if the number of DONs is equal or less than your opponents, reduce 1 of your opponent's Characters power by 2k this turn and this Character gains Rush. We have both power reduction and Rush which is useful as this deck doesn't have removals to stop your opponent's attacks. We must attack into those Characters if we want to stop your opponent's attacks.

OP11 Ichiji is mainly just a back up in case you haven't got the OP06 version in your hand or trash. OP11 version is a Blocker with an effect that works during your opponent's attacks. This effect can only be activate if you have only have Characters including Germa type on the field. Your Leader or 1 of your Characters gains 1k power for this battle. Then, trash the top 2 cards from your deck. The only problem with this effect is that we are running Porche and Maria in this build, Chopper can easily be get rid off because of Blocker ability, but Porche and Maria won't be able to making Ichiji mainly a vanilla Blocker.

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