Sunday, March 23, 2025

OP10 Green/Yellow (Law) Deck Profile

I find it how Green/Yellow Law has a similar effect to Red/Green Law where we need certain amount of Characters for the effect to work and swap Characters around. Although for this Law, you only need a 5 cost Character which is better than having 5 Characters on the field. Although I am not sure about this kind of style, maybe if they release more Supernovas cards for Yellow, the deck might be better, but now we will have to make use of what we got.



OP10 Law





How it Works?

I went with a full Character build since we can search most of these cards from the deck as they are Supernovas Characters, so you can get a decent hand size. You will be playing 5 cost or less Supernovas Characters for free from your Life area. However, there is a drawback, and that is your Life cards will get reduce which is why I have added some Life gain cards so we can get some Life cards back, so we can actually take hits that using counters or Blockers to stop the attacks. Although, I wouldn't say it is ideal to take hits with this deck, considering we need the Life area, and taking hit will reduce the chances of triggering Law's Leader effect. It would be fine if you have a full field, but not if you don't have some of the key cards on the field.

I think EB01 Shirahoshi can be taken out from the deck since the Life gain condition can be difficult to hit if your opponents decided to target your other Characters. But she is a 2 drop Blocker, so we can use the Blocker skill to stop the attacks. I do personally like Ace in the build since we are reducing our Life cards, and this can trigger Ace's effect if we can get up to 10 DONs. But I would make sure that Cavendish is on the field when you play Ace as Cavendish can untap 2 DONs, leaving room to play other cards or attaching DONs to your other cards.


Life Gain


These 3 cards who can give us new Life cards so we can use Law's Leader effect more, rather than only using the effect up to 4 times. EB01 Shirahoshi is a Blocker with an effect, when this Character is KO'd by your opponent's effect, add the top card of your deck to top of your Life area. The best thing about Shirahoshi is that if she stays on the field, we will be able to stop 1 of your opponent's attacks, but if she is KO'd by effect, then we can gain a new Life card. Either way I think its the perfect situation for this build who can easily run out of Life cards.

OP10 Law is technically a Life gain card as you gain a Life card if you decide to ignore Law's Leader effect to play a Character for free. The effect works on play, reveal 1 Supernovas Character and add it to top of your Life area face down. Then, attach 1 rested DON to your Supernovas Leader. The rested DON would be very helpful as we could trigger Law's Leader effect if we want to play the Supernovas Character we had placed on top.

OP07 Ace is a card I want to run more, but he cost 10 to play, by the time you play Ace, you might be in a situation where you want to stop your opponent's attacks, especially if you ran out of Life cards fast. The effect works on play, add the top card of your deck to top of your Life area. Then, if you have 2 or less Life cards, this Character gains Rush. We can easily trigger the Rush requirement, so we can make Ace attack as soon as he hits the field.

Arranging Life Cards


These 2 cards work very different to Life gain cards as you will only be swapping cards from your hand and Life area, so you can trigger Law's Leader effect easily. OP10 Bege works on play, you may add the top or bottom of your Life cards to your hand. Add 1 Supernovas Character from your hand to top of your Life area face up. Bege is definitely useful for triggering Law's Leader effect if you want to play certain Characters for free.

OP10 Bonney is pretty much the same as Bege's effect but with a slight change. The effect works on play, you may add the top or bottom of your Life cards to your hand. Add one 5 cost or less Supernovas Character from your hand to top of your Life area face up. The difference is that we can only choose 5 cost or less Character, but that shouldn't matter too much since Law Leader is limited to 5 cost or less Character. Plus Bonney is also a Blocker, so we will be able to stop your opponent's attacks.

Searchers


What I do like is having 2 searchers which can search the same type of cards, allowing us to get certain Characters to our hand easily. ST02 Bonney is an activate main searcher, so she won't be ideal if you only have 1 DON on the field. The effect is by paying 1 DON and resting this Character, look at the top 5 cards of your deck, reveal 1 Supernovas card and add it to your hand. Then, place the rest at the bottom of your deck in any order. This is not bad at all since we are running multiple copies of Bonney in the build, and some of those cards can become useful at some stage.

OP10 Luffy is the standard searcher for Supernovas. The effect works on play, look at the top 5 cards of your deck, reveal 1 Supernovas card other than Luffy and add it to your hand. Then, place the rest at the bottom of your deck in any order. What I like about Luffy is that we can keep bouncing him back to our hand so we can trigger the search effect again to add cards to our hand, constantly increasing the hand size.

Untapping


What we have are cards who can untap stuff. Now both of these Characters have different way of untapping, but of course EB01 Cavendish is the main card we must maximise in the build. The effect works on play or when attacking, if your Leader is Supernovas type and you have no other Cavendish on the field, you can untap 2 DONs. Having Cavendish on the field can really expand your play especially attaching DONs to Law Leader.

ST02 Law on the other hand is very situation, since you really want to wait for the right timing to make use of your attacks. The effect works on play, untap 1 of your 5 cost or less Supernovas or Heart Pirates Characters. We can use this with Cavendish's effect since Cavendish untap is not once per turn, meaning we could untap 4 DONs in a turn, giving you room to play your 4 cost or less Characters if your field is not full.

Free Play


Now we are going to a bit of old school using OP01 Characters for this deck, since they are Supernovas, and their effect will still be useful until rotation kicks in. OP01 Law is another Blocker, and being a 5 drop Character means we can play OP01 Law for free. The effect works on play, return 1 Character to your hand to play one 3 cost or less Character from your hand. This effect would help us reuse some on play effects especially cards like Bege and Luffy. Plus we could bring out cards like Shirahoshi or OP10 Bonney for extra Blockers if we are planning to stop your opponent's attacks.

Of course, if you have enough DONs, then we can play OP01 Kid. But that is only if you haven't depleted your Life cards by the time you play Kid. Kid has 2 effects, the first effect will require you to attach a DON for the effect to work. The effect works during your opponent turn, if this Character is rested, your opponent cannot attack any other cards other than Kid. This will help us redirect some attacks, and since Kid is also 8k power base, we don't have to use a lot of counters, unless your opponent is using a lot of DONs in their attacks. The second effect is an activate main effect, you may rest this Character to play one 3 cost or less Character from your hand. This second effect will trigger the first effect even if you can't attack on the turn Kid is played, but would cost you a total of 9 DONs altogether to do so.

Supernovas Supports


Now for the rest of the Supernovas support for this build, except they don't need Supernovas Leader to work, and can be run in any other builds if you've got the room. OP10 X Drake has a green ability of resting your opponent's Characters, so we can focus on the attacks. The effect is an activate main, you may rest this Character, if your Life cards is equal or less than your opponent's Life cards, rest 1 of your opponent's 4 cost or less Characters. Not too impactful, but at least we can attack the rested Characters if we want to reduce your opponent's board.

OP10 Hawkins on the other hand only works on KO. Otherwise, your opponent will be dealing with a 5k beat stick. The effect is trash the top card of your opponent's Life area. Obviously, they don't want to do that if they have no way of gaining Life cards, but if they are at 0, then this effect would be pretty useless. The trigger effect is draw 2 cards and trash 1 card from your hand, giving you the extra draw power if you can't use Hawkins's effect.

Lastly, we have OP07 Bonney. Now OP07 version is only good when your opponent has cards you can target, so mainly mid to late games, but during the early game, Bonney won't really do much. The effect works on play, 1 of your opponent's rested Characters or DONs cannot untap during your opponent's next Refresh Phase. This will be able to reduce your opponent's attacks, but we could also affect their DON plays, if you can predict what Characters they might play next, or how they would use their DONs.

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