I'm looking forward to BT20 support to upgrade BlackImperialdramon. As you know, BlackImperialdramon only got 1 new card in BT16 set, so I wouldn't call that a support for the deck. What we need is a few cards, like another evolution line to give this deck a decent support. EX3 just isn't enough for this build, which is why I can't wait for BT20 to give this build a proper upgrade. Just like the previous build, I am only giving this one new card, although I am very tempted to run BoB ACE for this build instead of Paladin Mode ACE.
LM BlackImperialdramon |
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Digi Eggs x4 Lv3s x12 Lv4s x11 Lv5s x8 Lv6s x8 Lv7s x1 Options x3 Tamers x7 |
How it Works?
Just like the previous build, we need to hard play rookies to make this deck work. Purple Scramble only helps with your purple Digimon, not Flamedramon who is a red Digimon. Hopefully BT20 will release a R/P Flamedramon and Shadramon for this deck, and I think it would get decent support then and making the full use of Purple Scramble.
Anyway, the more we hard play our rookies, the sooner we can get DNA digivolve going using the trash area, which is also why I am running Analog Youth to mill the cards we need rather than just relying on EX1 Wormmon. I don't want random mill, I want specific mill so we can get both EX1 Flamedramon and Shadramon going with DNA Digivolve and digivolving from the trash area, so basically we can DNA Digivolve and attack even if the memory has already passed to your opponent's turn.
Imperialdramons
Unfortunately EX3 Fighter Mode isn't very good even though the card is a Secret Rare as the effect is just one time use unless you care about Piercing. This is why I am running Blue/Green Fighter Mode as those Digimon lets you digivolve on top of Dragon Mode for 2 ignoring the colour. I am only running 1 BT12 Fighter Mode as the effect is very situational, and for this kind of build, it might be even harder to trigger the effect. You can digivolve on top of Dragon Mode for 2 memory. BT12 Fighter Mode have 2 effects, the first effect works when digivolving, suspend all of your opponent's Digimon without any digi sources. Then, return 1 of your opponent's suspended Digimon to the owner's hand. By returning 1 Dragon Mode from this digi source into your hand, return all of your opponent's suspended Digimon to the bottom of the owner's deck instead. We won't be able to board wipe your opponent's board with this effect, but what we can do is reuse Dragon Mode's effect, and making use of the Blitz and power bonus. The second effect works all turn, this Digimon gains 1k DP for each colour in the digi source. While, you have 2 or more colours, this Digimon gains security attack +1 and Blocker, so we could potentially gain 3k DP max having a 16k Blocker, easily stopping any of your opponent's attacks.
Fighter Mode Ace lets you attack multiple times which is what we need in this build, and being an Ace card means we can active this during your opponent's attacks. You can digivolve on top of Dragon Mode for 2 memory. We have a Blast Digivolve, letting us play this card during our opponent's turn. Fighter Mode Ace have 2 effects, the first effect works on play or when digivolving, return 1 Digimon with as many or as fewer digi source as this Digimon to the bottom of the owner's deck. This is pretty good for this deck as we mainly focus on DNA Digivolving, stacking a lot of Digimon in one column, easily returning any of your opponent's Digimon. The second effect works at the end of attack, unsuspend this Digimon, then if you have Dragon Mode in this Digimon's digi source, return 1 of your opponent's suspended Digimon to the bottom of the deck. As long as Dragon Mode is in the digi source, we could constantly return 1 of your opponent's suspended Digimon to the deck.
EX3 Dragon Mode is the main card of the deck as well need this as the first Lv6 to trigger the Fighter Modes effect. Dragon Mode can be DNA Digivolve using 1 purple Lv5 and 1 red Lv5 Digimon for 0 cost, instead of paying the 4 cost to digivolve. Dragon Mode have 2 effects, the first effect works when digivolve, if you DNA Digivolve, your opponent chooses 1 Digimon, delete all of their other Digimon. Then, Blitz. You do not need to DNA Digivolve for the Blitz keyword, but if you want the board wipe effect, then DNA Digivolving would be better. The second effect works when attacking, this Digimon gains 2k DP for the turn, then this Digimon may digivolve into Fighter Mode in your hand for the digi cost. So Fighter Mode will gain that extra 2k DP that is carried on from Dragon Mode's effect, helping you break through a lot of Security Digimon's DPs.
EX3 Fighter Mode is a card I can't wait to replace with BT20 Fighter Mode, although I might keep EX3 Fighter Mode for certain situations. Fighter Mode have Piercing, so we could swing at suspended Digimon, and your opponents will still take damage, then we've got 2 effects. The first effect works when digivolving, by returning 1 Dragon Mode from this Digimon's digi sources to the bottom of your deck. None of your opponent's security cards can activate their security effects. There's a lot of cards that have security effects like options and tamers cards, so this will shut those down and we won't need to worry about anything except Digimon DP for the turn. The second effect works on deletion, you may play 1 Wormmon and 1 Veemon from your trash without paying their costs. This will help to trigger their on play's effects again and start DNA Digivolving into Dragon Mode again.
As we are running Blue/Green Fighter Mode, I was like why not also running Paladin Mode Ace in the build. We have Fighter Mode Ace as a constant multi attacker, but I doubt it will be enough which is where Paladin Mode Ace kicks in for the deck. Paladin Mode have Blast Digivolve with 2 effects. The first effect works on play or when digivolving, trash all digi sources of all of your opponent's Digimon. Then, return all cards from your or your opponent's trash to the bottom of the deck. If this effect returned a white Lv 7 card, gain 3 memory. There's no other white lv7 in this build, but we can make use of this gaining 3 memory if we add another copy. Although, we can recycle the trash to help us prevent from decking out with this deck. The second effect works when attacking, by returning 1 of your opponent's Digimon with no digi sources to the bottom of the deck, unsuspend this Digimon. This might be a bit difficult as we don't have the same style as Blue/Green Imperialdramon build where we can trash your opponent's digi sources.
DNA Digivolving
Whilst the Blue/Green build rely on Paildramon, this BlackImperialdramon build will need both Dinobeemon and Paildramon to work as both of the effects will be very handy. BT16 Dinobeemon is like BT16 Paildramon where we can utilise the new keyword Partition to protect our Digimon. You can perform DNA Digivolve by using 1 purple Lv4 and 1 red Lv4 Digimon. It has Raid and the new keyword Partition purple Lv4 and red Lv4. This is just basically like De-fusion in YGO where we can get out Digimon back so we could DNA Digivolve again. BT16 Dinobeemon only has when digivolve effect, if DNA Digivolve, you may play 1 Lv5 or less Free trait Digimon without paying the cost. Then, 1 of your Digimon gains Rush for the turn and attack a player. We can do some extra attack with this effect and hope that your opponents doesn't have any security effects that could remove your Digimon. For the inherited effect it is just the same Partition effect as the main's effect, so I won't expand on this.
As you can see in this deck, EX3 Dinobeemon is not as important and can just be a 1 of in the deck build. Just like BT16 Dinobeemon, you can perform DNA digivolve by using 1 purple Lv4 and 1 red Lv4 Digimon. Then we have 2 different effects, the first effect works the best when DNA digivolving, you may play 1 Paildramon from your trash without paying the cost. The second effect works on deletion, you may play 1 Wormmon from your trash without paying the cost. The only reason why I've still kept EX3 Dinobeemon is because of the inherited effect who works amazingly with EX3 Fighter Mode. The inherited effect is if this Digimon has Imperialdramon in its name, it can also attack your opponent's unsuspended Digimon. EX3 Dragon Mode forces your opponents to keep 1 of their Digimon and the others will be deleted, and if we combine that effect with this inherited effect, we could easily clear your opponent's board in one go.
EX3 Paildramon is very similar to EX3 Dinobeemon's effect, but there's really no surprised here as Imperialdramon is pretty much a fusion of those 2 Digimon. You can perform DNA digivolve by using 1 red Lv4 and 1 purple Lv4 Digimon. Then, we have 2 effects, the first effect works the best when DNA digivolve, you may play 1 Dinobeemon from your trash without paying their cost. The second effect works on deletion, you may play 1 Veemon from your trash without paying the cost. The inherited effect is while this Digimon has Imperialdramon in its name, it gains Security Attack +1. Now this inherited effect is not colour restricted, meaning as long as that Digimon has Imperialdramon in its name, that Digimon will gain the extra Security Attack +1 which will be really deadly with some of the Imperialdramon in this build.
Armor Forms
Although these cards are Armor Form Digimon, only 1 of them have Armor Purge, the others don't have that keyword. Sethmon can be digivolve on top of Veemon for 2 memory and has Armor Purge. The effect works when digivolving or when digivolving, you may choose 1 of your Digimon, delete it and 1 of your opponent's Digimon with as much or less DP as that Digimon. I've only added Sethmon as it can be great help with DNA Digivolving as well it can also be a removal card since our Option cards doesn't focus on any removals.
Both EX3 Shadramon and EX3 Flamedramon have the same effect except with 1 change, and that is the colour you digivolve into when you use their effects. Shadramon's when digivolving effect gives you 2 choices, either 1 of your other Digimon can digivolve into 1 red Lv4 Free trait Digimon from your trash by for the cost, or this Digimon and one of your other Digimon can DNA Digivolve into a Digimon from your hand. The inherited effect works at the end of your turn, this Digimon and 1 of your other Digimon can DNA digivolve into a Digimon from your hand. Flamedramon's effect is the exact same as Shadramon with the exception instead of digivolving 1 red Lv4 Free trait Digimon from your trash, you choose 1 purple Lv4 Free trait Digimon instead.
Lastly Promo Shadramon will also help this build dramatically, especially when we didn't get Sethmon before. Now we got both and can run both in the build if we want to successfully DNA Digivolve. You can digivolve on top of Wormmon for 2 instead of digivolving for 3, then we've got a when digivolving effect. You may play 1 Veemon or Wormmon from your trash suspended without paying the cost. Suspended Digimon doesn't really matter for this deck as we can DNA digivolve and have unsuspended Digimon instead. The inherited effect works on deletion, you may play 1 Veemon or Wormmon from your hand suspended without paying the cost. EX3 Fighter Mode can play both of those cards from trash when deleted whilst Shadramon can only play 1 from hand. At least we could build up a board presence to DNA Digivolve back up again.
The Rookies
The rookies that I mainly hard play instead of digivolving on top of a digitama. You only want to digivolve on top of digitama if you need the extra draws, otherwise we want to focus on their on play effects to set up the trash. BT16 Wormmon can be digivolve on top of Minomon for 0. Obviously, I am not running any Minomon, so we will be digivolving for 1. The main effect works at the start of your main phase or on play, if its your turn, 1 of your Digimon may digivolve into a Lv4 with Insectroid or Free trait Digimon from your trash with the digivolution cost reduced by 1. We could choose EX3 Flamedramon or EX3 Shadramon and keep digivolve from trash until we can DNA digivolve from our hand into Dragon Mode. The inherited effect works when attacking, suspend 1 of your opponent's Digimon. So even without EX3 Dinobeemon, we would be able to rest your opponent's Digimon and attack into them if we got EX3 Fighter Mode.
EX3 Wormmon is the main card we want to hard play from hand because it is a searcher. The effect works on play, reveal the top 3 cards of your deck, add 1 purple/red with Free trait card or 1 Imperialdramon among them to your hand, and trash 1 among them. Place the rest at the bottom of your deck. What I like about this effect is that Imperialdramon can be any colour as long as they have Imperialdramon in their name. The inherited effect is while you have a red Digimon in play, this Digimon gains Retaliation. Retaliation is very strong as we could sacrifice our Digimon to remove their high DP Digimon, however, some Digimon got effect protection, so it would be hard to remove those Digimon.
I think EX3 Veemon is the only card we could digivolve on top of the digitama if we got nothing in our hand to trash with, or we already set up the trash for DNA digivolving. The on play effect is by trashing 1 Imperialdramon in its name or 1 Free trait Digimon from your hand, draw 2 cards. However, if you are desperate for the draw power, then we can hard play this Veemon to see what cards we can draw into. The inherited effect is if you have a purple Digimon in play, this Digimon gains 2k DP.
Tamers
Now for the Tamers, I've included a memory setter Matt and Analog Youth for mill. These 2 seems to be a good staple in this deck, however, I've also added BT16 Davis & Ken because one of the effect will be really useful in this build. BT2 Matt have 2 effects, the first effect works at the start of your turn, if you have 2 or less memory, set your memory to 3. This will gives you some room to work with your cards. The second effect works on play, add 1 purple Digimon or Option card from your trash to your hand. I want this effect as we could return some cards we need from the trash and use those cards again. The security effect is play this card without paying the cost.
BT16 Davis & Ken I'm mainly after the start of your main phase effect where you get to play 1 Veemon or Wormmon from your hand without paying the cost. At the end of your opponent's turn, return it to your hand. This would help us reduce the amount of hard playing needed for those rookies. The second effect is when your Digimon digivolves into a blue or green Digimon, by suspending this Tamer, gain 1 memory. If DNA digivolves, you may trash any 3 digi sources of your opponent's Digimon. We won't be able to use the trashing digi sources, but we could at least gain some memory as I am running some green Digimon in this build. The security effect is play this card without paying the cost.
Analog Youth is very handy for this build, a deck who mainly focus on using the trash. Analog Youth have 2 effects, the first effect works on play, reveal the top 3 cards of your deck, add 1 Digimon among them and trash the remaining cards. This is similar to EX3 Wormmon, but EX3 Wormmon gives you a specific mill compare to Analog Youth random mill. The second effect works all turn, when one of your Lv5 or higher Digimon with digi sources is deleted, you may suspend this Tamer to gain 1 memory and hatch 1 digi egg into an empty breeding area. The digi egg will rarely be moved into the battle area as we mainly hard play rookies, but the extra memory will be very helpful. The security effect is play this card without paying the cost.
Option Cards
One of these cards is a must have and the other is optional because of the way we DNA digivolve to Dragon Mode in a turn. Calling From the Darkness is limited to 1 from the ban list and I doubt it will get unlimited any time soon as some cards could create some loop with this Option card. The main effect is delete 1 of your Digimon, then return up to 2 purple Digimon from your trash to your hand. Most of the cards in this build is purple base, but we do have some red colours, but not like those matter as both Shadramon can play those red Digimon from trash. Although I am thinking to replace Calling as it doesn't do much in this kind of build where we rely on the trash rather than getting the cards to our hand. The security effect is just add this card to your hand.
Purple Scramble is optional, but if you can't DNA Digivolve, since sometimes, it is better to sacrifice DNA digivolve to get the Digimon as fast as possible, then Purple Scramble will be very handy. It is up to you if you want to use this, as there are plenty of Option cards we can use in this build over Purple Scramble. The main effect is 1 of your purple Digimon may digivolve into a purple Digimon from your hand with the reduced digivolution cost by 3. Then, place this card in your battle area. Most of the cards in this build are purple Digimon except Flamedramon and Veemon. However, what I mainly want is the Delay effect which works at the start of your turn and if your opponent has a Digimon, return 1 purple Digimon from your trash to the top of your deck, then if you don't have a Digimon in play, you may play 1 purple Digimon with 2k DP or less from your trash without paying the cost. Thanks to this effect, we could bring back certain cards from the trash like Dinobeemon and Paildramon, or even Dragon Mode. The security effect is pretty much the same as the delay effect. You may play 1 purple Digimon with 2k DP or less from your trash without paying the cost. Then, add this card to the hand.
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