The new Special Limited set gave me an idea how to make changes to Ulforce. Unfortunately, I have still no idea why this deck is expensive to build, since Bandai doesn't like supporting Ulforce, and prefer Imperial or Armor Vee instead. Of course, with the Special Limited set released, it means there's a lot of Digimon decks can get some improvement, however, being only one man author currently, I won't have the time to post every Digimon build that can use the new cards from Special Limited Set.
LM Ulforce |
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Digi Eggs x5 Lv3s x11 Lv4s x10 Lv5s x7 Lv6s x6 Lv7s x1 Options x5 Tamers x10 |
How it Works?
What we want to do is get BT11 Ulforce in play as soon as possible, so we could start spamming Tamers with Ulforce effect. In this build, I have added Jamming, since the whole deck focus on Ulforce, and if Ulforce gets removed, or we can't get in play, then it doesn't but a threat against your opponents. As you can also see, I am running a lot of 1s in the build, this is because I want to try and fit them all with the exception of Lanamon who is better at 1 rather than 2.
We want to focus on being as aggressive as possible, preferably making Ulforce unsuspend and attacking multiple times in a turn. I have also added BoF for the extra unsuspended, plus being an Ace card we can play it during our opponent's turn. Although BoF isn't as important as this is just another option to finish off your opponents just like UlforceX in this build, to grant that extra attack when we finish using Ulforce's effect.
Ulforce
Lets talk about the main Digimon of the deck Ulforce and his X Antibody form. This is pretty much the same as the previous build, so I won't go too much into details about them. BT11 Ulforce is our main Digimon of the deck as he provide spamming the Tamers, so we don't need to hard play as much. The effect is split into 3 different sections. The first effect works when digivolving, you may play 1 blue Tamer from your hand without paying the cost. The second effect is when you play a blue Tamer, unsuspend this Digimon. The third and final effect is when this Digimon becomes unsuspended, return 1 of your opponent's Lv3 or less to its owner's hand. For every blue Tamer you have in play, add 1 to the maximum level of this Digimon you can with this effect. What I like about this Ulforce is that all 3 of the effects works with each other, so it will not be difficult to trigger one of them.
UlforceX works the best with BT11 Ulforce, but this is just in my opinion as we have some cards that can work with UlforceX in BT11 set. UlforceX can be digivolve on top of Ulforce for 1 memory, then we have 2 different effects. The first effect works when digivolving, unsuspend this Digimon or 1 of your blue Tamers. So this will allow us to create an extra attack against your opponents. The second effect works all turn, when this Digimon becomes unsuspended, if you have a blue Tamer in play or this Digimon has Ulforce in the digi source, return 1 of your opponent's Digimon with the lowest level to its owner's hand. What I like about this effect is that this can work at the start of your turn as we will be unsuspending everything, and not have to rely on the when digivolving effect.
Veemon Evolution Line
These are the only cards I am running in the Ulforce deck whilst the rest are non Veemon line. BT11 Veemon works on play, reveal the top 3 cards of your deck, add 1 Digimon with Veedramon in its name and 1 blue Tamer among them to your hand. Place the rest at the bottom of your deck in any order. Not too bad if we need the search effect to search for both Digimon and Tamers. The inherited effect is when you play a blue Tamer, gain 1 memory. This can help to reduce the cost of our Tamers.
ST8 Veemon on the other hand can be very handy, but also risky at the same time as we want to keep Ulforce in play. The main effect is if your opponent has a Lv6 or higher Digimon. If your opponent has a Lv6 or higher Digimon, this Digimon can digivolve into UlforceVeedramon from your hand ignoring the digi cost for 4 memory. So if you are desperate with playing Ulforce, we can cheat it out by playing ST8 Veemon. The inherited effect works when attacking, if you have 7 or less cards in your hand, draw 1 card. What I like about this effect is that it is not once per turn, so as long as you got low hand size, you will be drawing plenty of cards in one turn.
P-138 Veedramon is one of our key cards as the effect is mainly the same as BT11 Veemon, so having double searchers will mean we can search out the key cards easily. The main effect works on play or when digivolving, reveal the top 3 cards of your deck, add 1 Digimon with Veedramon in its name and 1 blue Tamer card among them to the hand. Place the rest at the bottom of your deck. The inherited effect is when this Digimon becomes unsuspended, gain 1 memory. This is different to BT11 Veemon's inherited, but still related in getting those memory so we can play more cards.
GoldVeedramon is an Armor Form card and works best with Veemon. You can digivolve on top of Veemon for 2, so we don't need a yellow Digimon to digivolve on top with Armor Purge keyword, letting you protect Veemon. The when digivolving effect is 1 of your opponent's Digimon loses 2k DP for the turn, if you have a blue or yellow Tamer in play, or if you have an Armor Form trait in your trash, 1 of your opponent's 6k DP or less cannot attack or block until the end of your opponent's turn. This is a nice stall, but unfortunately we do need a Tamer in play to work which is why I am only running 1 copy.
BT11 AeroVee can help you search for Tamers. We need Tamers to play those cards for free and unsuspend BT11 Ulforce at the same time, so we can start doing multi attack whilst triggering other effects. The main effect is by suspending this Digimon, reveal the top 3 cards of your deck. Add all blue Tamer among them to your hand. Place the rest at the bottom of your deck in any order. This effect works the best with BT11 Ulforce as we could digivolve Ulforce on top so we can unsuspend the Digimon whilst playing a Tamer for free. The inherited effect works when attacking, once per turn, activate 1 of your Rina's on play effect. Rina will play a huge role in this build, so being able to trigger her effect will be very handy.
The Ace Cards
There is always a risk when playing Ace cards and that is their Overflow abilities. Once they get removed, your opponents will be gaining a lot of memory depending on the Overflow numbers. But in return, they don't cost much to play and we could get our main beat stick on the field as soon as possible. Zudomon Ace has 2 different effect, the first effect works from hand which is Blast Digivolve. The second effect works on play or when digivolving, trash any 2 digi sources from under 1 of your opponent's Digimon. Then, return 1 of your opponent's Digimon with no digi sources to the hand. So we could return any early Digimon, so your opponents will not be able to get high level Digimon easily.
We will be ignoring BoF Ace's digivolving effect as we are not running any Gabumon in this build. We have Blast Digivolve with 2 other effects. BoF's first effect works on play or when digivolving, return 2 of your opponent's Digimon with equal or less digi source cards than this Digimon to the bottom of the deck. This is not bad, especially if we can also get Zudomon Ace also working, making this effect very deadly. The second effect works when attacking, if you have a Tamer, unsuspend this Digimon. Unfortunately, this is once per turn, but it does means we can attack twice with BoF's effect.
Jamming
Now for the Jamming cards to keep our Digimon alive and kicking. They are have very simple effect so it might be hard to expand the paragraphs. EX6 Biyomon has Blocker as the main effect and Jamming as the inherited effect. The Blocker can be helpful as we need something to stop your opponent's attacks. Of course, we also got Rina in this build.
Lanamon is a Hybrid so the main aim for this card is digivolving on top of a Tamer for the effect to work. The when digivolving effect is by placing a blue lv 3 Digimon from your hand under 1 of your blue Digimon as the bottom digi source, this Digimon gains Jamming. Jamming will be very handy as it will also prevent Lanamon from being deleted, so we could digivolve on top after the attack.
BT17 Seasarmon is a card you could replace if you don't want to run this in your build. The main effect works on play or when digivolving, by placing one Lv3 Digimon from your hand as this card's bottom digi source, 1 of your Digimon gains Jamming. This effect is great as it will means we won't need to worry about getting Jamming as the inherited, and can maybe give it to our Ace cards to prevent those cards from being deleted and trigger Overflow. The inherited effect is exact same as Biyomon which is Jamming.
Reducing Evolution Costs
As you know, this deck needs to digivolve into Ulforce as soon as possible to get the deck going, which is why I've went with these cards. Blue Scramble is useful, but still debating whether I should go Blue Memory Boost instead. The main effect is 1 of your blue Digimon may digivolve into a Blue Digimon from your hand with the reduced digivolution cost by 3. Then, place this card in your battle area. Now this is different than Mental Training as Mental Training is a delay effect whereas Blue Scramble is used as the main effect. Blue Scramble's delay effect works at the start of your turn and if your opponent has a Digimon, return 1 blue Digimon from your trash to the top of your deck, then if you don't have a Digimon in play, you may play 1 blue Digimon with 3k DP or less from your trash without paying the cost. This effect is useful, especially when your opponents cleared your board. The security effect is pretty much the same as the delay effect. You may play 1 blue Digimon with 3k DP or less from your trash without paying the cost. Then, add this card to the hand.
Mental Training plays a key role in this build as we want to digivolve into Ulforce as soon as possible, so we can start doing deadly combo against your opponents. The main effect is reveal the top 2 cards of your deck, add 1 blue card among them to your hand. Place the rest at the bottom of your deck in any order. Then, place this card in your battle area. What I like about this card is that we can search for any blue cards we see, even Mental Training. The second effect is a delay effect, 1 of your Digimon may digivolve into a blue Digimon from your hand with the digi cost reduced by 2. The security effect is place this card in the battle area.
Tamers
Finally, the Tamers, the more Tamers we can play, the more attack we can do for Ulforce. BT11 Rina is the main Tamer we want to have in play. The effect is split into 3 different effects. The first effect works on play, 1 of your Digimon with Veemon or Veedramon in its name gains Blocker and Evade. Blocker and Evade is what makes Ulforce really strong. The second effect works all turns, when 1 of your Digimon with Veedramon in its name becomes suspended, by suspending this Tamer, activate 1 of that Digimon's when digivolving effects. It is thanks to this effect, BT11 Ulforce could unsuspend multiple times in a turn whilst playing a new Tamer. The last effect works on your turn, when 1 of your blue Digimon becomes unsuspended, gain 1 memory. Another memory ramp, so we could do more plays in a turn. The security effect is play this card without paying the cost.
BT3 Davis is a memory setter as we definitely need memory setters in this build so we can digivolve into Ulforce as soon as possible. The on play effect is reveal the top 3 cards of your deck, add 1 blue and 1 green Digimon among them to your hand. Place the rest at the bottom of your deck in any order. The security effect is play this card without paying the memory cost.
Tai V Tamer is mainly use for draw power. It doesn't hurt to have a lot of draws, especially when we are running a lot of 1 copy of a card in this build. The main effect gives you 2 choices. If you have a Digimon with Veedramon in its name, by suspending this Tamer, activate 1 of the following effect, either draw 1 card or 1 of your Digimon gains 1k DP for the turn. The power bonus doesn't really matter because of Jamming, unless you are close to decking out, then the power could be useful at taking out rested Digimon. The security effect is play this card without paying the cost.
P-124 Davis is mainly to play Veemon so we can expand the board easily. He has two effects and one of them works at the start of your main phase. If you have a Digimon with the Free trait, gain 1 memory. This might be a bit difficult considering Veemon is the only Free trait in this deck. The second effect works on play, activate 1 of the following effects, we can only use one of the effects anyway because we are not playing ExVeemon in the build. You may play 1 Veemon from your hand without paying the memory cost. The security effect is play this card without paying the cost.
Of course another way to play Veemon is by using BT16 Davis & Ken, the downside to this card over Davis is that it cost 4 to play instead of 3. Although the effect might be worth the cost, especially if we managed to play this card for free. We've got 2 effects, The first effect works at the stat of your main phase, you may play 1 Veemon or Wormmon from your hand without paying the cost. At the end of your opponent's turn, return it to the hand. We mainly want to choose BT11 Veemon so we could use the on play effect to search for Digimon and Tamers from the deck as well as filling the board. The second effect is when one of your Digimon digivolves into a blue or green Digimon, by suspending this Tamer, gain 1 memory. We are only aiming for this effect, the rest of the effect works when DNA digivolving which this deck doesn't have. The security effect is play this card without paying the memory cost.
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