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Friday, November 29, 2024

ST15 Red (Ace) Deck Profile

I forgotten all about Ace build considering the Whitebeard starter deck gave us all the upgrades for different builds. Out of the 3 decks, I can say Ace rely heavily on Event cards. No idea why, but that is Ace style of playing, and combined with the new Whitebeard Pirates, this deck is pretty fun to play. Although, because of the new cards, I had to reduce the number for the current cards in Ace build as the current cards are pretty good, so I don't want to remove those cards.



ST15 Ace







How it Works?

This build focus heavily on Events and most of our Events focus on removals. The best thing about these removals is that they are power based removal and we do have 2 power reducers to reduce your opponent's Characters to remove them. Of course, they are not as efficient as Marco build, but they are close enough. What's great about Event cards is that unlike the other decks, we can feed Event cards to Ace Leader so Ace Leader could increase the power whether you are attacking or defending, so those Event cards won't become dead cards if you don't have enough DONs to play them.


Rush


The  Rush cards and they all need a Whitebeard Pirates Leader to gain Rush which is very easy to do. OP02 Jozu have some requirements to gain Rush. You will need to give him a DON to work. If you have 2 or less Life and your Leader is Whitebeard Pirates type, this Character gains Rush. But Jozu is mainly in the deck for the 2k counter as getting down to 2 or less Life can take some time as we need to set up.

OP02 Ace only works on play, reduce 2 of your opponent's Characters power by 3k this turn. Then, if your Leader is Whitebeard Pirates type, this Character gains Rush. So not only we get to reduce 2 of your opponent's Characters power, but we also gains Rush, meaning we could attack that rested Character, and if they are 10k beat stick, it means Ace will be hitting enough for 7k.

ST15 Ace's Rush requirement is simple, if your Leader is Whitebeard Pirates type, this Character gains Rush. Then, we have an effect that works once per turn. When this Character would be removed from the field by your opponent's effect, you may reduce this Character by 2k power instead. Luckily, this can be any effect as long as those effect removes ST15 Ace, so we can protect him on the field for a turn. Of course, he will be 4k power, and 4k power is very easy to hit.

Power Reducers


Only 2 power reducers, well 3 if we include OP02 Ace who is also a Rush card. With these power reducers, they make your KOing effects much more easier to reach. OP01 Otama has a very simple effect, the effect works on play, reduce 1 of your opponent's Characters power by 2k this turn.

ST15 Thatch on the other hand works a little different. The effect is similar to Otama, but only specific work in a Whitebeard Pirates build. The effect works on play, if your Leader is Whitebeard Pirates type, reduce 1 of your opponent's Characters power by 2k this turn. Then, add the top card of your Life to your hand. I guess we could reduce our Life cards so we can reach down to 2 or less Life cards to trigger the rest of the deck effects.

Searchers


Now we have the 2 searchers for this build to search for plenty of important cards we need for the deck. OP03 Izo works on play, look at the top 5 cards of your deck, reveal 1 card including Whitebeard Pirates other than Izo and add it to your hand. Then, place the rest at the bottom of  your deck in any order. This is very standard.

OP07 Deuce is a card also works on play. If your Leader is Ace, look at the top 5 cards of your deck, reveal 1 Ace or red Event and add it to your hand. Then, place the rest at the bottom of your deck in any order. Not only we can search for Events, but we can search for Ace too as we are running 2 different Ace Characters in this build.

Whitebeard Pirates Supports


For the Whitebeard Pirates support, they are very simple for the deck, and just acts as an addition boost. OP02 Whitebeard have 2 effects. The first effect works on play, 1 of your Leader gains 2k power until the start of your next turn. Then, you cannot add Life into your hand using your own effects this turn. All we care is the 2k power as the Life wouldn't matter too much unless you are planning to play ST15 Thatch.  The second effect works when attacking, but you will need to attach 2 DONs to Whitebeard for the effect to work, KO 1 of your opponent's 3k power or less Characters. This second effect will works best with your power reducers.

OP02 Marco is a Blocker with an on KO effect. You may trash 1 card with type including Whitebeard Pirates from your hand. If you have 2 or less Life, play this Character from your trash rested. This effect is not once per turn, so as long as you have Whitebeard Pirates cards to discard, you could constantly revive OP02 Marco and use him as a Blocker on your next turn, but that is only if its worth reducing your hand for 1 Blocker.

OP03 Marco have 2 effects. The first effect works on play, but on your turn only. KO 1 of your opponent's 3k power or less Characters. This shouldn't be too difficult to do with the power reducers involve. The second effect works on KO effect, you may trash 1 Event from your hand to play this card from your trash to field rested. This is not once per turn, so as long as you've got Events in your hand which this deck focus more on, then you can revive Marco.

Events


There is 1 more Event card you can run and that is OP05 Fire Fist as OP05 Fire Fist can also reduce your opponent's Characters removal whilst being a removal card, which I personally think it might be a great addition for this build. Radical Beam needs 2 or less Life cards if you want to use the full effect. The counter effect is 1 of your Leader or Character gains 2k power this battle. Then, if you have 2 or less Life, that card gains an additional 2k power making the total 4k power. The trigger effect is 1 of your Leader or Character gains 1k power this turn. You can use this effect so you won't need to use as much counters or Events to stop your opponent's attacks.

Seaquake is has a main effect where if your Leader is Whitebeard Pirates type, KO 1 of your opponent's 3k power or less Characters. This can easily be done with the 2 power reducer Otama and Thatch costing you 2 DONs in total, you could also include OP02 Ace, but he will cost you 8 DONs in total if you want to remove certain Characters. The trigger effect is reduce 1 of your opponent's Characters or Leader's power by 3k this turn. This can slow your opponents attacks down and make them use DONs if they want to hit your cards.

Flame Emperor is mainly a removal card, but we do have power bonus and that power bonus works specifically for Ace Leader. This makes sense since Flame Emperor is one of Ace's moves. The effect is if your Leader is Ace, KO 1 of your opponent's 8k power or less Characters and your Leader gains Double Attack and 3k power. If you want to remove like 10k beat stick, you will need cards like Otama and Thatch to do that job, but we would be sacrificing extra DONs to make Ace hit with Double Attack. The trigger effect is KO 1 of your opponent's 6k power or less Characters, so even if you don't want this in your hand, the trigger effect will help you remove any beat stick.

OP03 Fire Fist will need you to trash Events if you want to KO more than 1 Character on the field. The effect is you may trash 1 Event from your hand to KO up to 1 of your opponent's 5k power or less and one 4k power or less Characters. 5k shouldn't be difficult as people main cards are 5k beat sticks, so we only need to focus on power reducing for the other Character to KO both cards. The trigger effect is KO 1 of your opponent's 5k power or less. 

Jet Pistol is very strong with the power reducers. The main effect is KO 1 of your opponent's 6k power or less. This shouldn't be too difficult, but we could also target your opponent's high power Characters. The trigger effect is just activate this card's main effect. So in total, I am running plenty of removal effects as we need to reduce as much of your board as possible, making it easier for this build to defend against, and to set up the cards we need.

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