I like this kind of deck, this deck is all about all or nothing. However, I think the lack of Shandorian Warriors is the deck drawback. But then again, could Bandai be worried about being OP right off the bat? Who knows. This kind of build suits my style more but unfortunately, I don't have some of these cards in real life, so building the deck will be a pain even though it doesn't have a lot of high rarity cards, just consist of commons and rares.
OP08 Kalgara |
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Leader Characters x36 Events x10 Stages x4 |
How it Works?
The deck works very simple, we kinda don't want to take any Life, well you can take at least 1 Life, but don't take anymore. We will be focusing on using the Counters to stop your opponent's attacks, so we would have enough Life cards to play our Shandorian Warriors for free. That is the main aim of this build, very simple, even a beginner can use this deck as it is just mainly playing cards for free and attacking stuff. We don't have any other mechanics like removals in this build, so we will need to focus on attacking your opponent's Characters if you want to slow your opponents down.
Searchers
Starting off with these searchers who can increase your hand size and increases the chances of getting the right cards. Not many decks will use this many searchers. Shura's effect works on play, look at top 5 cards of your deck, reveal up to 1 Sky Island card other than Shura and add it to your hand. Then, place the rest at the bottom of your deck in any order. What we also have is the trigger effect who let us play Shura to pull off the search effects.
OP06 Wyper is a different type of searcher as it requires you to have a 1 cost Stage on the field for the effect to work. The effect works on play, by placing one 1 cost Stage to the bottom of the deck, look at the top 5 cards of your deck, reveal up to 1 Upper Yard or Shandian Warrior card and add it to your hand. Then, place the rest at the bottom of your deck in any order. The best thing about Wyper is that he is a Shandian Warrior which means we could play him using Kalgara's effect for 1 DON to pull off the search effect.
Upper Yard is the Stage card we do want in our opening hand if we are going first, if we are going second, we want to see Shura. The effect is basically the same as Shura, on play, look at top 5 cards of your deck, reveal up to 1 Sky Island card and add it to your hand. Then, place the rest at the bottom of your deck in any order. The only difference is that we are not name restricted so we can search for another copy of Upper Yard which will be needed since we can return this Stage using OP06 Wyper's effect.
Playing Cards For Free
Now for the cards that can play stuff for free so we can fill up the board on top of Kalgara's effect. Ohm has a cont effect where if your Life is 2 or less he gains 1k power. This shouldn't be hard to reach as we are taking our Life cards when we are using Kalgara's effect. The second effect works on play, look at top 5 cards if your deck, reveal 1 Holly and add it to your hand, then place the rest at the bottom of your deck in any order, and play 1 Holly from your hand. If you want to play Holly for free, you need to make sure we have Holly in hand, so even if we wiff the search effect from Ohm, we know we can still play Holly.
OP08 Wyper has an effect similar to Ohm, the effect works on play, look at the top 5 cards of your deck, reveal 1 Upper Yard and add it to your hand. Then, place the rest at the bottom of your deck in any order and play 1 Upper Yard from your hand. Just like Ohm, if you want to play Upper Yard for free, then you will need to have one already in hand, however, the Stage only cost 1 to play unlike Holly, so I won't worry about this too much, mainly just for Shandian Warrior type.
Non Sky Island Supports
Well, one of the cards is from the Sky Island Arc, but not a Sky Island support which makes sense, but still support these kind of decks. The card I am talking about is Noland, only work if your Leader is Shandian Warrior type. The effect works on play, if you have Kalgara Character in play, add the top card of your deck to top of your Life. He basically the only card that can give us Life gain ability so we can use Kalgara's Leader effect more.
ST13 Ace on the other hand works when you have low health. I have been thinking running 10 drop Ace who has a similar effect, but we also gain a Life, but once you used up the 10 DONs, you won't have room to play any other cards which is important in this build. Ace's effect works on play, if you have 2 or less Life cards, this Character gains Rush. Rush will be very useful, especially for a build like this who focus on spamming Characters to play.
Events
These Events will have one thing in common and that is they are Counter cards. The easiest way to stop your opponent's attacks is by playing these Counters for 1 DON which is very easy to do in this build. El Thor requires a certain requirement for you to use the full effect. The counter effect is your Leader or Characters gains 3k power this battle. Then, if your opponent has 2 or less Life, gains an additional 2k power this battle. So for 1 DON, we could potential gain 4k power, but unfortunately, your opponents will need to be at 2 Life to work. The trigger effect is KO 1 of your opponent's Characters with cost equal to or less than the number of your opponent's Life cards. This might be useless as this deck can get really aggressive, but it will depends on the situation for the card's effect to work.
Who Should Disappear is yellow 0 cost Event Counter. The counter effect is the same as any other colours. You may trash 1 card from your hand, 1 of your Leader or Characters gains 3k power this battle. What's different between these cards will be their trigger effects, and this trigger effect is if you have 0 Life, you may add the top card of your deck to top of your Life. Then, trash 1 card from your hand.
Blaze Slice is a different kind of counter as we can also use the effect during the main phase. The effect is 1 of your Leader or Character gains 1k this turn. Then, if your opponent has 2 or less Life cards, rest 1 of your opponent's 4 cost or less Characters. This effect is very useful as you could slow down your opponent's attacks, or stop your opponents from using Blockers. Not to mention the power bonus last for an entire turn which will be helpful during your opponent's turn as it means less counters will be needed to stop some attacks. The trigger effect is basically the same as the main effect, rest 1 of your opponent's 4 cost or less Characters. We just don't get the power bonus for this card.
The Earth will Not Lose sounds like something from Dragon Ball series. The counter effect is if your Leader is Shandian Warrior type, 1 of your Leader or Character gains 3k power this battle. Then, play up to 1 Upper Yard from your hand. Another card which will let us play Upper Yard, but that is only if we got the Stage card in our hand when we use this counter. The trigger effect is draw 2 cards and trash 1 card from your hand. The draw effect will be very helpful to filter out the hand to grab some cards we need.
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