Ulforce isn't the only type who gets lack of support from Bandai, we also got this BlackImperialdramon line. Although, they did get 3 new cards from BT16 set, but was it even enough? No. Imperialdramon got plenty of supports, in fact too many supports making it hard to change some line up, whilst BlackImperialdramon got plenty of room for improvement. Hopefully, the new Digimon Liberators series will give us BlackImperialdramon supports to revive this deck. Currently, I'm only adding 1 new card to the deck. I
BT17 BlackImperialdramon |
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Digi Eggs x4 Lv3s x12 Lv4s x11 Lv5s x8 Lv6s x8 Lv7s x1 Options x3 Tamers x7 |
How it Works?
This deck actually uses a lot of memory because we have to hard play our rookies in order to make use of their on play effects with the exception of BT16 Wormmon, but BT16 Wormmon won't be able to digivolve on top of DemiMeramon as the colours will not match. I am running DemiMeramon as the digitama because I am running purple Option cards, so I didn't want to risk using any red digitama if I don't run any red Option cards. I guess I am running a purple Tamer, but this is a mill deck, so you might mill some cards that you need. We do focus on digivolving from the trash like the original style from EX3 set, so milling the right cards will be important if we want to digivolve all the way up to EX3 Fighter Mode in one go. This style hasn't change even if I added some different cards to the build.
But what I like about this build is the access of Imperialdramon from other colours, which is why you would see some different Imperialdramon who won't be related to the current red/purple colour. I am also running GranKuwagamon as we are mainly running Dinobeemon and it is also a Blast Counter card, so the when digivolving effect will be more handy than BT16 Fighter Mode Ace if we use the Counter effect.
Imperialdramons
What I like about this build is being able to access to different Imperialdramon as we only need to focus on their alternative digivolve cost to work rather than digivolve cost. Of course, they would also needs to match the deck style to work, and not have Imperialdramons who needs blue or green in digi source for their effects. EX3 Dragon Mode is the main card of the deck as well need this as the first Lv6 to trigger the Fighter Modes effect. Dragon Mode can be DNA Digivolve using 1 purple Lv5 and 1 red Lv5 Digimon for 0 cost, instead of paying the 4 cost to digivolve. Dragon Mode have 2 effects, the first effect works when digivolve, if you DNA Digivolve, your opponent chooses 1 Digimon, delete all of their other Digimon. Then, Blitz. You do not need to DNA Digivolve for the Blitz keyword, but if you want the board wipe effect, then DNA Digivolving would be better. The second effect works when attacking, this Digimon gains 2k DP for the turn, then this Digimon may digivolve into Fighter Mode in your hand for the digi cost. So Fighter Mode will gain that extra 2k DP that is carried on from Dragon Mode's effect, helping you break through a lot of Security Digimon's DPs.
EX3 Fighter Mode unfortunately isn't very good for a secret rare as the effect only last for one turn which was the downside to this build until we can get more Imperialdramon we could use for the build. Fighter Mode have Piercing, so we could swing at suspended Digimon, and your opponents will still take damage, then we've got 2 effects. The first effect works when digivolving, by returning 1 Dragon Mode from this Digimon's digi sources to the bottom of your deck. None of your opponent's security cards can activate their security effects. There's a lot of cards that have security effects like options and tamers cards, so this will shut those down and we won't need to worry about anything except Digimon DP for the turn. The second effect works on deletion, you may play 1 Wormmon and 1 Veemon from your trash without paying their costs. This will help to trigger their on play's effects again and start DNA Digivolving into Dragon Mode again.
BT12 Fighter Mode can be a better use than EX3 version, however, we don't have the cards to make use of the effect fully. BT12 Fighter Mode have 2 effects, the first effect works when digivolving, suspend all of your opponent's Digimon without any digi sources. Then, return 1 of your opponent's suspended Digimon to the owner's hand. By returning 1 Dragon Mode from this digi source into your hand, return all of your opponent's suspended Digimon to the bottom of the owner's deck instead. We won't be able to board wipe your opponent's board with this effect, but what we can do is reuse Dragon Mode's effect, and making use of the Blitz and power bonus. The second effect works all turn, this Digimon gains 1k DP for each colour in the digi source. While, you have 2 or more colours, this Digimon gains security attack +1 and Blocker, so we could potentially gain 3k DP max having a 16k Blocker, easily stopping any of your opponent's attacks.
BT17 Paladin Mode is a choice I want to run more than 1 copy in deck as we lack finishers in this build. Both Fighter Mode aren't really finishers and Dragon Mode is just a set up. Paladin Mode on the other hand is a decent finisher for this build as you could easily finish off your opponents. Paladin Mode have Blast Digivolve with 2 effects. The first effect works on play/when digivolving, trash all digi sources of all of your opponent's Digimon. Then, return all cards from your or your opponent's trash to the bottom of the deck. If this effect returned a white Lv 7 card, gain 3 memory. There's no other white lv7 in this build, but we can make use of this gaining 3 memory if we add another copy. The second effect works when attacking, by returning 1 of your opponent's Digimon with no digi sources to the bottom of the deck, unsuspend this Digimon. This is the main effect I am after since the when digivolving will trash your opponent's digi source, setting up the second effect to make Paladin Mode attack multiple times as the effect is not once per turn.
DNA Digivolving
So unlike their U/G counterpart who's fine just running the Paildramon line up. This BlackImperialdramon build will need both Dinobeemon and Paildramon to work as both of the effects will be very handy. BT16 Dinobeemon is like BT16 Paildramon where we can utilise the new keyword Partition to protect our Digimon. You can perform DNA Digivolve by using 1 purple Lv4 and 1 red Lv4 Digimon. It has Raid and the new keyword Partition purple Lv4 and red Lv4. This is just basically like De-fusion in YGO where we can get out Digimon back so we could DNA Digivolve again. BT16 Dinobeemon only has when digivolve effect, if DNA Digivolve, you may play 1 Lv5 or less Free trait Digimon without paying the cost. Then, 1 of your Digimon gains Rush for the turn and attack a player. We can do some extra attack with this effect and hope that your opponents doesn't have any security effects that could remove your Digimon. For the inherited effect it is just the same Partition effect as the main's effect, so I won't expand on this.
As you can see in this deck, EX3 Dinobeemon is not as important and can just be a 1 of in the deck build. Just like BT16 Dinobeemon, you can perform DNA digivolve by using 1 purple Lv4 and 1 red Lv4 Digimon. Then we have 2 different effects, the first effect works the best when DNA digivolving, you may play 1 Paildramon from your trash without paying the cost. The second effect works on deletion, you may play 1 Wormmon from your trash without paying the cost. The only reason why I've still kept EX3 Dinobeemon is because of the inherited effect who works amazingly with EX3 Fighter Mode. The inherited effect is if this Digimon has Imperialdramon in its name, it can also attack your opponent's unsuspended Digimon. EX3 Dragon Mode forces your opponents to keep 1 of their Digimon and the others will be deleted, and if we combine that effect with this inherited effect, we could easily clear your opponent's board in one go.
EX3 Paildramon is very similar to EX3 Dinobeemon's effect, but there's really no surprised here as Imperialdramon is pretty much a fusion of those 2 Digimon. You can perform DNA digivolve by using 1 red Lv4 and 1 purple Lv4 Digimon. Then, we have 2 effects, the first effect works the best when DNA digivolve, you may play 1 Dinobeemon from your trash without paying their cost. The second effect works on deletion, you may play 1 Veemon from your trash without paying the cost. The inherited effect is while this Digimon has Imperialdramon in its name, it gains Security Attack +1. Now this inherited effect is not colour restricted, meaning as long as that Digimon has Imperialdramon in its name, that Digimon will gain the extra Security Attack +1 which will be really deadly with some of the Imperialdramon in this build.
Armor Forms
Although these cards are Armor Form Digimon, only 1 of them have Armor Purge, the others don't have that keyword. Sethmon can be digivolve on top of Veemon for 2 memory and has Armor Purge. The effect works when digivolving or when digivolving, you may choose 1 of your Digimon, delete it and 1 of your opponent's Digimon with as much or less DP as that Digimon. I've only added Sethmon as it can be great help with DNA Digivolving as well it can also be a removal card since our Option cards doesn't focus on any removals.
Both EX3 Shadramon and EX3 Flamedramon have the same effect except with 1 change, and that is the colour you digivolve into when you use their effects. Shadramon's when digivolving effect gives you 2 choices, either 1 of your other Digimon can digivolve into 1 red Lv4 Free trait Digimon from your trash by for the cost, or this Digimon and one of your other Digimon can DNA Digivolve into a Digimon from your hand. The inherited effect works at the end of your turn, this Digimon and 1 of your other Digimon can DNA digivolve into a Digimon from your hand. Flamedramon's effect is the exact same as Shadramon with the exception instead of digivolving 1 red Lv4 Free trait Digimon from your trash, you choose 1 purple Lv4 Free trait Digimon instead.
Lastly Promo Shadramon will also help this build dramatically, especially when we didn't get Sethmon before. Now we got both and can run both in the build if we want to successfully DNA Digivolve. You can digivolve on top of Wormmon for 2 instead of digivolving for 3, then we've got a when digivolving effect. You may play 1 Veemon or Wormmon from your trash suspended without paying the cost. Suspended Digimon doesn't really matter for this deck as we can DNA digivolve and have unsuspended Digimon instead. The inherited effect works on deletion, you may play 1 Veemon or Wormmon from your hand suspended without paying the cost. EX3 Fighter Mode can play both of those cards from trash when deleted whilst Shadramon can only play 1 from hand. At least we could build up a board presence to DNA Digivolve back up again.
The Rookies
The rookies that I mainly hard play instead of digivolving on top of a digitama. You only want to digivolve on top of digitama if you need the extra draws, otherwise we want to focus on their on play effects to set up the trash. BT16 Wormmon can be digivolve on top of Minomon for 0 but I am not running any Minomon, so you will need to hard play this Wormmon as the digivolve cost doesn't fit. The main effect works at the start of your main phase/on play, if its your turn, 1 of your Digimon may digivolve into a Lv4 with Insectroid/Free trait Digimon from your trash with the digivolution cost reduced by 1. We could choose EX3 Flamedramon or EX3 Shadramon and keep digivolve from trash until we can DNA digivolve from our hand into Dragon Mode. The inherited effect works when attacking, suspend 1 of your opponent's Digimon. So even without EX3 Dinobeemon, we would be able to rest your opponent's Digimon and attack into them if we got EX3 Fighter Mode.
EX3 Wormmon is the main card we want to hard play from hand because it is a searcher. The effect works on play, reveal the top 3 cards of your deck, add 1 purple/red with Free trait card or 1 Imperialdramon among them to your hand, and trash 1 among them. Place the rest at the bottom of your deck. What I like about this effect is that Imperialdramon can be any colour as long as they have Imperialdramon in their name. The inherited effect is while you have a red Digimon in play, this Digimon gains Retaliation. Retaliation is very strong as we could sacrifice our Digimon to remove their high DP Digimon, however, some Digimon got effect protection, so it would be hard to remove those Digimon.
I think EX3 Veemon is the only card we could digivolve on top of the digitama if we got nothing in our hand to trash with, or we already set up the trash for DNA digivolving. The on play effect is by trashing 1 Imperialdramon in its name or 1 Free trait Digimon from your hand, draw 2 cards. However, if you are desperate for the draw power, then we can hard play this Veemon to see what cards we can draw into. The inherited effect is if you have a purple Digimon in play, this Digimon gains 2k DP.
Tamers
Now for the Tamers, I've included a memory setter Matt and Analog Youth for mill. These 2 seems to be a good staple in this deck, however, I've also added BT16 Davis & Ken because one of the effect will be really useful in this build. BT2 Matt have 2 effects, the first effect works at the start of your turn, if you have 2 or less memory, set your memory to 3. This will gives you some room to work with your cards. The second effect works on play, add 1 purple Digimon or Option card from your trash to your hand. I want this effect as we could return some cards we need from the trash and use those cards again. The security effect is play this card without paying the cost.
BT16 Davis & Ken I'm mainly after the start of your main phase effect where you get to play 1 Veemon or Wormmon from your hand without paying the cost. At the end of your opponent's turn, return it to your hand. This would help us reduce the amount of hard playing needed for those rookies. The second effect is when your Digimon digivolves into a blue or green Digimon, by suspending this Tamer, gain 1 memory. If DNA digivolves, you may trash any 3 digi sources of your opponent's Digimon. We won't be able to use the trashing digi sources, but we could at least gain some memory as I am running some green Digimon in this build. The security effect is play this card without paying the cost.
Analog Youth is very handy for this build, a deck who mainly focus on using the trash. Analog Youth have 2 effects, the first effect works on play, reveal the top 3 cards of your deck, add 1 Digimon among them and trash the remaining cards. This is similar to EX3 Wormmon, but EX3 Wormmon gives you a specific mill compare to Analog Youth random mill. The second effect works all turn, when one of your Lv5 or higher Digimon with digi sources is deleted, you may suspend this Tamer to gain 1 memory and hatch 1 digi egg into an empty breeding area. The digi egg will rarely be moved into the battle area as we mainly hard play rookies, but the extra memory will be very helpful. The security effect is play this card without paying the cost.
The Additional Supports
These are optional for the deck and can be replaced if you don't like them. BT16 GranKuwa is another Ace Digimon and you can digivolve on top of Dinobeemon or Lv 5 with Insectroid trait for 3 memory. It is pretty cheap for a Lv6 Digimon as mainly they cost around 4-5 for the multi coloured Digimon. The effect has Blast Digivolve with an on play or when digivolving effect. Suspend 2 of your opponent's Digimon or Tamers and those cards cannot be unsuspended during your opponent's next unsuspend phase. Then, delete 1 of their suspended Tamers. Not only we can slow your opponents attacks, especially during the counter step, but we can potentially delete your opponent's Tamers affecting their turn if they focus on Tamers. The second effect is when this Digimon becomes suspended, 1 of your Digimon gains Security Attack +1 similar to promo GranKuwa's effect which can make your attacks pretty strong.
Calling From the Darkness is limited to 1 from the ban list and I doubt it will get unlimited any time soon as some cards could create some loop with this Option card. The main effect is delete 1 of your Digimon, then return up to 2 purple Digimon from your trash to your hand. Most of the cards in this build is purple base, but we do have some red colours, but not like those matter as both Shadramon can play those red Digimon from trash. The security effect is just add this card to your hand.
Mist Memory Boost is not only a memory ramp card, but we can also mill the deck, setting up the trash. The main effect is mill the top 2 cards of your deck and draw a card. Then, place this card in your battle area. The second effect is a delay effect where you can gain 2 memory. Like I said, we would be using a lot of memory in this build because of hard playing and DNA digivolving, so having extra memory to do the combo all in one turn can be very handy. The security effect is place this card in the battle area.
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