Personally, this is the deck that actually needs more supports. I don't think the deck would work properly if we only focused on Law as the build, as to make a deck work, you will need the cards to work together. Its nice seeing Corazon back, but I would rather use the old Corazon Leader over the new one even though both Leaders have different colours.
OP12 Corazon |
---|
Leader Character (47) Event (3) |
How it Works?
Ideally, you want to fill the deck with as much Law as possible for the deck, since we can play 4 cost or more Law with less cost. Although, as we are also using the colour yellow, we do want some Life gain abilities, so we could actually use Corazon's effect to protect Law on the field. This is the 1 thing I was worried about, you can fill the deck with Law easily, but without Life gain in the build, then Corazon protecting Law would be useful. Unfortunately, I couldn't run other Life gains to the build as it will become too cloggy, and the deck will mainly be a high cost deck.
Life Gain
For me, Life gains are important for this build, so we could actually make use of Corazon's effect and protect Law from being KO'd. These cards could help us generate more cards for the Life area. OP12 Kuma is one of the best Life gain cards released for the cost. Kuma has 2 effects, the first effect works on play, you may trash 1 card from your hand, add the top card of your deck to top of your Life area. Then, this Character gains +2 cost until the end of your opponent's turn. The +2 cost doesn't really matter for this build as we mainly want the Life gain ability. The second effect works during your opponent's turn and on KO, add the top card of your deck to top of your Life area. That is quite a restriction, but at least it will make your opponent think twice before KOing this Character.
OP10 Law is very good in this deck, but in order to get the Life gain, we need to run some SN cards to make the full use of this effect. But unlike Kuma, we could play Law for 5 if we used Corazon's effect. The effect works on play, reveal 1 SN Character and add it to top of your Life area face down. Then, attach 1 rested DON to your SN Leader. You won't be able to attach rested DONs, but as long as you've got SN cards, we can have Life gain.
Lastly, I am running OP07 Ace for the extra Life gain, however, Ace will use up all of your DONs, so you won't be able to play other cards for the turn. The effect works on play, add the top card of your deck to top of your Life area. Then, if you have 2 or less Life cards, this Character gains Rush. We do want to trigger the Rush ability as this is an extra beat stick once he hits the field.
Ramp
There are some ramp aspect in this deck, so we are not losing out much when we use Corazon's effect, plus, we go play our big Characters as soon as possible. OP08 Pudding works when your DONs are returned, and for this deck, we will be doing some returning, easily triggering Pudding's effect. The effect is when a DON on your field is returned, add 1 DON as rest.
EB01 Bon Clay is in the deck to increase our ramp, since I don't want to just rely on Pudding, and having more ramp in the deck means we would have more DONs to use. Bon Clay have 2 effects, the first effect works on play add 1 DON as active. The second effect works when attacking, select 1 of your opponent's Characters. This Character's base power becomes the same power as the selected Character during this turn.
OP12 7 drop Law is similar to OP10 version where we can play this card for 5 instead of paying the full cost. The effect works on play, if the number of DONs on your field is equal or less than your opponents, add 1 DON as active. Then, all Corazon and Heart Pirates Characters gains 1k DP until the end of your opponent's end phase. The downside to this effect is that he only benefits if you are running Corazon and Heart Pirates, but in order to make this deck work, I am not running a lot of those cards, but at least this will make Corazon a 6k beat stick.
Supernovas
I wouldn't worry about OP10 Law's effect when it comes to choosing SN Characters. There are 5 of these cards in total, and all of them are being maxed out in the build. OP06 Kamazo isn't just a SN Character, but also have a 2k counter we could use. The effect is when your DON is returned, KO 1 of your opponent's 2 cost or less Characters. Unfortunately, we don't have any cost reducers in the build to make the full use of this effect, but you would constantly return cards back to deck, easily triggering these cards.
P-088 Law is just a vanilla with 2k counter. We can't even use the trigger effect since our Leader is not an SN Leader. But, you would be able to play this card for 2 thanks to Corazon's effect. So I think this is not a bad trade off as we are lacking Law cards for this build to work.
OP12 6 drop Law is just a plain 7k vanilla, however, just like P-088, we can play this card for 4 instead of paying the full cost 6. That is a lot better, especially when you want some defensive cards to stop your opponent's attacks, and because of the high cost Characters, we would barely have cards who can stop your opponent's attacks to stall for time.
Searchers
Our turn 1 options isn't bad as we have 2 searchers who search for similar cards from the deck, just different wording. All you would need to focus is seeing 1 of these 2 cards in your opening hand. OP12 Corazon works on play, look at the top 5 cards of your deck, reveal 1 Law and add it to your hand. Then, place the rest at the bottom of your deck in any order. This shouldn't be too difficult, considering most of the cards in this build is consist of Law.
I couldn't actually find enough room to fit OP09 Law in the build as I need to make spaces for other cards in the build. Law works on play, look at top 4 cards of your deck, reveal one 2 cost or more SH or Heart Pirates card and add it to your hand. Then, place the rest at the bottom of your deck in any order. We won't be able to search for OP09 Law as he is just a 1 drop, but we could search for any other Law from the build.
The Supports
As for the other supports, we've got these cards. 1 more Law, and it is ST10 Law which is not as popular as the card used to be, but if you can use this effect, combined with Corazon, you will be losing 2 DONs. ST10 Law is a Blocker with an on play effect. By returning 1 DON, if your opponent has 7 or more cards in their hand, trash 2 cards from your opponent's hand. We could play Law for 2, allowing us to enough DONs to play other Characters. For the hand size, it will depends on the type of deck you are playing against as some decks can gain more cards to their hand than others.
OP12 4 drop Baby 5 is a vanilla with a 2k counter. However, we do have a trigger effect and trigger effect is all about luck as we have no way to check the Life area for the right cards. The trigger effect is if your Leader is multicoloured, draw 2 cards. The nice draw power is always handy as we need all the cards we can get for this deck.
Who Should Disappear is the only Event in the deck as I don't have the room for other Events. The counter effect is the same as any of the colours where your Leader or 1 of your Characters gains 3k power for this battle. The trigger effect is if you have 0 Life card, you may add the top card of your deck to top of your Life. Then, trash 1 card from your hand. Just like Baby 5, the trigger effect will all about be luck to work.
No comments:
Post a Comment