Monday, July 21, 2025

ST24 Green (Bonney) Deck Profile

To be honest, I wasn't sure if I should post Bonney deck or not because of OP12 supports. Then again, I can always post this build and change the build later when OP12 set comes out, since the builds are never the same as previous version. Well, most of the time, depending on how the deck works. 



ST24 Bonney





How it Works?

I've tried to cramp as much as possible using ST24 deck, but not like I will keep the changes when OP12 comes out, as these are temporary changes. What this deck got is the increased in defence, especially with the number of Blockers and not including Bonney's Leader effect. This way, we can stall for time, enough time to be able to play our high cost Characters without the need of worrying your opponent's attacks. Of course, defence doesn't help you win the game no matter how much defence you've got, which is why Zoro and Shanks are helpful in this build, especially Zoro who can attack up to 3 times per turn, allowing you to finish off your opponents.


Rest


Not a lot of rest effects in this build, but I am mainly focusing on Bonney's Leader effect to rest your opponent's Characters or Leader. The other rest effects are mainly the support of the deck. I am mainly using EB01 Apoo for the 2k counter as you know, the rest effect will be very difficult to trigger if you play him. The effect works on play, rest 1 of your opponent's 2 cost or less Characters. 2 cost or less is not a lot of choices we could choose from.

Hody is a great card for this deck, not only because of the rest effects to stop your opponent's Blockers, but he will give this deck a bit more aggressive. Hody has Rush with an on play effect, rest up to total of 2 of your opponent's Characters or DONs. Then, add the top card from your Life area to your hand. As we start with 5 Life cards, this doesn't matter too much, plus this is a defensive deck, allowing you to stop your opponent's attacks easily.

Prevention


As you know, this deck also have cards that can stop your opponents from what they can do, and not just using Bonney Leader to rest your opponent's cards. OP05 Corazon is a Blocker with an effect that works during your opponent's turn. If your rested Characters would be KO'd, you may trash this Character instead. Along with OP10 Tashigi, we can get some nice protection for your Characters on your field.

OP10 Tashigi is good against returning effects whilst Corazon is only good against KO'd effects. The effect is if you have a green Character other than Tashigi is removed from your field by your opponent's effects, you may rest this Character instead. Thanks to this effect, we won't have to worry about other effects that could remove your Characters, as Corazon can protect against KO'd whilst Tashigi protect against other removal effects.

OP08 Carrot has a very good effect even though we can only target lower cost cards, but we do want to stop your opponents from chipping away our Life cards, so the effect is worth it. The effect works on play or when attacking, up to 1 of your opponent's 7 cost or less rested Characters will not become active during your opponent's next Refresh Phase.

OP01 Kid is still a great card to use, especially being a SN card meaning we can easily search for Kid from deck, and use the effect to protect our cards. Kid has 2 effects, the first effect will require you to attach a DON for the effect to work. The effect works during your opponent turn, if this Character is rested, your opponent cannot attack any other cards other than Kid. The second effect is an activate main effect, you may rest this Character to play one 3 cost or less Character from your hand. This will let you play Tashigi or Corazon for free whilst also triggering the first effect to redirect the attacks to Kid, so you would have plenty of protection.

Untapping


Of course, we have these cards who can untap DONs aside from Zoro who can untap himself, so we can use Bonney's effect to rest your opponent's cards. OP07 Urouge and ST24 Hawkins has the same effect that works at the end of your turn, untap 1 DON. The only difference is that Urouge is a Blocker whilst Hawkins has 2k counter. If you can get Urouge on the field, then we don't need to play Hawkins, but Hawkins can act as a good back up if we don't get Urouge.

EB01 Cavendish is a must have in SN deck, and this card is quite expensive to get compare to secret rare cards, but then again, the effect is very strong. The works on play or when attacking, if your Leader is SN type and you have no other Cavendish on the field, you can untap 2 DONs. Unlike Urouge and Hawkins, we can play more cards since untapping 2 DONs is a lot, we could either power up our cards, or use those extra DONs to fill up the field.

OP06 Zoro is a finisher for this deck, especially since this deck doesn't really have anything that could put a threat against your opponents. We've got plenty of cards to stall, easily playing 9 drop Zoro and used the effect. Zoro has 2 effects, the first effect works when attacking, by paying 1 DON, untap this Character. The second effect is an activate main, by paying 2 DONs, untap this Character. You only need 3 DONs to trigger this effect in order to swing for 3 attacks in one turn, so you could go all in on Zoro with the DON power if needed.

Supernovas Supports


There's not many SN supports in this build, but 2 of them are searchers so we can search for specific card with ease. ST02 Bonney is a searcher with an activate main effect. By paying 1 DON and resting this Character, look at the top 5 cards of your deck, reveal 1 SN card and add it to your hand. Then, place the rest at the bottom of your deck in any order.

ST24 Bege is a Blocker, but only works best during mid to late games where you've got DONs or Characters rested to maximise Bege's effect. The effect works on play, if you have 6 or more rested cards, draw 1 card and trash 1 card from your hand. 6 rested cards is not difficult to do as this includes Leader, Characters and DONs, but we won't be attacking until we can get our 5 drop Characters to the field, which is why it might be a bit difficult to use Bege's effect early to filter out the hand.

ST24 Kid & Killer is just for extra searching for SN cards. You know, sometimes you won't see Bonney in your opening hand, but if you can see Kid & Killer as the back up, the search will do for the right cards. Kid & Killer has 2 effects, the first effect works on play, look at the top 5 cards of your deck, reveal 1 SN card and add it to your hand. Then, place the rest at the bottom of your deck in any order. The second effect works really well with Bonney Leader in case we don't have Urouge or Hawkins on the field. The effect works during your opponent's attack, you may trash this Character to untap 1 DON, clearing the board to play a high cost Character on our next turn.

Other Supports


There are a lot of non SN cards in this build, so even if we are running searchers, you might not be able to search the cards you need. ST16 Shanks is the only removal in this deck, but being a 9 drop 11k beat stick, this is better than Zoro who is just a 9k beat stick as we could swing for a lot of power. The effect works on play, KO 1 of your opponent's rested Characters. The best part of this effect is that we can KO any Character as long as they are rested which is not difficult to do.

Because of Justice is a 0 Event Counter card where the counter effect is very standard and all colours will have this effect. The counter effect is you may trash 1 card in your hand, your Leader or 1 of your Character gains 3k power for the turn. The trigger effect is rest 1 of your opponent's 4 cost or less Characters. Both effect will be very handy and will depends on what you need at that time.

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