Monday, June 23, 2025

OP11 Black (Smoker) Deck Profile

I do like the new Navy supports for this build, but the only problem is cramping everything into one deck without sacrificing too much. Well, at least we don't need to worry too much about the lack of Navy supports in this build as we have plenty of choices to choose from to replace the banned cards using the OP11 set. I would be mainly copying and pasting the content I had wrote from previous post.



OP11 Smoker





How it Works?

Personally, I think I wanted to fit OP11 Garp which makes me had to change so me of the choices around. Garp is good especially if you've got 10 drop Kuzan on the field, you could end up wiping any Characters your opponents got on the field. The additional Navy searcher is definitely helpful, so we don't have to rely on Brannew as the only searcher for black Navy deck as this deck would work the best with specific cards. There's a lot of cost reducers, so I don't think you would have much difficulties even without 10 drop Kuzan on the field, but having 10 drop Kuzan on the field will make the deck easier to KO your opponent's Characters.


Cost Reducers


I had to reduce the number of cost reducers so we can fit the new cards for this build. Some cost reducers are also removals, so I will be splitting these 2 sections down instead of all in one section. OP02 Tsuru is our nice 1 drop we can use in this build. The effect works on play, reduce 1 of your opponent's Characters cost by 2 this turn.

ST06 Tashigi on the other hand is similar to Tsuru's effect, I could say the exact same effect with the only difference is that the effect is activate main rather than on play effect. The effect is reduce 1 of your opponent's Characters cost by 2 this turn. This will mean we can have a constant cost reducer on the field as long as she stays on the field. Both cards will have 2k counter, so that is very handy.

ST06 Hina works very well with Rebecca and EB02 Sengoku in this build as both of those cards play our Characters rested, so we don't have much options to choose from. The effect works on play, reduce 1 of your opponent's Characters cost by 4 this turn. 4 is a lot, especially when we want to reduce your opponent's Characters cost to 0.

4 drop Kuzan is basically maxed out in this build because I need the cost reducer effect.  4 drop Kuzan has 2 effects, the first effect works on play, draw 1 card. The second effect is the main effect we are after. The effect works when attacking, reduce 1 of your opponent's Characters cost by 4 this turn. This is better than Hina, as Hina only works on play.

10 drop Kuzan will be important for this build now that's Ice Age is gone, we would struggle reducing your opponent's Character's cost to 0 easily without combining with our other cost reducers. Just like his 4 drop version, we've got 2 effects. The first effect works on your turn, reduce all of your opponent's Characters cost by 5. This is a continuous effect, so if we can get him to the field, it would be a great help to the set up. The second effect works on play, KO 1 of your opponent's 0 cost Character.

Removals


We have equal amounts of removal just like cost reducers, so you shouldn't have too much of a trouble KOing your opponent's Characters. EB01 Brook works on play or when attacking, reduce 1 of your opponent's Characters cost by 1 this turn. Then, KO 1 of your opponent's 0 cost Characters. If you want to KO Characters, then we would need to focus on getting your opponent's Characters cost down to 0.

OP02 Koby is just like ST06 Hina where we can spam the effect using Rebecca and EB02 Sengoku's effect to constantly remove your opponent's Characters. The effect works on play, you may trash 1 card from your hand to KO 1 of your opponent's 3 cost or less Characters. 3 cost or less isn't difficult to do for this build where we have cost reducers to constantly reduce your opponent's Characters cost.

ST19 Tashigi is similar to Brook where we have both cost reducing and removal effect on the card. However, unlike Brook, Tashigi only works once per card. Tashigi has 2 effects, the first effect works on play, if your Leader is Smoker, reduce 1 of your opponent's Character's cost by 4 this turn. The second effect is an activate main effect, once per turn, if this Character was played on this turn, trash up to 1 of your opponent's 0 cost Characters. Having Trash as the effect instead of KO is really handy as we can bypass any prevents from KO abilities.

OP08 Jack is very nice in this build as I am running this card to trigger OP11 Garp's requirement. There are 2 effects, the first effect is that this Character gains +4 cost. The second effect is an activate main effect where we rest this Character to draw 1 and trash 1 card from your hand. Then, KO 1 of your opponent's 3 cost or less Characters. What I like about Jack is that he is one of our constant removal like Brook, but we don't have to make our opponent's Characters cost to 0.

Lastly OP11 Garp, this is optional to run as the requirement is pretty specific for an 8 drop Character. The effect works on play, you may place 3 Navy cards from your trash to the bottom of your deck in any order. Attach 1 rested DON to your Leader. Then, if you have a 9 cost or more Character, KO 1 of your opponent's 7 cost or less Characters. There are only 2 Characters where we can trigger the KO effect which is 10 drop Kuzan and Jack who can become an 11 cost Character. It is very easy to set up Navy cards in your trash, so the recycle is definitely helpful.

Free Play


As you see, we have 2 Characters who could play our Characters for free, although both cards are very specific. OP05 Rebecca works on play, Add one 3 to 7 cost black Character from your trash to hand. Then, play one 3 cost or less Character from your hand rested. We could spam effect like Hina or Koby's on play effect, or bring back cards like Tashigi and wait until another turn to play her, unless you've got enough DONs to play Tashigi.

EB02 Sengoku is a Blocker with a 1k counter on which is useful considering this cost us 7 DONs to play. The effect works on play, play 1 black 4 cost or less Navy Character from your trash rested. 4 drop gives us more room to choose which cards we want to play from the trash, however, there are always some cards you want to try and trigger, or just bring back 4 drop Kuzan for more draw power.

Navy Supports


The rest of the Navy supports are simple, and personally, it's these cards that I have difficulties as their effect are useful for this build. ST19 Sengoku only works with Navy cards and we do have some non Navy cards in this build, but shouldn't really affect the effect. The effect works on play, you may trash 2 black Navy cards from your hand, if your Leader is Navy type, draw 3 cards. This is one of the best card to build up the trash for Garp's effect.

Another card we can build up the trash is Brannew. Brannew is just a searcher we can use for Navy search. The effect works on play, look at the top 3 cards of your deck, reveal 1 Navy card other than Brannew and add it to your hand, trash the rest of the cards.

Now we have our 1 drop searcher for going first, but unfortunately, this is not a Character, but an Event instead. It also has the exact same effect as Brannew, so we could build up the trash very easily in this build. The effect is look at the top 3 cards of your deck, reveal 1 Navy card other than I'm Gonna Be a Navy Officer and add it to your hand. Then, trash the rest. The trigger effect is activate this card's main effect.

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