OP10 Crocs |
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Leader Character (36) Event (14) |
How it Works?
This build has 2 focus, one is ramping, the more you ramp, the sooner we can play the big drop to the field. The second part is needing at least 4 cards in your hand when you play an Event. This is why I am running both Rain and Jet Gatling as they will be able to get low hand size easily, triggering Crocodile's Leader effect. OP10 Corazon will make a difference in this build as he will be able to let you use your 1 drop Events.
Ramp
This time, I've added more ramp since this deck is all about getting the big drop to the field as soon as possible, as well as you will be returning some DONs. Mr 13 & Ms Friday is very useful as most of our BW Characters have low base power, so they won't be able to do much hit without powering them up with DONs. The effect is an activate main effect, you may trash this Character and 1 BW Character to add 1 DON as active. This is just in case you need some extra ramp as we have plenty of returning DONs effects in this build. The trigger effect is just play this card.
EB01 Bon Clay have two effects, the first effect works on play, add 1 DON as active. The second effect is where we can make Bon Clay a decent beat stick. When attacking, select 1 of your opponent's Characters. This Character base power will become the same as the selected Character power. Bon Clay works the best if your opponent has a high power beat stick on the field.
OP05 Zala can help to reduce our hand if we ended up getting some non counter cards, but at the same time, we can get more DONs to the field. The effect works on play, you may trash 1 card from your hand to add 1 DON as rest. We do want active DONs like Bon Clay, but I guess rest isn't too bad during the early stages of the game. The trigger effect is by returning 1 DON, play this Character. Personally, I wouldn't use the trigger effect unless we have a massive hand, because you won't gain anything from this effect, other than a Character on the field. The 2k counter will be handy even if you don't play Zala, as we will need all the defence we can.
Draw
For the draw power, we've got these cards. Although both of them aren't only just draw power cards as they are also key cards for this build. EB01 Daz has 2 effects, the first effect is a continuous effect, if your Leader includes BW type, this Character gains 1k power for every 2 Events in your trash. The more Events we can get to the trash, the more power we can give to Daz, and we won't need to worry too much about your opponent's attacks. The second effect works on play, draw 2 cards and trash 1 card from your hand.
OP10 Corazon also has 2 effects, the first effect works on play, you may trash 1 Event to draw 2 cards. There are a large number of Events in this build, so we can easily trigger this effect. The second effect works at the end of your turn, if you have 7 or more DONs, untap 2 of your DONs. Thanks to this effect, we could use more Events during your opponent's turn even though Crocodile Leader is only once per turn.
Removals
Now we've only got 2 different removals, and one of them is not very good without low cost Characters on the field. OP02 Bon Clay is mainly for the 2k counter, but we do have a 5k beat stick we can use if we play him. You will need to attach a DON onto Bon Clay for the effect to work. The effect work when attacking, you may trash 1 card from your hand to place one 2 cost or less Character at the bottom of the owner's deck. Then, at the end of this battle, place this Character at the bottom of the owner's deck. We don't have much options when it comes to 2 cost or less Characters, but at least OP02 Bon Clay will help to reduce your hand size for Crocodile's Leader effect.
God Thread is a card I've decided to add for the extra ramp, because you might need the ramp rather than just the removal effect. The effect is KO 1 of your opponent's 5 cost or less Characters. Then, add 1 DON as active. You could give the untap DON to your Crocodile Leader, so we could trigger Crocodile's Leader effect to draw a card. The trigger effect is add 1 DON as active.
Baroque Works Supports
For the BW supports, we've got these cards, and each of them are useful for this build which makes it really hard to take them out from the build. OP09 Mr 3 is the main searcher for BW in their type. The effect works on play, look at top 4 cards of your deck, reveal 1 Cross Guild or card including BW type other than Mr 3 and add it to your hand. Then, place the rest at the bottom of your deck in any order.
OP01 All Sunday is a Blocker with an on KO effect. The problem with this card is that the power is very low, and you won't really want to use the effect until we have cards we want in the trash. The on KO effect is if your Leader is BW type, add 1 Event from your trash to your hand. I guess the best thing about this effect is that we can add any Events we want whether they are blue or purple.
OP09 Crocodile is very good in this build as he will let us play BW Characters for free, and most of the BW Characters are within the range of the effect. The effect works on play, play up to one 5 cost or less Cross Guild or Character including BW type from your hand. There are plenty of options to choose from, but it will depends on what kind of field you want.
Lastly OP04 Crocodile is mainly for the Life gain. There's no reason not to include OP04 version, except being a Block 1 card who will be out of rotation. Crocs have two effects, the first effect works on play, by returning 2 DONs, if your Leader includes BW type, add the top card of your deck to top of your Life area. The best thing about this effect is that we don't care what life we are on and we would still get the Life gain ability. The second effect works during your opponent's turn, by returning 1 DON, draw 1 card and trash 1 card. This effect can be helpful to power up Mr 1 even more if needed.
Events
These Events is pretty much the same as my previous build, so nothing has changed here. Jet Gatling and Rain has the exact same counter effect which is you may trash 1 card from your hand, your Leader or 1 of your Characters gains 3k power this battle. The only difference will be their trigger effects, Jet Gatling will lets you add a DON as active whilst Rain lets you return one one 2 cost or less Character to the owner's hand.
Okama Way, easier for me to write it like this as it is short and easier to type up, is an Event we want. This card alone makes our Characters become Blockers to stop your opponent's attacks. The counter effect is by returning 1 DON, if your Leader includes BW type, select 1 of your Characters and change the attack target to the selected Character. I would rather have this effect over power, as sometimes power won't be enough to completely stop an attack. The Trigger effect is by returning 1 DON, draw 2 cards. As we run on low hand size, the trigger effect can help you increase your hand size to get the counters to stop your opponent's next attack.
Desert Spada is mainly to combine with our Crocodile's Leader effect as this card will give us the ability to see what we would draw. The counter effect is your Leader or 1 of your Characters gains 2k power. Then, look at the top 3 cards of your deck and place them at the top or bottom of your deck in any order. Being a BW type on top will let us search this card out from deck along with Okama Way. The trigger effect is draw 2 cards and trash 1 card.
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