The new Corazon support gave me an idea which is taken from Marco build and implemented to this deck. We do require 6 or less cards in hand if we want an extra Blocker to stop your opponent's attacks. I have abandon DQ Pirates engine as there aren't enough room if I want to fit this idea into the build, so instead of being a defensive deck, we can be a bit aggressive whilst spamming cards to the field.
EB02 Corazon |
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Leader Character (48) Event (2) |
How it Works?
As you can see, I went with 2 drop build just like Marco deck, however I didn't want to cramp too much 2 drops, or we will sacrifice attacking power which will means you will need to give cards some DONs to hit decent number, as most of the cards in this build have low power. It's also why there are plenty of Blockers so we can have time to play Kid for more defensive plays, or play our main beat stick Shanks to the field.
I was planning to fit OP06 Sanji in the build as well, but you might have to take out Smoker or Carrot if you want to fit Sanji for more spamming Characters to the field, especially when Sanji could play cards like Shanks or Kid for free as they are 9 costs and below which will be very useful.
Checking The Top Deck
What I like about these 2 cards is that they are Blockers, so once we've finished using their effects, we can use these cards to stop your opponent's attacks, whilst clearing the field for new cards. ST12 Duval works on play, look at top 3 cards of your deck and place them at the top or bottom of the deck in any order.
Whereas OP01 Doffy will be very similar to Duval, but instead of top 3, we get to look at top 5 cards which is better, since we lack these checking top deck cards. The effect works on play, look at top 5 cards of your deck and place them at the top or bottom of the deck in any order.
Free Play
Only Kid who doesn't need you to check the top card to play Characters for free, whereas the other 2 will be important for Duval and Doffy's effect, well only Ivankov. EB02 Corazon has an activate main effect, you may rest 1 of your DON and this Character, if your Leader is Rosinante, look at the top 5 cards of your deck, play up to one 2 cost or less Characters rested. Then, place the rest at the bottom of your deck. You can try your luck with this effect since we don't have to arrange the top cards, but if you want to hit a 2 drop, then it would be better to play those cards.
ST12 Ivankov will need Duval or Doffy's effect if we really want to trigger the on play effect. The effect is reveal 1 card from top of your deck, play one 2 cost Character. Then, place the rest at the top or bottom of your deck. Of course, we want to hit the effect otherwise, it would be a waste running this card in the build. Although the second effect will work well with Corazon's Leader. The effect works when attacking, if you have 6 or less cards in your hand, draw 1 card. Thanks to this effect we could constantly draw cards if we maintain 6 or less cards in our hand, and especially if you want to trigger the Leader's effect.
OP01 Kid will be able to play all of these cards for free, but also protecting your Leader from getting hit by your opponent's cards. Kid has 2 effects, the first effect will require you to attach a DON for the effect to work. The effect works during your opponent turn, if this Character is rested, your opponent cannot attack any other cards other than Kid. The second effect is an activate main effect, you may rest this Character to play one 3 cost or less Character from your hand. Both of these effects will be very useful in this deck.
Prevention
Kid is not the only card that stop your opponents from doing what they want, as I am also running these 3 cards as well. OP05 Corazon is a Blocker with an effect that works during your opponent's turn. If your rested Characters would be KO'd, you may trash this Character instead. Along with OP10 Tashigi, we can get some nice protection for your Characters on your field.
OP10 Tashigi is good against returning effects whilst Corazon is only good against KO'd effects. The effect is if you have a green Character other than Tashigi is removed from your field by your opponent's effects, you may rest this Character instead. Thanks to this effect, we won't have to worry about other effects that could remove your Characters, as Corazon can protect against KO'd whilst Tashigi protect against other removal effects.
OP08 Carrot can constantly stop your opponent's low cost from attacking as long as she's on the field. The effect works on play or when attacking, up to 1 of your opponent's 7 cost or less rested Characters will not become active during your opponent's next Refresh Phase. Unfortunately, we cannot target any higher than 7, but that is where we use our Blockers to stop those attacks.
Removals
As for the removals, we've got these cards who can remove your opponent's cards. I do want to run more, but we would have to make some sacrifice then. ST16 Shanks works on play, KO 1 of your opponent's rested Characters. The best thing about this effect is that he can KO any rest Characters no matter what cost they have which is one of the strong removal cards.
Gravity Blade is mainly to go against wide boards. You can replace this with Red Roc if you want to target high costs. The main effect is place two 6 cost or less Characters to the bottom of the owner's deck. I guess you can have Shanks to target high cost whilst Gravity Blade to target low cost Characters.
2 Drops
The 2 drops for this build are these cards. Personally, they are quite good for this kind of build. Sugar have 2 effects, the first effect works on your opponent's turn and once per turn. When your opponent's plays a Character, if your Leader is DQ Pirates type, rest 1 of your opponent's Characters. Then, rest this Character. As you know Corazon is also a DQ Pirate, so we would be able to use this effect constantly rather than just using the second effect only. The second effect works on play, rest 1 of your opponent's 4 cost or less Characters.
ST12 Pudding is useful especially if we need low hand size to trigger cards like Ivankov or the Leader effect. Pudding doesn't do much and will mainly be used for the 2k counter on the card. The effect is an activate main, return this Character to the owner's hand. You could play Pudding to trigger certain effects, after finished using those effect, you could then return Pudding to your hand to protect your cards during your opponent's turn.
ST12 Sanji is another card that works well with Pudding. You will need to attach a DON onto this card for the effect to work. The effect works when attacking, if you have 5 or less cards in your hand, this Character gains 2k power until the start of your next turn. Meaning Sanji will become a 5k beat stick during your opponent's turn whilst a 6k beat stick when you attack, and that would make a huge difference if we want to focus on low costs for attacking rather than waiting to play our high cost Characters.
Optional
OP10 Smoker is optional and can easily be replaced with other cards, maybe more 2 drop for this deck, but I like his effect. Not only we can put pressure against your opponents with the Banish keyword, we can also untap DONs to play more cards, and maintain a low hand size if needed. The effect is an activate main, untap 1 of your DON. Then, you cannot untap DON with Character's effect this turn. This shouldn't affect you since we don't run any other Characters who can untap DONs.
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