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Saturday, January 11, 2025

LM Purple (Takemika) Deck Profile

More support coming in BT20 for Takemika which is Special Booster 2.5 set for us English players. But for now, I will post this build with the LM card, and like most build, we just only need 1. The current deck is still decent, but when BT20 comes out for us English players, it will be even better. For now, we will stick with what we've got. I do think we are lacking supports for this build in some section of the build, and would most likely be taken out to fit the new cards. So there will be plenty of room of improvement and wouldn't be like some builds where they've got too much good cards to make room for new cards.



LM Takemika






How it Works?

This deck focus on setting up the trash as you can DNA digivolve from the trash. This is similar to BlackImperial deck, but this deck has better effect. Kazuchi and Takemika can be trashed so we can DNA Digivolve using Fenrir's effect. In fact Kazuchi is the only card we will struggle to get in this build if we don't see Ukko or Analogue Youth to send Kazuchi to trash. The others are mainly for Soc trait, and unfortunately Kazuchi is not Soc. However, in BT20, Kazuchi is a Seeker, and we will have Seeker searcher for this build, allowing us to set up Kazuchi to the trash.

What I like about this deck is the ability to pass the memory to your opponents, but doesn't end our turn as long as we don't go pass 3 memory on your opponent's side. So in total, we've got up to 12 memory to work with assuming your opponents decided to give you maximum memory. Not to mention, we can digivolve from the trash thanks to Bowmon's effect, and it is not once per turn, so if we discard those levels, we can still digivolve, as long as we can get to DNA digivolving phase.


The DNA Digivolve


No idea what to name the title as they are different, well 2 of them being Soc trait Digimon whilst the other is a completely different trait. Takemika can be DNA Digivolve on top of Fenrir and Kazuchi for 0. The trash effect is when 1 of your Lv6 Digimon with Pulsemon in its text is played, 2 of your Digimon may DNA Digivolve into this card. This is where Kazuchi kicks in so we could DNA digivolve using the trash. We've also got 2 effects, the first effect works when digivolving, 1 of your opponent's Digimon loses 16k DP for the turn. If DNA Digivolve, you may set your opponent's memory to 3. Then, if this Digimon has a Tamer card in the digi source, gain 1 memory and perform 1 sec recovery. This is not bad, especially if you go over 3 memory during the evolution phase. The second effect works when attacking, trash the top card of your and your opponent's security stack. This plays a key role in term of OTKing your opponents. We do lose a security, but it is worth the risk to finish your opponents off on that turn.

BT17 Fenrir can digivolve on top of Lv5 SoC Digimon for 3. Not like it matters as we are mainly running the purple line in this build. There are 2 effects, the first effect works when digivolving, if Eiji is in this Digimon's digi source, you may play 1 Fenrir or Kazuchi from your trash without paying the cost. At the end of your opponent's turn, return that Digimon to your hand. Eiji plays a major role in this build, especially if you want to trigger Fenrir's effect and start DNA Digivolving. The second effect works all turn, when 1 of your Digimon or Tamers that have SoC trait or Pulsemon in its text is played, delete 1 of your opponent's 10k DP or less Digimon. This is very nice to have especially combining this with Takemika, wiping 2 high DP Digimon. The inherited effect is if the Digimon has Fenrir in its name, the turn end condition is your opponent having 3 or more memory. Basically, this is the same as BT14 Fenrir where we have more room to work with, but also triggering some effects.

We can't digivolve into BT17 Kazuchi in this build, or you don't want to hard play this Digimon. This is mainly for discard fodder setting up the trash. I will ignore the main effect of this Digimon as we do not care about this in this build, only the inherited effect. The inherited effect works all turn. When a card is removed from your security stack, if this Digimon has Fenrir in its name, 1 of your opponent's Digimon loses 8k DP. We could potentially remove up to 3 of your opponent's Digimon just from DNA Digivolving, and it is very easy to trigger this inherited effect as Takemika trashes our own security rather than waiting for your opponents to attack your security.

Evolution Line


The Looga line is pretty unique as Loogarmon can digivolve into 2 different evolution. But I don't know too much details with the evolution line, maybe someone could explain it to me of how Loogarmon can digivolve into either Hel or Sol. Anyway, BT16 Sol can digivolve into Lv4 SoC for for 3 memory. We've got 2 effects, the first effect works when digivolving, by trashing 2 cards from your hand, delete 1 of your opponent's 6k DP or less Digimon. If you didn't delete with this effect, you may play 1 Lv4 or less SoC Digimon from your trash without paying the cost. I like this effect as it is a win win situation, we could either go for the removal, or play more Digimon into play. The second effect works all turn, when one of your SoC Digimon is deleted, this Digimon with a SoC trait Tamer in the digi source may digivolve into Fenrir from your trash without paying the cost. This is just in case you've pass your memory to your opponents and don't have Fenrir in your hand. The inherited effect works end of attack, if your opponent has 1 or more memory, unsuspend this Digimon. This inherited effect plays a major part to Takemika's effect into OTKing your opponents.

BT14 Hel is another Digimon we could digivolve into, but I mainly digivolve into Sol, so we could get multi attacking Takemika working. But I guess Hel is great if you don't have any combo set up in your trash. We've got 2 effects, the first effect works end of your turn, delete this Digimon to draw 2 cards, then you may return 1 Looga from your trash to your hand. We need the draw in case the searching for the right cards fails, but not to mention, we can bring back Looga which will be needed for digivolving on top. The second effect works on deletion, trash up to 3 Dark Animal or SoC cards in your hand, Then, delete 1 of your opponent's Lv3 Digimon. For each card trash add 1 level to the effect. So the maximum we could delete is a Lv6 Digimon which is not bad whilst setting up the trash.

BT15 Loogar can be digivolve into a Lv3 SoC Digimon for 2 memory. Then, the effect works when attacking or when digivolving, by trashing 1 card in your hand, this Digimon gains 2k DP for the turn. If a SoC Tamer is in this Digimon's digi source, draw a card. Personally, I think the draw is important so we have cards we can get to the trash with this effect. The inherited effect is end of attack, if your opponent has 1 or more memory, gain 1 memory. This is so you could do more stuff during that turn, not like gain 1 memory would make a massive difference.

BT14 Looga is the main Digimon we want to see in hand or played on the field. The effect works at start of your main phase, place 1 Eiji into this Digimon's digi source from your hand or trash to gain 1 memory. Thanks to this effect, we won't need to worry about hard playing Eiji, as we can get them to this Digimon and bring them back out again because of Mind Link. What's more is that we can also choose the trash if Eiji ended up in the trash area. The inherited effect is when you play a card with Dark Animal or SoC trait, gain 1 memory, This effect is better if those cards were played for free using an effect, so we could gain a memory. We can hard play those cards, but 1 memory might not make a difference unless it is a 4 cost card when you have 3 memory, so the turn won't end straight away.

SoC Supports


For the SoC supports, only 1 of them is more important than the other. The one I am talking about is BT14 Tyrannomon who is a SoC searcher. You can digivolve on top of Lv3 SoC Digimon for 2 memory, however, I mainly hard play this Digimon for the on play effect, plus he is also a Blocker, so I don't feel the need to digivolve on top unless I need a Lv4 to digivolve into a Lv5. The on play effect is reveal top 4 cards of your deck, add 1 SoC Digimon and SoC Tamer among them to your hand. Place the rest at the bottom of your deck. If you have added, trash 1 card from your hand. Even if we've added 1 card, we still need to trash, but personally, this is worth it as we need the right cards to make the deck work.

BT16 Dorugamon is used for the draw and trash effect we need, as we need to draw into the cards in order to set up the trash. You can digivolve on top Dorumon or Lv3 SoC Digimon for 2 memory. We've got Collision forcing your opponents Digimon to become Blockers, deadly with Mind Link effect. The effect works on play or when digivolving, by trashing 1 card in your hand, draw 1 card. Then, if you have a SoC Tamer in this Digimon's digi source, 1 of your opponent must attack at their start of the main phase until the end of their turn. We can ignore this effect, as I just want the trash and draw effect. The inherited effect works all turn, this Digimon gains 1k DP.

BT15 Loogamon doesn't actually do much in this build as we only want it for the name and SoC Digimon. You can digivolve on top of Lv2 SoC for free. The effect works when attacking, by trashing 1 card in your hand, delete 1 of your opponent's 3k DP or less Digimon. If a SoC Tamer is in this Digimon's digi source, draw 1 card. Of course, if we actually want to attack with this, we need to perform Mind Link, so Loogamon can gain more power, and we can get the draw power. The inherited effect is the exact same as BT15 Loogar where end of attack, if your opponent has 1 or more memory, gain 1 memory. So if you stack these 2 together, you could gain 2 memory.

Tamers


All of these Tamers will play an important role to the deck, especially Eiji who we need to trigger Mind Link so we can use some Digimon's effects. BT14 Eiji has a security effect where you can play this card without paying the cost. A start of your main phase effect if your opponent has a Digimon, gain 1 memory. Then, we've got Mind Link with 1 of your Dark Animal or SoC Digimon. There are 2 inherited effects, the first effect works all turn, while this Digimon has Dark Animal or SoC trait, this Digimon gains Alliance and Blocker. Both abilities will be very useful. The second effect works at the end of all turn. You may play 1 Eiji from this Digimon's digi source without paying the memory cost. You want to use this at the end of your opponent's turn, so your Digimon won't lose Blocker ability.

Code Cracker is also treated as Eiji, well he is Eiji and there is no denying that. The security, Mind Link and Inherited effect is exactly the same as BT14 version. The one difference is that he is a memory setter instead of gain 1 memory. Memory setter is important for this build as we want to digivolve all the way to Takemika without stopping half away through.

Analog Youth is in the build for the search effect, but also to mill out some cards as this build rely on the trash. Analog Youth have 2 effects, the first effect works on play, reveal the top 3 cards of your deck, add 1 Digimon among them and trash the remaining cards. Search is important for this build as we currently don't have enough SoC search to make this deck work. The second effect works all turn, when one of your Lv5 or higher Digimon with digi sources is deleted, you may suspend this Tamer to gain 1 memory and hatch 1 digi egg into an empty breeding area. The second effect is very handy in case our high level Digimon gets deleted via effects or by battle.

Non SoC Supports


There are some non SoC cards in this build who won't work with your other cards in this deck, but their effects can be handy if used at the right moment. BT10 SkullBaluch is an Undead Digimon, so the cards won't work with this especially if you want to trigger Fenrir's effect. But we are not digivolving on top of this card, we just want to trigger the trashing effect. The effect is when this card is trashed from your hand by one of your effects, if its your turn, you may digivolve 1 of your purple Digimon with Undead or Dark Animal trait from your trash for its evolution cost. This effect is very useful as we might accidently force to trash 1 of our main cards or mill those cards to the trash using Analog's effect. We do have a when digivolving effect, but I am not really interested as the main aim for SkullBaluch was to trash this Digimon from your hand.

BT16 Ukkomon is mainly for the search effect as we are lacking searchers in this build. The main effect is when one of your Digimon moves from the breeding area to the battle area, reveal the top 3 cards of your deck, add 1 Digimon or Tamer among them to the hand. Return the rest to the bottom of the deck, then you may hatch an egg in your breeding area. This deck rely on both Digimon and Tamers to work, so if we have Ukkomon in play, it makes searching easier when we move our Digimon from the breeding area to the field.

Purple Scramble can be optional as we can mainly digivolve without any troubles. The main effect is 1 of your purple Digimon may digivolve into a purple Digimon from your hand with the reduced digivolution cost by 3. Then, place this card in your battle area. It is not like the cards are high cost when digivolving, which is why I am not too bothered about the main effect. However, what I mainly want is the Delay effect which works at the start of your turn and if your opponent has a Digimon, return 1 purple Digimon from your trash to the top of your deck, then if you don't have a Digimon in play, you may play 1 purple Digimon with 2k DP or less from your trash without paying the cost. The delay effect can be useful in getting some cards we need from the trash to make the digivolving work. The security effect is pretty much the same as the delay effect. You may play 1 purple Digimon with 2k DP or less from your trash without paying the cost. Then, add this card to the hand.

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