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Monday, December 2, 2024

OP08 Yellow (Enel) Deck Profile

I think I forgot to post Enel deck with the OP08 support. What I like about Enel is that even for an OP05 Leader, we can constantly get new support to improve this deck. So for anyone who doesn't like spending money on new decks when a brand new set comes out, then Enel might be for you. Unfortunately, we did get hit with a ban with one of the Events cards, however, we can changed the deck style to suit the new format.



OP08 Enel






How it Works?

I've tried to kept it simple whilst fitting all the cards we need in one deck which is a bit difficult to do, so I only reduced some numbers on certain cards. What we want is to reduce our Life as much as possible to make use of Enel's effect as well as the Life gain cards. Well in fact, it's because of Enel's effect is why we can run on such low health, gaining that 1 Life card when we go to 0 once per turn. This is once per turn, so you would need to make sure to use counters.

I am not running the Sky Island engine, I mean you could, but Sky Island engine will take a lot of spaces meaning we won't have the room to fit other cards. Mostly the Egghead engine in this build where we can focus on removals, reducing your opponent's board so they won't put too much of a threat to your Leader.


Life Gain


What we want are the Life Gain cards in this build so we can keep replenishing our Life and also triggering Enel's effect when we reach 0 health. EB01 Shirahoshi is a card I really want to run 4 of because of the Blocker ability, but as well as the card's effect. It is very specific, but if you can get her working, then the effect will be amazing. The effect is when this card is KO'd by your opponent's effects, you may add the top card of your deck to top of your Life area. There are ways to get around this, but this can reduce your opponents removal options when choosing your Characters, whether they want to give you a Blocker to use, or give you a Life gain.

OP03 Katakuri works as a Life gain card as well as a removal depending on the situation on the field. The effect works on play, add one 8 cost or less Character to the top or bottom of the owner's Life area face up. You could choose your own Characters so we could trigger the trigger effects, or removal one of your opponent's beat stick to reduce the threat when your opponent attacks.

OP04 Yamato is similar to Katakuri where we have Life gain as well as removal depending on the situation. The effect works on play, KO 1 of your opponent's Characters with a cost equal or less than the total Life on both player's field. Then, if you have 1 or less Life, add the top card of your deck to top of your Life. The only downside is that you need 1 or less Life, however, for this build, it is very easy to do, so we could trigger Yamato's effect as soon as we play her to the field.

OP07 Ace doesn't care what Life we are on to gain a Life unlike Yamato, but if you want to trigger the full effect, then we do need to worry about the number of cards in the Life area. The effect works on play, add the top card of your deck to top of your Life. Then, if you have 2 or less Life, this Character gains Rush. The Rush ability will be very handy as we could attack straight away either targeting your opponent's rested Characters, or your opponent's Leader.

Removals


The only downside to these removals is that they all cost you a lot of DONs to trigger their effects, but we do get to target decent Character cost to remove. Gedatsu works on play, KO 1 of your opponent's Characters with cost equal to or less than the number of Life in your opponent's Life area. Obviously, the more Life your opponents got, the better for Gedatsu's effect to work. But even if during the late game where Gedatsu's effect becomes useless, we still have a 6k beat stick we can use.

OP07 Luffy works very well in this deck where we focus on low health in the first place. The effect is an activate main effect. You may trash this card, if you have 2 or less Life, KO 1 of your opponent's 4 cost or less Characters. Then, draw 1 card. 2 or less Life is not difficult to do in this build, so the effect is not made specifically for Vegapunk build. The trigger effect is basically like the main effect but without the draw power. KO 1 of your opponent's 4 cost or less Characters.

OP08 Nami can make use of the trigger cards in your hand and we are running plenty of trigger effects in this build. The effect works on play, you may trash 1 card with trigger from your hand to KO 1 of your opponent's 5 cost or less Characters. Then, if you have 3 or less cards in your hand, draw 1 card. This is similar to OP07 Luffy in this build, but we do get to KO 1 cost higher Characters. The only difference this time is that instead of having low health, we need low hand size to work, and this might be a problem if we don't discard enough cards. But that is only if you want the draw power as I am mainly aiming for the KO effect. The trigger effect is just activate this card's on play effect.

Draw Power


Luffy and Nami aren't the only cards who could give us a decent hand size as we also got these 2 cards in the build too. EB01 Flampe works on play, you may add the top or bottom card of your Life to your hand to draw 1 card. So you will technically be getting 2 cards with this effect, and even if you don't use Flampe, her 2k counters will be handy.

OP08 Bonney can be very useful during the early stages of the game where your opponents have Life cards, but if your opponents have 0 Life, then this card is useless. So there is pros and cons about this card, but I still run her in this build. You will need to attach a DON to Bonney for the effect to work. Once per turn, when a card is removed from your opponent's Life cards, draw 2 cards and trash 1 card from your hand. This is just a nice draw and filter out the cards we can't use, only works up to 5-4 times unless your opponents also have Life gain cards in their build so we could make use of this effect more. The trigger effect is draw 2 cards and trash 1 card from your hand.

Trigger Characters


The Characters mainly for their trigger effects, aside from Onami who can use the main effect, but I'm mainly aiming for her Trigger effect over the main effect. Even if these cards ended up in your hand, you could use Nami's effect to trash them as fodder, or just use their counter power for defending. OP04 Bege is a vanilla with a trigger effect, 1 of your opponent's Leader or Characters cannot attack during this turn. So if you can see Bege, and the timing is right, you can stop 1 of your opponent's attacks, acting like a Blocker. Otherwise, he will just be a 2k counter in your hand.

OP06 Onami works on play, 1 of your Leader or Character gains Banish. Banish is okay but what I mainly want is the trigger effect. KO 1 of your opponent's 5 cost or less Characters. This is much better than Bege as we can remove your opponent's Characters instead of slowing their attacks down.

Lastly we've got OP07 Franky. Just like Bege, Franky is also a vanilla, however, he is a 5k beat stick, so we could use him as an attack if we need Characters on the field. The trigger effect is draw 1 card. Then, if you have 1 or less Life, play this card. The nice thing about this effect is that we can still draw a card even if we don't have 1 or less Life. Although if we can get to 1 or less Life with Enel, we can easily play Franky for free.

Events


For the Events, I am simply only running these 2 for the build. Nothing really new with these cards as they are the best support for Enel deck. Kingdom Come has a great main effect. The main effect is KO 1 of your opponent's Characters. Then, trash the top cards of your Life until you have 1 Life card. For a 6 cost card who can KO any Characters you want, I think it is worth it, and works even better if you have 1 Life as we won't need to trash anymore. The Trigger effect basically the same as OP04 Yamato's KO effect. KO 1 of your opponent's Characters with a cost equal or less than the total Life on both player's field. It is very strong if we see this in our Life area, and hopefully your opponents will have plenty of Life, otherwise we will need to focus on the main effect.

Now the 0 cost yellow Event that have the same counter effect as other colours. The counter effect is 1 of your Leader or Character gains 3k power this battle. Only the trigger effect is different than any other colours. The trigger effect is if you have 0 Life card, you may add the top card of your deck to top of your Life. Then, trash 1 card from your hand. What I like about this effect is that it works extremely well with Enel Leader as we could use this trigger effect first, so it will make your opponents needing more attacks to break through the Life area.

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