Saturday, June 7, 2025

OP11 Blue/Purple (Luffy) Deck Profile

I like how OP11 Luffy Leader reminds me of ST10 Luffy Leader who also starts with 6k base power with 3 Life cards. If you have played ST10 Luffy Leader before, then building this deck will be very similar as we will be stalling until we can get 8 DONs and get the Leader popping off. But of course, we will also be splashing some blue cards instead of red for the deck.



OP11 Luffy





How it Works?

As you can see, this is a defensive build where this deck only pops off if we can get 8 or more DONs on the field. It's also a build where we focus on OP06 Sanji's effect to play our high cost Characters for free. Luffy Leader plays a major role in this deck, once we can get 8 DONs, we can technically draw 2 cards per turn, getting enough counters to stop your opponent's attacks.

We also have a bit of removals, so we can stop your opponent's Characters from attacking, Big Mom, Red Roc and Gravity Blade as 6k base power will not always be enough when it comes to defending. Plus, they can give us enough time to set up and play our high cost Characters to put a threat against our opponents. I was thinking of adding God Thread to this build, but I think we might end up in a situation where we are getting Events instead of Characters for counter numbers.


Ramp


The more we ramp, the sooner we can get to 8 DONs and trigger Luffy's Leader effect to start getting multiple cards into our hand. All of these cards will also work with ST10 Luffy as both Leaders have the same requirement. OP05 Zorojuro is a card we have to run in these type of deck. He's not specifically made for ST10 Luffy anymore as we can also run this card in this build. The effect works when attacking, if you have 3 or less Life cards, add 1 DON as active. This requirement is very easy to do as we start the game off with 3 Life cards.

EB01 Bon Clay is still the best ramp card if we need ramp for the deck. Bon Clay have 2 effects, the first effect works on play, add 1 DON as active. The second effect works when attacking, select 1 of your opponent's Characters. This Character base power becomes the same power as the select Character. So the more power your opponent has, the better Bon Clay could become a deadly beat stick.

OP11 Katakuri is a great addition for this build, not only this card is a Blocker, but the effect can also make us attack using Katakuri. The effect works at the end of your turn, 2 of your 3 cost or more Big Mom Pirates Characters becomes active. Then, add 1 DON as rest. The last part of the ability may not be important as we would be playing Katakuri for 8, however, there are some cards in this build where we would need to return DONs to trigger their effects. So we might not be able to maintain 8 DONs without the ramp.

Thunder Bagua works best if we have 2 or less Life cards, so we do want to take 1 Life card so we can trigger the full Thunder Bagua's effect. The counter effect is your Leader or 1 of your Characters gains 4k power during this battle. Then, if you have 2 or less Life cards, add 1 DON as rest. We mainly want the ramp effect which is why I am running this card in the build, as every ramp will be important. The trigger effect is add 1 DON as active.

Removals


I know that this build is very defensive, but we will need some removals to slow your opponents down, otherwise, we might lose before we get a chance to set up big. OP06 Pudding is mainly against decks with large hand size, but otherwise the 1k counter could be useful with out 6k Leader. The works on play, your opponent returns all cards from their hand to their deck and shuffles their deck. Then, your opponent draws 5 cards.

OP08 Big Mom is our Life gain card which is useful for this build who starts with 3 Life cards, plus she is the other card we can target using Katakuri's effect in this build. The effect works on play, by returning 1 DON and trashing 1 card from your hand. Add the top card of your deck to top of your Life. Then, add 1 of your opponent's 6 cost or less Characters to their top or bottom of the Life area face up. The only downside is your opponents will also be gaining a Life card but at a cost of losing 1 of their Characters.

Red Roc is mainly to go against big cost Characters as this build is only effective against 6 cost or less. So if they play a 7 cost or above, we won't be able to target those Characters without Red Roc. The effect is place 1 Character at the bottom of the owner's deck. The Trigger effect is place one 4 cost or less Character to the bottom of the owner's deck. 

I've still kept Gravity Blade in case we play against decks who likes going wide instead of focusing on high cost Characters. The main effect is place two 6 cost or less Characters to the bottom of the owner's deck. The trigger effect is similar to Red Roc, place one 5 cost or less Character to the bottom of the owner's deck.

Straw Hat Supports



As for the SH supports, I am running these cards. As you can see I am not running any searchers as we want to prioritise ramping up to 8 DONs to get this deck going. ST18 Usohachi is mainly for the 2k counter more than the effect, but if you care about the effect, then the effect works on play, if you have 8 or more DONs on your field, rest 1 of your opponent's 5 cost or less Characters.

OP11 Nami is a Blocker with a nice draw power effect. The effect is if your Leader is multicoloured, draw 3 cards and place 2 cards on top or bottom of your deck in any order. This effect will be important as we have some cards who can make use of Nami's effect, and not only just for the draw power.

OP07 Sanji is like Usohachi where we are running this card mainly for the 2k counter more than the effect. He is a Blocker, so we can easily stop your opponent's attacks, but the effect might be a bit difficult to trigger in this build. The effect is if the number of DONs is at least 2 less than your opponent's field, reduce this cost by 3.

OP06 Sanji is the main card of the deck as both OP11 Nami and Luffy Leader can make use of Sanji's effect, making us play our high cost Characters for free. The effect works on play, reveal the top card of your deck, play one 9 cost or less Character other than Sanji. Then, place the rest at the bottom of your deck in any order. We are running a lot of Events, but this is no problem for Sanji with the ways we can arrange our decks.

OP09 Luffy is a card I prefer over OP11 Luffy even though both Characters have Rush ability. This Luffy has more power, so we can force more counters from your opponent's hand even if we don't power up with DON cards. The effect works on play, you may return 1 or more DONs on your field. Draw 1 card and this Character gains Rush this turn. Now we don't want to return too much DONs unless you have Katakuri on the field who will give you the extra ramp as we want to maintain at least 8 DONs for Luffy's Leader effect.

Events


What's different about these Events is that both of them have no trigger effect, so they will just be added to our hand. Giant is one of our main card as this card can provide more draw power on top of powering up our Leader's power. The counter effect is by returning 2 DONs from your field, you may trash 1 card from your hand, if your Leader is SH type, your Leader or 1 of your Character cards gains 4k power this battle. Then, draw 2 cards. 4k power is a lot of power for a 1 cost Event, especially combined with 6k base power Leader.

Gear Two is unique for this build as we can use Gear Two for both ramp and counter effect. The main effect is you may rest 2 DONs, if your Leader's colour includes Blue, add 1 DON as rest. This will cost you 3 DONs altogether and only worth the effect if you haven't seen Thunder Bague, Zorojuro or Bon Clay in your hand to get the ramp going. The counter effect is your Leader gains 3k power this battle. We can only protect our Leader with this counter, but that is good enough as we only start with 3 Life cards.

No comments:

Post a Comment