Sunday, September 20, 2026

OP17 Purple/Yellow (Robin) Deck Profile

Robin got quite a lot of upgrades from OP17 set that it would be a totally different build. But, we will need to cramp as much as possible for this deck as there are plenty of cards that can work with Robin. Although the Big Mom Pirates engine have taken a lot of spaces because we need most of the package to work.



OP17 Robin





How it Works?

As we have ramp in this build, you can play OP17 Big Mom a lot quicker than waiting for 10 DONs. I am also running Yamato in the build, so potentially, you could get 2 extra DONs in 1 turn. Don't forgot, we also have Blackbeard who we can play if you have 8 DONs and also set up trigger effects. I do think the deck lack draw power, so Baby 5, Pudding and Giant will be our main draw to get the cards we need and start pulling off 8k beat sticks on the field.


Life Gain


Our main Life gain cards, and with the ramp, you can play these cards a lot earlier than waiting for enough DONs to play them. OP17 Smoothie will be one of the cards as we don't actually play this card for 5 if we want to pull off the effect. The effect works on play and on your turn, you may rest 2 DONs to add the top card of your deck to top of your Life area. Then, your opponent trashes 1 card from their hand. It will cost you 7 DONs altogether if you want to play Smoothie, but we do have a way to play this card for free. The trigger effect is play this card.

EB04 Kizaru can be run more as we only starts with 4 Life cards, so meeting Kizaru's requirement will be pretty easy. The effect works on play, if you have 2 or less Life cards, add the top card of your deck to top of your Life area. Although, if you have the DONs, you want to play your other Life gain cards before Kizaru, and Kizaru will only be needed if we don't have enough DONs for the other.

3 Sweet Generals pretty much the same as Smoothie where we don't actually play this card for 6 if we want the Life gain. The effect works on play and on your turn, you may rest 2 DONs to draw a card and add the top card of your deck to top of your Life area. Then, up to 2 of your opponent's Characters loses 3k power for the turn. This will cost you 8 DONs altogether if you want the Life gain, but we can also draw cards. The trigger effect is play this card.

OP16 Blackbeard is very useful as we are running plenty of Trigger Characters for the trigger effect. The effect works on play, look at top 3 cards of your deck, add 1 card to top of your Life area. Then, place the rest at the bottom of your deck in any order. The trigger effect is negate the effect of 1 of your opponent's Characters this turn. Then, KO 1 of your opponent's 5 cost or less Characters.

OP17 Big Mom is the main card we want to have on the field, and with ramp, you can play her more quicker than usual. Big Mom has 2 effects, the first effect works on your turn, the base power of all your Trigger Characters with 4k base power becomes 8k. The second effect works on play, draw 1 card and choose one of the following, add the top card of your deck to top of your Life area, or your opponents add the top card of their Life area to the owner's hand.

Searchers


As our Leader have purple, we can run 2 searchers in the build and both cards have the exact same effect so it won't matter which one you would want to get first. The effect works on play, look at top 3 cards of your deck, reveal 1 BM Pirates card and add it to your hand. Then, place the rest at the bottom of your deck in any order.

Draw


Personally, I would like plenty of draw power for the deck which is why I am running these 3, and not because of the discarding, but because we can draw the key cards we want as soon as possible. OP17 Pudding will be our main draw power of the deck. The effect works on play, you may trash 1 Trigger card to draw 3 cards. The trigger effect is look at top 5 cards of your deck, reveal 1 BM Pirates card and add it to your hand. Then, place the rest at the bottom of your deck in any order.

OP12 Baby 5 is mainly for the trigger effect or you can use this card as a discard fodder if needed. The trigger effect is if your Leader is multicoloured, draw 2 cards. This will require some luck to work as we've got no cards who could place Baby 5 from our hand to Life area due the room.

Giant is the only Event in the deck simply because of the room and we cannot ignore Giant's effect. The counter effect is by returning 2 DONs, you may trash 1 card from your hand, if your Leader is SH type, your Leader or 1 of your Characters gains 4k power for the battle. Then, draw 2 cards. As we've got ramp, it won't matter too much if we return too much DONs from using multiple copies of Giant from hand.

Free Play


The 2 cards who would be playing cards from free, but both cards will only be effective if you can get Big Mom on the field first. OP17 Oven works on KO, play one 4k power or less Character from your trash except Oven. We do have our Leader's effect who can discard 4k power Characters to the trash. The trigger effect is play this card.

OP17 Perospero cost 7 to play, but it won't be ideal if you don't have Big Mom on the field. The effect works on play and on your turn, play one 6 cost or less BM Pirates Character from your hand. Then, this Character gains Rush. As you can see Perospero gains Rush, and it would be better to have Big Mom on the field, so we can swing for 8k beat stick instead of 4k. The trigger effect is play this card.

The Supports


The rest of the supports will be very simple. OP17 Daifuku is mainly for the 2k counter and the trigger effect that would let us play this card. On the other hand, OP17 Yamato is a Blocker with an on play effect which is add 1 DON as rest. Combined with our Leader's effect, you could get 2 DONs as well as getting a cheap Blocker on the field.

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