As you know, we've got some supports for Ivankov build from OP14 deck. The new cards does help to decrease our hand a lot faster so we can use Ivankov's effect to start drawing cards. It is a risk, since with low hand size, your opponents can easily break through the defences since they know we don't have much counters in hand.
OP14 Ivankov |
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Leader Character (40) Event (10) |
How it Works?
To make this deck work, we will need to keep the old cards as the old cards makes us discard our hand so we can go to 0 with ease. You will need to think of this like Infernity in YGO, where you need to go handless to work. I must say having Hannyabal really makes a difference as Hannyabal let us discard 3 cards whilst playing a Character to the field, so that will mean 4 cards will be used in that turn will can get you down to 0 easily.
The Events still needs playing around as we want to use these Events to stop your opponent's attacks as well as removing Characters from the field, so we don't need to worry about using counters from hand. It is that mix of balance I need to find for this deck, then, this build could be fun to play and we don't need to worry about the hand weakness.
Free Play
These 2 cards helps us to play our IP Characters for free, filling up the field easily and also reducing the amount of DONs we need to use. OP14 Hannyabal is a 6k Blocker which is nice to have on the field to stop your opponent's attacks as we have a low hand size. The effect works on play, you may trash 3 cards to play one 6 cost or less IP Character from your hand. This is the main card we do want to have in hand during the early turn as this is where we would struggle early in reducing the hand size, but during the late games, it would be easier.
Of course Hannyabal weakness is discarding 3 cards as the cost of using the effect, and if you don't have 3 cards in hand, then, we would need to play OP02 Ivankov. The effect works on play, draw cards until you have 3 cards in your hand, then play one 6 cost or less blue IP Character from your hand. Ivankov let us draw cards so we could get the Characters we want in hand, so we don't have to worry about keeping a hand size to play cards from hand.
Returning
Personally, most of these are mainly for the 2k counter or to discard some cards from our hand as their returning effects aren't that great. You need to rely on Events if you want to target high costs. Prince Bellet is mainly for the 2k counter which would be useful when we have low hand size, since then, counter numbers will be important. You will need to attach 1 DON for the effect to work and the effect works when attacking, if you have 1 or less cards in your hand, return one 3 cost or less Characters to the owner's hand.
OP06 Pudding is mainly to go against large hand size decks, as a lot of builds got plenty of searchers to search the cards they need, and Pudding could ruin their plans. The effect works on play, your opponent returns all cards in their hand to their deck and shuffles their deck. Then, your opponent draws 5 cards.
OP02 Bon Clay is another card where we are mainly running this for the 2k counter, but the effect could be useful if we want to reduce our hand size. Just like Bellet you will need to attach 1 DON for the effect to work and the effect works when attacking, you may trash 1 card from your hand to place one 2 cost or less Character at the bottom of the owner's deck. Then, at the end of this battle, place this Character at the bottom of the owner's deck. I guess the good news about this effect is that not only we can clear a zone, but we don't have to worry about your opponents in attacking your rested Characters.
OP02 Luffy is another card that can help us reduce our hand size in order to trigger the Leader's effect, plus this card could also put some threat against your opponents. The effect works on play or when attacking, you may trash 2 cards from your hand to returning one 4 cost or less to the owner's hand. Then, this Character gains Double Attack this turn. Double Attack can be effective if your opponent has a lot of Life cards, but more importantly is to bounce those 4 cost who could be a threat to your cards.
Blockers
Not many Blockers for a deck who actually uses up your hand size. Although, it does depends on how much Blockers you want to run in the build, too much Blockers can ruins your attacks if you focused too much on defence. OP01 Doffy is a nice card which helps us arrange the top cards when we draw the cards, so we can actually use counters or events to stop your opponent's attacks. The effect works on play, look at the top 5 cards of your deck and place them at the top or bottom in any order.
OP02 Mr 3 can be used for attacking and not just being a Blocker which is useful if we want to get those extra attacks in. The effect works at the end of your turn, you may trash 1 card from your hand to untap this card. We do need to discard, but the discarding definitely helps if we want to draw new cards and fill up the hand again.
Draw
The cards that helps us draw some cards, but we don't want too much draw power as we might struggle in triggering some of the card's effects unless you want to use cards like OP14 Hannyabal. Kaya is mainly a hand filter which is very good if you got too much cards you can't use from your hand, plus we have the 2k counter. The effect works on play, you draw 2 cards and trash 2 cards from your hand.
EB01 Inazuma is a key card to deck, and a very important key card as this card works best with our discarding effects. The effect works at the end of your turn, if you have 2 or less cards in your hand, draw 2 cards. If you have 0 cards in your hand, you want to use the Leader's effect first to draw 2, then Inazuma's effect to draw an extra 2 cards, giving you 4 new cards. But as long as you maintain 2 or less cards in your hand, we can constantly draw 2.
Mellow is an Event great if you have low hand size as that extra draw could be useful. The counter effect is your Leader or 1 of your Characters gains 4k power for the battle. Then, if you have 3 or less cards in your hand, draw 1 card. This is not difficult to do in this build as long as we keep some DONs untap to use the Events from our hand.
Events
I've tried to make the Events where we have defence as well as having cards to answer your opponent's high power Characters, because we will struggle against those cards if we maintain low hand size. Rain works like any of the 0 cost Event. The counter effect is you may trash 1 card from your hand, your Leader or 1 of your Characters gains 3k power for the battle. The nice part about this effect is that we could reduce our hand size, ready for our next turn. The trigger effect is return one 2 cost or less Characters to the owner's hand.
Slave Arrow is pretty good for this build as we need cards in our hand especially during the counter steps. The counter effect is you may return 1 of your 2 cost or more Character to the owner's hand, your Leader or 1 of your Characters gains 4k power for the battle. 4k power is pretty nice plus we could return Characters with counters to hand so we can use those cards to stop your opponent's attacks. The trigger effect is draw 2 cards and place 2 cards to the bottom of your deck in any order. This is a nice hand filter in case we have too many non counter cards that we can't use.
Red Roc is a key card in this build as we don't have ways to answer your opponent's high power Characters, and considering we maintain a low hand size, this is a bad think as we would have to take the hit. Red Roc is to answer those Characters as the effect let us place 1 Character to the bottom of the owner's deck. The trigger effect is place one 4 cost or less to the bottom of the owner's deck.
Gravity Blade is another card that is useful in this deck as we would struggle with going wide builds, unless they are low cost Characters as we have a low hand size if you do all the discarding. The effect is place up to two 6 cost or less Characters to the bottom of the owner's deck in any order. The trigger effect is place one 5 cost or less Characters to the bottom of the owner's deck.
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