There's not much update using PRB02 cards with Law as most of the updates come from OP12 set where this deck got the improvements. We will still focus on SN Characters since that is this deck main style, but there is a slight twist to the build so we can make use of OP12 cards. The OP12 cards are great for this build as they work with most of the SN stuff and I am not talking about just add Kuma and call it a day. In fact, you won't be needing Kuma for Law build.
PRB02 Law |
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Leader Character (48) Event (2) |
How it Works?
I've tried to cramp as much as possible for this build since there are a lot of cards you can use for Law, but we are limited to 50 cards. The key part to this deck is definitely playing our 5 drop SN Characters with Law Leader's effect. Most of the Characters in this build have Slash attribute so the Slash supports from OP12 set works really well with this build.
The only downside to this build is that there are no removal, so we need to rely on our attacking strategy to KO as much as possible, so your opponents could deplete their hand, making our attack much easier to hit your opponent's Leader without the need of worrying about the amount of cards in your opponent's hand. There are plenty of Blockers in this build, so we shouldn't worry too much about your opponent's attacks.
The Life Area
These cards are the same as last build where 3 of them will be useful in setting up Law's Leader effect. OP10 Bege works on play, you may add the top or bottom of your Life cards to your hand. Add 1 SN Character from your hand to top of your Life area face up. What's more, after we used Bege's effect, we can bounce him back to hand and use the 2k counter on your opponent's turn.
OP11 Bege is the only card where we don't set up the Life area for the Leader's effect. Instead, this card acts like a protection for our SN Characters. Bege is a Blocker with an effect that works once per turn. If your SN Characters other than Bege would be removed from your opponent's effects, you may add it to the top of your Life area face down. This will also force your opponents to target Bege first before your other Characters.
OP10 Bonney is a 3 drop version of OP10 Bege, well the effect is pretty close with 1 small difference to the effect. On the bright side Bonney is also a Blocker, so we can use her to block your opponent's attacks. The effect works on play, you may add the top or bottom of your Life cards to your hand. Add one 5 cost SN Character from your hand to top of your Life area face up.
OP10 Law can act like a Life gain card, but for this deck, we mainly use this to set up the Leader's effect. The effect works on play, reveal 1 SN Character and add it to top of your Life area face down. Then, attach 1 rested DON to your SN Leader. You don't need to use the Leader's effect especially if you have a full field, since the Life gain is always handy.
Rest
Not much for resting, OP10 X Drake requires a specific requirements in order to trigger his effect, but for Law Leader, the requirement is easier to trigger. The effect is an activate main effect. you may rest this Character, if your Life cards is equal or less than your opponent's Life cards, rest 1 of your opponent's 4 cost or less Characters. What we can do is use Drake's effect, then bounce him back to hand so we could use the 2k counter on your opponent's turn.
Hody gives you the extra aggressiveness even if you can spam 5 cost Characters to the field. The Rush ability plus the on play effect makes this card is still needed in the build. The effect is rest up to a total of 2 of your opponent's Characters or DONs. Then, add the top card of your Life area to your hand. The only downside is reducing our Life cards even more than already.
Dead's Man Game is the only Event in the build, but you don't need to use the Event if you don't want to, as some people prefer just running mainly Characters in Law build to get as much Characters on the field. The main effect is you may rest 3 DONs to rest up to total of 2 of your opponent's Characters or DONs. This effect is cheaper than Hody as we only need to pay 4 DONs altogether instead of 7. The counter effect is your Leader gains 3k power for the turn.
Free Play
These Characters can play Characters for free with some other effects. OP01 Law is a 6k Blocker with an on play effect which is return 1 Character to your hand to play one 3 cost or less Character from your hand. The best part about this effect is that this effect can also works with our yellow Characters since this is not colour restricted, so as long as the card is 3 or less, we can play them as well as bouncing certain cards back to our hand, especially our low cost Characters after we used the on play effects.
OP01 Kid is not just in the deck to play Characters for free as we also want the main effect, and if you've got Blockers and cards in your hand, you would be able to stall enough time for you to break through your opponents. Kid has 2 effects, the first effect will require you to attach a DON for the effect to work. The effect works during your opponent turn, if this Character is rested, your opponent cannot attack any other cards other than Kid. The second effect is an activate main effect, you may rest this Character to play one 3 cost or less Character from your hand. This second effect will trigger the first effect even if you can't attack on the turn Kid is played, but would cost you a total of 9 DONs altogether to do so.
Untapping
The cards that focus on untapping whether it's DONs or your Characters to focus on the attacking part, although, only 1 of these cards focus on Characters, whilst the rest focus more on DONs. EB01 Cavendish is a must in SN build as the effect works on play or when attacking, if your Leader is SN type and you have no other Cavendish on the field, you can untap 2 DONs. Cavendish will be useful with Law Leader effect as this is 1 of the 5 cost cards we want to play instead of playing the full 5 cost.
ST02 Law works the best with the 5 cost or less Characters, although, it will depends if you can get them to the field or not, which is why I am only running 2 in the build. The effect works on play, untap one 5 cost or less Heart Pirates or SN Characters. You can use this with your 5 cost Blockers like Law and Bonney, or with Cavendish, giving you the ability to untap 4 DONs in a turn.
As I mentioned, OP12 Bonney is a Blocker with an on play effect which is if you have 8 or more rested cards, draw 2 card and trash 1 card from your hand. Then, untap 1 DON. 8 or more cards is not difficult, so we can easily trigger the draw power, but we do not want to see this card during the early turns where it is all about the set up.,
Prevention
These 2 cards along with OP11 Bege have some protections especially Koushiro who can protect your Characters as well, so you won't need to worry not drawing Bege. Koushiro can only support Slash attribute Characters, but we are running plenty of Slash attribute in the build, so you would be able to protect certain cards like Cavendish who needs to be on the field to work. The effect is if your 5 cost or less Slash attribute Characters would be KO'd by your opponent's effects, you may rest this card instead.
PRB02 Zoro is mainly a card that focus on more on himself rather than supporting the rest of the Characters. But at least he's a 4k Blocker with 2k counter, so it's okay at least to have in the build. The effect works during your opponent's turn, if this Character would be rested by your opponent's effects, you may rest 1 of your other Characters instead. This is not once per turn, so as long as you've got Characters to rest, you can still have an active Blocker to stop your opponent's attacks.
Searchers
The searchers varies from SN to Slash attribute Characters, so there's a lot of searching in this build to get the cards you need. OP10 Luffy is the standard searcher for Supernovas. The effect works on play, look at the top 5 cards of your deck, reveal 1 SN card other than Luffy and add it to your hand. Then, place the rest at the bottom of your deck in any order. What I like about Luffy is that we can keep bouncing him back to our hand so we can trigger the search effect again to add cards to our hand, constantly increasing the hand size.
OP12 Perona only search for specific attribute which is the Slash attribute. Luckily, most of the SN Characters can carry blade weapons, allowing us to search the cards we need. The effect works on play, if your Leader have the Slash attribute, look at top 5 cards of your deck, reveal up to 1 Slash attribute Character or 1 green Event and add it to your hand. Then, place the rest at the bottom of your deck in any order. Although, Perona is not really a card I would want to spam the effect unless this is my only searcher I can choose.,
ST20 Kid & Killer is a 2 drop searcher which is good for going second. Kid & Killer has 2 effects, the first effect works on play, look at the top 5 cards of your deck, reveal 1 SN card and add it to your hand. Then, place the rest at the bottom of your deck in any order. Just like OP10 Luffy, you could bounce Kid & Killer back to hand and play them again in order to get as much cards in your hand as possible. The second effect works during your opponent's attacks where you may trash this Character to untap 1 DON. Only 1 Event in this build that we can use, but you might not be able to use this effect, unless you want to clear out the field as well as bluffing your opponents with an untap DON.
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