A bit late to post this as I was busy with other stuff, but here is a OP14 unboxing video, so we would know what cards is in this set. Unboxing video do take longer to post as there are a lot of cards revealed, even though it is only around 32mins long. We know the main cards from this set, so I could skip some of the cards that are shown in this video. Most of them have already been revealed or leaked, so it will mainly be a repeat of what you saw.
Cards
Baby 5
Purple Character (OP14-072)
4 Cost / 1000 Power (Special)
Donquixote Pirates
[Counter +1000]
[On Play] Add up to 1 DON!! card from your DON!! deck and set it as active.
[On K.O.] DON!! −1: Add up to 1 card from the top of your deck to the top of your Life cards.
| A nice ramp card, but also a Life gain. Looks like Big Mom is not the only purple card with the Life gain capability, as we also got this. It will be easy to trigger Baby 5 KO's effect as I can't remember if it's the Leader or the Event who can redirect the attacks, allowing you to trigger on KO effects easily without the need of your opponents. |
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Perona
Yellow Character (OP14-111)
4 Cost / 5000 Power (Special)
Thriller Bark Pirates
[Counter +1000]
[On Play]/[On K.O.] Up to 1 of your opponent's Characters with a cost of 6 or less cannot attack until your opponent's next End Phase.
[Trigger] Play up to 1 of your {Thriller Bark Pirates} type Character cards with a cost of 4 or less from your trash rested.
| Not bad, although, your opponent can easily get around the main effect by making their last Character to attack last. So we can only focus on the on play effect, and we can spam the on play effect thanks to Perona being a 4 drop. The trigger effect is pretty much the same as any other TB Characters we've seen so far. |
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Eustass"Captain"Kid
Red Character (OP14-014)
4 Cost / 5000 Power (Special)
Supernovas / Kid Pirates
[Counter +1000]
[Blocker]
[On Play] If your Leader has the {Supernovas} type, play up to 1 red Character with 2000 power or less from your hand.
| This might be useful for low power Rush deck or if you need to spam the field to get more bodies on the field. Kid is also a Blocker, so that's the upside. I don't know if we would keep the power cards, but you could use this with ST21 Luffy Leader, as Luffy will also be moving DONs around powering up your low power Characters. |
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Oinkchuck
Black Character (OP14-082)
2 Cost / 3000 Power (Slash)
Thriller Bark Pirates
[Counter +1000]
[On KO] All of your Characters with the type {Thriller Bark Pirates} gain +4 cost until the end of your opponent next End Phase.
[Trigger] Play up to 1 {Thriller Bark Pirates} type Character with a cost of 2 or less from your trash rested.
| This is not bad, Oinkchuck, at least this will protect your Characters against cost effects since that +4 will really make a difference, unless your opponents have removals that can choose any Characters. That is the only way to get around these type of increase cost. The only downside is that this card works on KO. The trigger effect only targets low cost Characters. |
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Chew
Blue Character (OP14-050)
1 Cost / 3000 Power (Ranged)
Fish-Man / Sun Pirates
[On Play] If your Leader has the {Fish-Man} type, draw 1 card.
| No counter, but we have a simple draw power. I don't think it matters too much since the new Jinbe can attached rested DONs on your Characters, so as long as these low cost Character have the magic numbers, we can hit some deadly numbers. |
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Miss.Goldenweek(Marianne)
Black Character (OP14-085)
1 Cost / 0 Power (Special)
Baroque Works
[Counter +2000]
[On KO] Draw 2 cards and trash 2 cards from your hand.
| Nothing too special as we only got a short effect. A hand filter effect that works on KO, but you mainly want to run this card for the 2k counter if you have no other cards to use. |
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Kikunojo
Green Character (OP14-023)
1 Cost / 2000 Power (Slash)
Land of Wano / The Akazaya Nine
[Counter +2000]
[End of Your Turn] Set this Character as active.
| Another simple effect, but this time we can untap this Character at the end of our turn. I guess it's because of the new Mihawk deck who will also be resting your own Characters to trigger some of the effects in that deck. Also, we have 2k counter on this card providing some good defence options. |
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Spider Mice
Black Character (OP14-081)
1 Cost / 1000 Power (Special)
Thriller Bark Pirates
[Counter +1000]
[On Play] Trash 3 cards from top of your deck.
[On KO] KO up to 1 of your opponent's Characters with base cost of 1.
| Well, looks like Cindry will be keeping since that card has 2k counter as well as milling the top 5 cards. I guess the only difference is that Spider Mice can be used in other builds whilst Cindry is limited to TB Leader. The KO effect will also be difficult to trigger unless your opponent is playing a 1 drop build. |
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Yosaku
Green Character (OP14-035)
2 Cost / 2000 Power (Slash)
East Blue
[Counter +1000]
[Your Turn] When this Character becomes rested, up to 1 of your opponent's rested Characters with a cost of 4 or less will not become active in your opponent's next Refresh Phase.
| More cards to trigger when we rest our Characters, although, Yosaku does work when attacking as we are resting this Character when we attack, but being a 2k beat stick, there's not a lot of thing we can do. The effect is not bad as we can target your opponents during the early turns, whilst during the late game, we could use OP08 Carrot to stop your opponent's high cost Characters. |
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Shambles
3 Cost Red Event (OP14-017)
Supernovas / The Seven Warlords of the Sea / Heart Pirates
[Main] Choose 2 of your opponent's Characters with a base power of 9000 or less. Swap the base power of the 2 characters until the end of your turn.
| This artwork gives me Punk Hazard support, but it is not Punk Hazard support which is disappointing. Looks like Shambles does like the anime where we swap things around like the previous Event. But this time, we can target your opponent's power, so we could take out your opponent's high cost Character easily instead of relying on power reducers. But, we could use this first, then, power reducers to make our attacks hit more easily. |
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Humandrill
Green Character (OP14-032)
3 Cost / 4000 Power (Slash)
Animals / Muggy Kingdom
[Counter +2000]
[Your Turn] When this Character is rested, rest up to 1 of your opponent's Characters with a cost of 4 or less.
| Another Character that works when rested, although, we will only be resting your opponent's 4 cost or less Characters. This does reminds me of OP01 Izo, but we could use the OP12 supports, thanks to being a Slash attribute card. Looks like this Mihawk deck will have some Characters we can choose to rest. |
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Ran
Yellow Character (OP14-114)
4 Cost / 5000 Power (Ranged)
Kuja Pirates
[Counter +1000]
[Activate: Main] [Once Per Turn] Give up to 1 rested DON!! card to 1 of your {Kuja Pirates} type Leader or Characters
[Trigger] If your Leader has the {Kuja Pirates} type, play this card.
| This is not bad as we can attach rested DONs, plus we can play this Character for free as long as our Leader is Kuja Pirates. Nothing more I can add with this simple effect. |
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Dr. Hogback
Yellow Character (OP14-110)
4 Cost / 5000 Power (Wisdom)
Thriller Bark Pirates
[Counter +1000]
[On K.O] Play up to 1 Character with a cost of 4 or less and [Trigger] other than [Dr. Hogback] from your trash.
[Trigger] Play up to 1 of your {Thriller Bark Pirates} type Character cards with a cost of 4 or less from your trash rested.
| Another Character that works on KO, but we can bring back Trigger Characters only. This shouldn't be too difficult, since the TB Characters that have been revealed all have Trigger ability. We can use this in other builds if we ignore the trigger effect, as some builds run a lot of Trigger Characters who could make the full use of this effect. |
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Senor Pink
Purple Character (OP14-065)
4 Cost / 5000 Power (Special)
Donquixote Pirates
[Counter +1000]
[On K.O.] Your opponent returns 1 DON!! card from their field to their DON!! deck.
| Its been a while since we last saw returning your opponent's DON. Like the last 1 who I can remember is Magellan. I don't think we had any more after Magellan. Anyway, Pink also works on KO, but for Doffy deck, this should be easy to trigger even if your opponent won't attack this card until they've got maximum DON. |
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Salamander
Yellow Event OP14-116
4 Cost
Kuja Pirates
[Counter] Up to 1 of your Leader or Character cards gains +2000 power during this battle. Then, play up to 1 of your {Amazon Lily} or {Kuja Pirates} type Character cards with a cost of 4 or less from your hand.
[Trigger] Draw 1 card.
| This is quite a massive cost for a counter card, you will need to leave 4 DONs untap, only giving you 6 to work with if you are planning to use this Event. Then again, paying 4 for only 2k power and just to play a 4 drop or less Character is not worth it unless that Character has an on play effect which could power up your Leader for the turn. |
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Miss Doublefinger(Zala)
Black Character (OP14-086)
5 Cost / 6000 Power (Slash)
Baroque Works
[Counter +1000]
If you have 7 or more cards in your trash, this Character gains +1000 power, and all of your Characters with [Baroque Works] type gains +2 cost.
| I actually like this card, it's pretty easy getting 7 cards in your trash thanks to Crocodile Leader mill, so we can easily get a 7k beat stick on the field, and she also increase the cost of your Characters, so we could hit 8 cost more easily. Although, she will only become 7 cost which is 1 less to hit the 8, but she would be 1 of the main cards for the deck. |
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Basil Hawkins
Red Character (OP14-010)
1 Cost / 2000 Power (Slash)
Supernovas / Hawkins Pirates
[Counter +1000]
[On K.O.] Look at 5 cards from the top of your deck and play up to 1 {Supernova} type Character card with a power of 2000 or less other than [Basil Hawkins]. Then, place the rest at the bottom of your deck in any order.
| Looks like Kid will be able to play Hawkins, but unfortunately, Hawkins only work on KO if you want to trigger the search effect. I guess the new Law Leader would help you swap the power around to make this card hit more power. The downside to this search effect is that we need to keep the deck relatively low power for Hawkins effect to work. |
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Trafalgar Law
Red Character (OP14-009)
9 Cost / 10000 Power (Slash)
Supernovas / Heart Pirates (NOT WARLORDS)
[Rush] (This card can attack on the turn in which it is played.)
[On Opponent's Attack] [Once Per Turn] You may trash 2 cards from your hand: Choose 1 of your Characters and swap that Character’s base power with your Leader’s base power during the battle.
| It's been confirmed that Law is not a Warlord as this is a misprint. It make sense since this artwork for Law is pre time skip Law where he is just a Supernova and Heart Pirates. He only became a Warlord after the time skip. Anyway, this is not bad, but it is a shame that we need to trash 2 cards, and if the deck doesn't have draw or searchers, we would lose a lot of cards in hand. On the bright side, we do have Rush ability, and this would work with cards like OP13 Ace Leader who got 6k base power. |
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Wadatsumi
Blue Character (OP14-056)
3 Cost / 5000 Power (Strike)
Fish-Man / Sun Pirates
[Counter +2000]
This Character cannot attack.
When a card from your hand is trashed due to an effect, the effect of this Character is negated until the end of this turn.
| I like a bit of restriction, otherwise this card is too OP, 2k counter and a 5k beat stick for a 3 drop. Not many cards is like this, although, the effect is not difficult to trigger as Fishman build have plenty of discard to release the restriction of the card. Then again, it's not just Fishman build, any blue cards will be able to trigger this effect as long they run some discarding in the build. The 1 main build I'm thinking of is Kuzan where the whole build focus on discarding, triggering Wadatsumi's effect. |
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Gloriosa (Grandma Nyon)
Yellow Character (OP14-103)
2 Cost / 0 Power
Amazon Lily
[Counter +1000]
[On Play] You may add 1 card from the top or bottom of your Life cards to your hand: Add up to 1 card from your hand to the top of your Life cards.
[Trigger] Play this card.
| This is just OP06 Hiyori, but with a trigger effect. I guess the only downside is that we can only put 1 card on top of the build. Well, I am still going to run this in Nami build, so we can trigger Nami's Leader effect a lot easy with these moving Life cards around. |
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Lao.G
Purple Character (OP14-075)
3 Cost / 4000 Power (Strike)
Donquixote Pirates
[Counter +1000]
[On K.O.] Add up to 1 DON!! card from your DON!! deck and rest it. Then, give up to 1 of your opponent's Characters −2000 power during this turn.
| I think this is okay, you might want to use this effect as soon as possible since we've got a ramp effect, but also being able to slow your opponent's attacks down, forcing them to use DONs to power up their Characters, or make their Characters not hit your cards. |
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Brick Bat
Yellow Event (OP14-117)
1 Cost
Thriller Bark Pirates
[Counter] Up to 1 of your Leader or Character cards with the {Thriller Bark Pirates} type gains +3000 power during this battle.
[Trigger] Play up to 1 of your {Thriller Bark Pirates} type Character cards with a cost of 4 or less from your trash rested.
| I quite like this Event, both counter and trigger effect will be useful depending on what you will need at that stage, especially if we add a bit of mill for Moria build, then, the trigger effect would be really useful to bring out the cards from the trash rather than playing the Characters from our hand. |
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Sugar
Purple Character (OP14-063)
4 Cost / 1000 Power (Special)
Donquixote Pirates
[Counter +1000]
[On Play] Add up to 1 DON!! card from your DON!! deck and set it as active.
[On K.O.] If your opponent has 6 or more DON!! cards on their field, play up to 1 of your {Donquixote Pirates} type Character cards with a cost of 5 or less from your hand.
| Sugar is not bad, not only we've got ramp, but we can also play 5 cost Characters to the field like PRB02 Doffy who is a Blocker so we can stop your opponent's attacks. The only downside is that we need to wait until your opponents to have 6 or more DONs to use the on KO effect. |
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I do not recall the face of every insect I crush!!!
Green Event (OP14-038)
1 Cost
The Seven Warlords of the Sea
[Main] You may rest 2 of your cards; Draw 1 card, then rest up to 1 of your opponent's Characters with base power of 7000 or less.
[Counter] Up to 1 of your Leader gains +3000 power during this battle.
| This Event will help you trigger some of the Characters that work when rested, but I am not sure if it's worth the effect. Then again, your Characters will also be doing the work, so not only just the main effect of the Event, so I will take it. The counter effect only powers up your Leader, but this is getting more common to see. |
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Gorgon Sisters
Yellow Character (OP14-105)
6 Cost / 5000 Power (Slash / Special)
[Counter +2000]
The Seven Warlords Of The Sea / Kuja Pirates
[Activate: Main][Once Per Turn] You may reveal 3 cards with the types {Amazon Lily} or {Kuja Pirates} from you hand: You may attach up to 1 rested DON!! to all of your Leaders and Characters.
[Trigger] If your leader has the {Kuja Pirates] type, play this card.
| I was wondering what this 6 drop but only 5k power do. I thought it's mainly for the 2k counter, but I was wrong. The main effect is very strong, but we do need to get at least keep 3 cards to use to pull off this effect. During the late game where we have low hand size, you would want this for the 2k counter instead of the main effect, I'll definitely take this. |
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Shirahoshi
Blue Character (OP14-047)
4 Cost / 0 Power (Wisdom)
Merfolk / Fish-Man Island
[Counter +1000]
[Blocker]
[On Play] Draw 1 card, then play up to 1 {Fish-Man} or {Merfolk} type Character with a cost of 3 or less from your hand.
| A nice draw power with the ability to spam the field, and if most of our Fishman or Merfolk are low costs, this shouldn't be very difficult to target. We also have a Blocker to stop your opponent's attacks. |
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Hannyabal
Blue Character (OP14-052)
5 Cost / 6000 Power (Slash)
Impel Down
[Counter +1000]
<Blocker>
[On Play] You may trash 3 cards from your hand: play up to 1 {Impel Down} type Character with a cost of 6 or less from your hand.
| Getting Hannyabal at this stage of the game where rotation will kick in is pretty much a shot in the foot. Ivankov is pretty much out of rotation, and this is not worth running in Hannyabal deck as we need to discard cards. This effect definitely suits Ivankov more than Hannyabal as Ivankov benefits from 0 cards in hand whilst Hannyabal is more focused on spamming Jailer Beasts. Unless, I missed the note where Leaders are safe from rotation but not the cards. |
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Kuro
Green Character (OP14-025)
7 Cost / 8000 Power (Slash)
East Blue / Black Cat Pirates
[On Play] If your Leader is [Kuro], play up to 1 {East Blue} type Character with a cost of 6 or less from your hand.
| Looks like I definitely missed a part about rotation if we get Kuro support as well as Ivankov. They wouldn't be making these supports if the deck is not playable next year. So I need to reread about the rotation to see what I have missed. Anyway, this card could help you play Krieg who is one of the key cards for East Blue so we would have 2 major beat stick on the field instead of 1. Not to mention Kuro Leader's effect who could swing twice per turn. |
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Time for the Counter Attack
Red Event (OP14-018)
1 Cost
The Seven Warlords of the Sea / Supernovas / Heart Pirates
[Counter] If there is a Character with 8000 power or more, up to 1 of your Leader or your Character cards gains +4000 Power during this battle.
[Trigger] Play up to 1 Red Character with 2000 power of less from your hand.
| Not a bad Event, but we do need an 8k power or more Character on the field for that 4k power bonus. Shouldn't be too difficult if either you or your opponent has 1 on the field. The trigger effect let us spam more low power Characters to the field for more Shambles I guess. |
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Tashigi
Green Character (OP14-029)
5 Cost / 6000 Power (Slash)
Navy
[Counter +1000]
[Opponent's Turn] If this Character is removed from the field by your opponent's effect, you may rest 1 of your cards instead.
[Activate: Main][Once Per Turn] You may rest 2 of your cards: This Character gains +2000 power until your opponent's next End Phase.
| I am actually tempted to run this is in Smoker deck as Smoker can power up the Navy cards during your opponent's turn, making Tashigi a 9k beat stick for your opponents to try to hit over the top. We only need to rest 2 cards which can include DONs too and not just Characters, so it's not like a drawback if we don't have those Characters to work with the rest effect. |
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Coffin Boat
Green Stage (OP14-039)
1 Cost
East Blue / The Seven Warlords of the Sea
[On Play] If your Leader is [Dracule Mihawk], draw 1 card.
[End of Your Turn] If your Leader is [Dracule Mihawk], set up to 1 DON!! card as active.
| Mihawk only boat to get across the sea and it's not a bad Stage card. You can constantly untap 1 DON at the end of your turn, so we could use 1 cost Event counter from our hand without the need to leave 1 DON untap. Maybe I should run 2 in the deck, I think 4 would be a dead draw, but 2 would be enough, especially since you only need 1 on the field. |
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Monkey.D.Luffy
Green Character (OP14-034)
3 Cost / 3000 Power (Strike)
FILM / Supernovas / Straw Hat Crew
[Your Turn] All of your Green {Straw Hat Crew} type Characters with base cost of 4 or more gains +1000 power.
[Once Per Turn] If your {Straw Hat Crew} type Characters were to be KO’d by your opponent’s effect, you may rest 1 of your Characters instead.
| Even though Luffy is a FILM Character, the effect only works with green Straw Hats. I think there are plenty of green Straw Hat available for the main effect to work. Although the protection effect will work with any colours as long as they are Straw Hats, so we could use this card with EB02 Luffy build. |
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Monet
Purple Character (OP14-074)
5 Cost / 6000 Power (Special)
Punk Hazard / Donquixote Pirates
[Counter +1000]
[On Play] If your Leader has the {Donquixote Pirates} type, add up to one DON!! card from your DON!! deck and set it as active.
[On K.O.] Draw 2 cards and trash 1 card from your hand. Then, add up to 2 DON!! cards from your DON!! deck and rest them.
| Looks like Doffy build will have plenty of ramp, so you shouldn't have problems in not getting a lot of DONs to the field, especially with Monet who could let you ramp up to 3 DONs, and 3 DONs is a lot, especially when we are limited to 10. Luckily, even without the ramp effect, we can still draw cards to filter out the cards we won't be needing. |
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The Pulls
Honestly, I am not a huge fan of AAs replacing SEC slot. When I play Digimon, and pull some packs, you know there's 1 AA and 1 SEC in that box, although I never pulled AA SEC for Digimon, so I don't know what happens to that ratio. Whereas in One Piece, if you pull the AA, you won't get a SEC which is disappointing, but also explains the crazy pricing of some SEC cards we've saw. That's the only thing I like about Digimon which are the pull rates, the game in general feels more like YGO, even though there's memory, but memory seems to means nothing in that game.
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