Personally, Fishman have some powerful cards we can use, but it is all about putting the deck together, and Jinbe is a bit more disappointing as we need to maintain 6 or less cards to make the effect work. I'll see what I can do for this build to make Jinbe effective, otherwise I would prefer to play Arlong build where we can spam Characters to make our attacks more aggressive.
OP11 Jinbe |
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Leader Character (43) Event (7) |
How it Works?
There are several ways of reducing your hand size, either play cards for free, use counters, or discarding card in your hand to trigger an effect. That's only if you need 6 or less cards in your hand to trigger Jinbe's Leader effect so we can use an Event during your opponent's turn whilst untapping your Characters. The one major downside for this build is the lack of removals, so in order to reduce your opponent's field, we will need to use our rest effects to attack into those Characters.
Resting
It might looks like there's a lot of resting in the build, but one of them only targets low level Characters. I am mainly running Promo Jinbe for the 2k counter as the effect is not that good. At least he would be a 5k beat stick on the field. The effect works on play, rest 1 of your opponent's 1 cost or less Characters.
OP11 Jinbe is one of our main card of the deck. Personally, I though this card would be good, but after testing the card, it is kinda disappointing. Jinbe has 2 effects, the first effect works on play, if your Leader is Fishman or Merfolk, rest 1 of your opponent's 5 cost or less Characters. The second effect is the main effect I am after. Once per turn, 1 of your Fishman or Merfolk Characters can attack Characters on the turn in which it is played. This would rely heavily on our rest effects if we want to target certain Characters, otherwise, we would need to wait for your opponents to rest those Characters.
OP11 Fisher Tiger is not bad for a 7k beat stick. We do have an effect that could be difficult to trigger if your opponent doesn't target Tiger. The effect is when this Character is KO'd, you may rest 1 of your DONs to play one 4 cost or less Merfolk or Fishman Character from your hand. We do have plenty of choices to choose from with this effect. The second effect works on play, rest 1 of your opponent's Characters. If you have OP11 Jinbe on the field, we can play Tiger, use the on play effect, then Jinbe can target Tiger so he loses summon sickness to attack a rested Character.
Lastly, I am running Hody. This being a Fishman/Merfolk deck means we have to run Hody in the build, and also makes the deck better as we can search or target Hody for effects. As you know Hody has Rush with an on play effect which is rest up to a total of 2 of your opponent's Characters or DONs. Then, add the top Life card to your hand. Losing a Life card is not too bad in this deck as we start with 5 Life as our Leader is mono colour Leader.
Prevention
The downside to these cards is that most of them are not Fishman or Merfolk, but their main job is to stop your opponents from doing what they want. OP05 Corazon is a Blocker with an effect that works during your opponent's turn. If your rested Characters would be KO'd, you may trash this Character instead. Along with OP10 Tashigi, we can get some nice protection for your Characters on your field.
OP10 Tashigi is good against returning effects whilst Corazon is only good against KO'd effects. The effect is if you have a green Character other than Tashigi is removed from your field by your opponent's effects, you may rest this Character instead. Tashigi is a very strong card for this mono green deck as we could protect our Characters from getting removed by effects.
OP06 Arlong is mainly in the build to stop your opponent's Leader, plus he is also a Fishman Character which we can search out. The effect works on play, you may trash 1 card from your hand, your opponent's rested Leader cannot attack until the end of your opponent's turn. Arlong only works great against specific Leader, but at least we can reduce our hand size if we got over 6 cards in our hand. The trigger effect is rest 1 of your opponent's 4 cost or less Characters.
Personally, I find OP01 Kid useful in this deck as he can redirect the attacks acting as a Blocker, also forcing your opponents to use more DONs so they can hit over certain power. Kid has 2 effects, the first effect will require you to attach a DON for the effect to work. The effect works during your opponent turn, if this Character is rested, your opponent cannot attack any other cards other than Kid. The second effect is an activate main effect, you may rest this Character to play one 3 cost or less Character from your hand. This will let you play Tashigi or Corazon for free whilst also triggering the first effect to redirect the attacks to Kid, so you would have plenty of protection.
Fishman/Merfolk Supports
I think Camie is the only Merfolk in this build whilst the rest are mainly Fishman Characters. OP06 Camie is pretty much the standard searcher for this deck. The effect works on play, look at the top 4 cards of your deck, reveal 1 Fishman or Merfolk card other than Camie and add it to your hand. Then, place the rest at the bottom of your deck in any order.
Vander Decken only works with Fishman cards which is why I don't really want to run a lot of Merfolk in this build. Plus he is the only card which can KO your opponent's Characters. The effect works on play, trash 1 Fishman card or Ark Noah from your hand or field to KO 1 of your opponent's rested Characters. This can KO any Characters we want as long as they are rested which is not difficult to do for this deck.
OP03 Hatchan is mainly in the deck for the same reason as promo Jinbe, I am running this card for the 2k counter power. The trigger effect would be useless as Jinbe isn't an East Blue Leader, and he is only a 4k beat stick if you do play Hatchan which is not great. Promo Jinbe would be better when it comes to base power, which is why we want Hatchan in our hand for the 2k power.
OP11 Arlong is strong, however there are several requirements we must meet which is why I didn't run this card at 4. The effect is if your Leader is Fishman type, you have 3 or less Life cards and your opponents have 5 or more rested cards, reduce this card's cost in your hand by 3. So we could play Arlong for 4 and being a 7k beat stick. The trigger effect is the exact same as OP06 version which is rest 1 of your opponent's 4 cost or less Characters.
Events
Unfortunately, only one of these Events can be searched out from the deck because it's a Fishman card, the other one is Fishman Island in which we don't have searchers for those type in this build. It really depends which card you would prefer more, and as for me I like Elephant Gatling over Vagabond Drill effect more. Elephant Gatling is one of the new Events in this set where the counter effect will be the same as any colour, it is the main effect that is different. The main effect is you may rest 1 DON to rest 1 of your opponent's 5 cost or less Characters, so costing you 2 DONs altogether if you want to rest a Character. The counter effect is your Leader gains 3k power this battle.
Vagabond Drill only works with Fishman or Merfolk Leader, but if you want the counter effect more than Elephant Gatling who only powers up Leader, you can run more in the build. I care more about resting so we can trigger OP11 Jinbe's effect to attack your opponent's rested Characters. Anyway the counter effect is your Leader or 1 of your Characters gains 3k power this battle. Then, rest 1 of your opponent's 3 cost or less Characters. We can only target 3 cost or less, so there's not a lot of options unless that 3 cost or less is a beat stick. The trigger effect is the same as Arlong which is rest 1 of your opponent's 4 cost or less Characters.
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