Wednesday, May 21, 2025

EB02 Red/Yellow (Betty) Deck Profile

Personally, the one card from EB02 solve some problems for Betty deck which is reaching 7k power. Now, we have a card that can easily trigger the rest of the build. I will be mostly copying and pasting the information from my previous post from OP09 set. There won't be much of a difference except playing with the numbers to fit the 1 card in the build.



EB02 Betty





How it Works?

This time around, I've made the deck a bit more simple with EB02 Sabo in the build. He is one of the main cards in the deck to trigger our OP05 RA Characters. I have focused on mainly playing cards for free over like power reducers to reduce your opponent's Characters power for removal. There is just not enough room to fit all of them in this build, since I do like my trigger Characters who can be played for free if we fit the requirements, giving you a field ready to attack your opponent's Characters or their Leader card.


Power Reducers


This time, only 2 power reducers since we want to focus more on our attacks to force as much counters as possible against your opponents. OP05 Koala has a 2k counter, so even if you don't play her, the 2k counter will be very useful to protect your cards. The effect works on play, if your Leader has RA type, reduce your opponent's Leader or 1 of your opponent's Characters by 3k this turn.

OP05 Karasu is our main card of the deck, we do need this card on the field to make our attacks more effect. Karasu have 2 effects, the first effect works on play, if your Leader has RA type, reduce your opponent's Leader or 1 of your opponent's Characters by 1k this turn. 1k may not be a lot, but when you add power to your cards, then it can make a huge difference. The second effect works when attack, if this Character has 7k power or more, reduce your opponent's Leader or 1 of your opponent's Characters by 1k this turn.

Free Play


We will still need these cards as they are the only way to help us play RA Characters for free aside from using Trigger's effects. OP05 Ivankov is an activate main effect, if this Character has 7k power or more, play 1 RA type Character with 5k power or less other than Ivankov from your hand. EB02 Sabo can help you power up Ivankov to play the effect instead of needing to use Betty's Leader effect or using 2 DONs, but that is only if you have Sabo on the field when you play Ivankov.

OP06 Ivankov cost 5 to play but this shouldn't be too much of a problem. This is different from OP05 ver as we get to play Characters from the deck instead of using the hand. This is way better as we won't need to worry about reducing hand size to play Characters. The effect works on play, look at the top 3 cards of your deck, play 1 RA type Character with 5k power or less. Then place the rest at the bottom of your deck in any order. The funny thing is that we can also play OP05 Ivankov, and use OP05 ver effect to play another Character from hand, filling up the field in one go.

OP09 Koala is a Blocker, and having Blockers in the build will be the only way to stop your opponent's attacks completely, rather than using multiple counters. Although I am not a big fan of Koala's effect as we kinda need the Life area. The effect works on play, you may add the top or bottom Life card to your hand to play one 4 cost or less RA from your hand. If you do, draw 1 card. Technically Koala is a card where we could increase our hand size, as we could gain 2 cards whilst playing a 4 cost or less Character to the field, increasing the number of attacks.

Removals


I've decided to keep these 2 cards in the build even though we lack power reducers to take full advantages of their effects. OP05 Kuma is mainly for the trigger effect, since we can play him for free without any cost whilst setting up for our next attacks. The effect works on play, KO 1 of your opponent's Characters with 2k power or less. The trigger effect is if your Leader is multicoloured, play this card.

OP05 Lindbergh is our constant remover card as long as we can play our power reducers to reduce your opponent's Characters power. The effect works when attacking, if this Character has 7k power or more, KO 1 of your opponent's Characters with 3k power or less. 3k is still a low number, but it is better than nothing at least. The trigger effect is you may trash 1 card from your hand, if your Leader is multicoloured, play this card. Unfortunately, you will be reducing your hand size in which we don't want if we need specific cards on the field.

Rush


Not only we can spam the field freely, but we want to also have Rush in our builds, so the deck can be really aggressive against your opponents. OP05 Inazuma will need a Character with 7k power or more other than this Character in order to gain Rush. This shouldn't be difficult to do with the rest of this build who mainly focus on power.

Dragon is mainly a back up for this build in case your opponents keep wiping your Characters off the field. Dragon has Rush with an on play effect, attach up to 2 rested DONs to your Leader or 1 of your Characters. The attaching 2 DONs can really help to power up some cards without the need of using Betty's Leader effect.

Trigger Characters


I do want to add more Trigger Characters, however, the Trigger Characters are mainly yellow with some Life requirement effect, so they are really situational and would need you to have the right timing. OP09 Karasu is a Blocker, the second Blocker for the deck. The trigger effect is if your Leader is RA type and you and your opponent have a total of 5 or less Life cards. Play this card.

OP05 Morley is to stop Blockers from activating. Blockers can mainly screw this deck over if you try to go all out to deal as much damage as possible, so having Morley can force a lot of counters from your opponent's hand. The effect works when attacking, if this Character has 7k power or more, your opponents can't activate Blocker during the battle.

OP09 Kuma is just a vanilla, a vanilla with a 2k counter, so he will be important in your hand to stop your opponent's attacks. The trigger effect is the same as OP09 Karasu, if your Leader is RA type and you and your opponent have a total of 5 or less Life cards. Play this card. 

Revolutionary Army Supports


The supports are pretty simple, we have Betty who is our standard searcher and Sabo who powers up our cards, especially OP05 RA Characters. OP05 Betty works on play, look at top 5 cards of your deck, reveal 1 RA card other than Betty, add it to your hand. Then, place the rest at the bottom of your deck in any order. Unlike most 1 drops, we can use Betty as an attack thanks to the Leader effect.

EB02 Sabo definitely makes a huge difference for this build especially the OP05 Characters who have power requirement. Also he also have 2k counter which is great for defending. The effect is an activate main, you may rest this Character, 1 of your RA Characters other than Sabo gains 2k power during this turn. This would mean we won't have to rely on Betty's Leader effect especially if its only 1 card to trigger some cards effect, or need to use 2 DONs on that card.

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