Pudding was a deck I held back because of the yellow Big Mom Pirates supports from OP17, so I didn't feel like posting Pudding with the starter deck as it would only be a small update, compare to OP17 who will give Pudding a huge changed to the build.
OP17 Pudding |
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Leader Character (48) Event (2) |
How it Works?
I've tried to cramp as much much cards as possible to this deck, but what's more is being able to access 3 different searchers, so getting OP17 Big Mom won't be difficult compare to Big Mom Leader. Although, it is not like I am running a lot of 4k Trigger Characters to the deck, as we want to use some of the purple BM Pirates cards.
Ramping is not as important in this build, although, you can run ramp cards, but you will be losing out on some cards that could make the deck effective. This is the only sacrifice I had to make for the deck compare to before thanks to the new cards.
Life Gain
Thanks to the OP17 supports, you will have access to plenty of Life Gain cards, so you won't need the standard Life gain cards in the build. OP17 Cracker works best when we have 5 DONs instead of 3, so don't be fool by the card's cost. The effect works on play and on your turn, you may rest 2 DONs, if your Leader is BM Pirates type, add the top card of your deck to top of your Life area. The trigger effect is play this card.
EB04 Kizaru is a backup option if the other Life gain cards aren't working since they mainly have a high cost, but if you keep pulling off Life gain, then, Kizaru will mainly just be a 6k Blocker. The effect works on play, if you have 2 or less Life cards, add the top card of your deck to top of your Life area.
OP17 Katakuri is the best addition to the deck because it means our kid Katakuri have more targets to choose from which will means we could play Katakuri for free. The effect works on play and on your turn, if your Leader is BM Pirates type, add the top card of your deck to top of your Life area. Then, 1 of your opponent's Characters loses 3k power for the turn. The trigger effect is play this card.
Sweet 3 Generals will be like Cracker where we need a total of 8 DONs to actually use the effect. The effect works on play and on your turn, you may rest 2 DONs to draw a card and add the top card of your deck to top of your Life area. Then, up to 2 of your opponent's Characters loses 3k power for the turn. The trigger effect is play this card.
OP17 Big Mom will be our key card in this build as I am running plenty of 4k Trigger Characters for Big Mom's effect to kick in. Big Mom has 2 effects, the first effect works on your turn, the base power of all your Trigger Characters with 4k base power becomes 8k. The 8k power is definitely very power as we don't need to worry about the lack of power during our turn. The second effect works on play, draw 1 card and choose one of the following, add the top card of your deck to top of your Life area, or your opponents add the top card of their Life area to the owner's hand. This will depends on the field as either options can be good.
ST34 Big Mom is another Life gain card, but it will come at a hefty cost. The effect works on play, by returning 4 DONs, you may trash 1 card from your hand to add 1 card from top of your deck to top of your Life area. Then, 1 of your opponent's base power becomes 0 this turn. We don't have much ramp in this deck, so returning 4 is big, but reducing power to 0 is definitely a big help as our cards are mainly 4k base power without OP17 Big Mom on the field.
Free Play
For the free play won't only be our trigger effects that would play Characters to the field as these 2 cards also help. As we got a new Katakuri to the deck, kid Katakuri gives you more options, although, I am still running 2 different Katakuri in the deck due to lack of room for others. The effect is an activate main effect. You may trash this Character, if your Leader is BM Pirates, play one 3 cost or more Katakuri that is equal or less than the number of DONs on your opponent's field.
PRB02 Pudding will let you play most of the cards for free in the build which is more useful than OP17 Perospero. The effect works on play, by returning 2 DONs, if your Leader is BM Pirates type and your opponent have 6 or more DONs on their field, draw 2 cards. Then, play one 6k to 8k power BM Pirates Character from your hand. I guess the only downside will be waiting for your opponents to have 6 DONs to work.
Searchers
The searchers can be cut short, because 2 of these searchers have the exact same effect which are OP17 Streusen and ST34 Brulee. The effect works on play, look at top 3 cards of your deck, reveal 1 BM Pirates card and add it to your hand. Then, place the rest at the bottom of your deck in any order.
OP11 Pudding is a different type searcher, and 1 of the effect will be useless for this build. The first effect works on play, look at the top 5 cards of your deck, reveal one 2 cost or more BM Pirates card and add it to your hand. Then, place the rest at the bottom of your deck in any order. The second effect is an activate main which is, by returning 1 DON and resting this Character, look at the top card of your opponent's deck.
The Supports
The rest of the supports are pretty simple. OP17 Daifuku is mainly for the 2k counter we could use. The trigger effect is play this card. OP17 Pudding will be a great help to this deck as most of our trigger cards have a high cost. The effect works on play, you may trash 1 Trigger card to draw 3 cards. You get to draw 3 cards just from discarding 1 and drawing 3 is a lot of help to get specific cards to our hand. The trigger effect is look at top 5 cards of your deck, reveal 1 BM Pirates card and add it to your hand. Then, place the rest at the bottom of your deck in any order.
OP11 Katakuri is a Blocker, but works very well with OP17 Big Mom as we need to protect that Character from being an attack target, so our Trigger Characters could be able to get that 8k beat stick. The effect works at the end of your turn, 2 of your 3 cost or more BM Pirates Characters becomes active. Then, add 1 DON as rest.
Beam Sword is the only Event I am running in the build because the BM Pirates Events aren't really effective for this build. The counter effect is by returning 1 DON, your Leader or 1 of your Characters gains 2k power for the battle. Then, rest 1 of your opponent's Characters. Being able to rest any Characters will be useful at stopping certain Characters from hitting. The trigger effect is add 1 DON as active.
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