Kuzan is back with a decent upgrade from the starter deck as well as using OP16 cards. I don't think OP17 will have the cards to upgrade this build, but I haven't fully checked the list. The deck will constantly change anyway, so it is not like this would be the final build.
ST33 Kuzan |
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Leader Character (42) Event (8) |
How it Works?
You will be doing a lot of discarding to use some of the card's effects, but we do want to discard as our Leader effect let us draw, making the discard cost 0. Also, the Leader's effect is not once per turn, so you could end up drawing a lot of cards using the discard effects. You've also got the 2 Garps who can let us play 8k power Characters to the field, which is why I am running a lot of 8ks in the build.
Removals
As for the removal, we've got these cards, majority of them will be the same as previous build as they are Navy type, which makes it easy to add these cards to hand. ST33 Smoker is mainly for the 2k counter as the effect is quite difficult to trigger unless our opponents are playing low cost Characters. The effect works on play, you may trash 1 card from your hand to return up to 2 of your opponent's 2 cost or less Characters back to the bottom of the owner's deck.
EB04 Issho is the only card that can answer your opponent's hand size since Pudding is now banned for blue decks. Issho has 2 effects, the first effect works on play, you may trash 2 cards from your hand, if your opponent has 6 or more cards in their hand, your opponent places 2 cards from their hand to the bottom of the deck in any order. You do need to discard 2 cards, but we can easily get those cards back with the Leader's effect. The second effect will need you to attach a DON for the effect to work. The effect works when attacking, you may trash 1 card from your hand, 1 of your opponent's Characters power loses 2k for the turn. This effect will make your attacks more easier to hit against your opponent's Characters.
OP06 Tsuru would only work best if your opponent only has 1 Character on the field. Otherwise, this card will be like Smoker where you will be mainly using this card for the 2k counter. The effect works on play, you may trash 2 cards from your hand, your opponent returns 1 of their Character to the owner's hand. Just like Issho, losing 2 cards won't matter as we always have the Leader's effect to recover.
Gravity Blade is a card that will cost 7 to play, but we will be able to target 2 of your opponent's Characters on top of being a Navy type. The effect is place two 6 cost or less Characters to the bottom of the owner's deck. The trigger effect is, place one 5 cost or less Character to the bottom of the owner's deck.
Free Play
Both of our free play cards are Garps who will be able to play our beat stick to the field without much of a cost. Their effects are similar, but at the same time not the same. ST33 Garp works on play, if your Leader is Navy type, play 1 blue 8k power or less Navy Character, except Garp from your hand. You wouldn't be able to play OP12 Garp, otherwise, that will be broken.
OP12 Garp also works on play, you may trash 1 card from your hand to play 1 blue 8k power or less Navy Character except Garp from your hand. The only difference is that OP12 Garp will need you to discard a card to work, whereas ST33 Garp only requires Navy Leader. Of course, I do prefer ST33 Garp as he is a lot cheaper to play than OP12 version.
Prevention
The cards that will prevent your opponents from doing stuff. OP12 Hina is only good against Blockers, however, mainly 4 cost or less Blockers and can't target popular Blockers like EB04 Kizaru. The effect is an activate main, you may rest this Character and trash 1 card from your hand, 1 of your opponent's base cost of 4 or less Characters cannot use the Blocker ability for the turn.
OP16 Mr 3 can provide us more draw power, so you won't need to discard any cards to draw, but as well as having an additional effect in stopping your opponent's Characters. The effect is an activate main, you may trash this Character to draw 2 cards, and up to 1 of your opponent's 9 cost or less Characters cannot attack until the end of your opponent's turn. We can only target 9 cost or less which wouldn't matter as I am also running OP12 Kuzan.
OP12 Kuzan has 2 effects, the first effect is more of a continuous effect where if you got 5 or more cards in hand, this Character gains +1 cost. This is very easy to trigger as we can constantly draw cards. The second effect works on play, you may trash 1 card from your hand, 1 of your opponent's Characters cannot attack until the end of your opponent's turn.
Another card that will be able to stop your opponent's attacks will be Ice Time. The main effect is you may trash 1 card from your hand, if your Leader has the Navy type, up to 2 of your opponent's Characters with 10k power or less cannot attack until the end of your opponent's next End Phase. This effect can also work very well with Issho who is a power reducer, so we could target 12k beat stick Characters. The trigger effect is return one 5 cost or less Character to the owner's hand.
Draw
I guess if we includes Mr 3, you will have 3 cards in total that can draw, and that is still enough as we can discard cards to draw. ST33 Koby is a nice 2 drop Blocker we can play during the early turns to block your opponent's attacks. The effect works on play, you may trash 1 card from your hand to draw 1 card from your hand. Technically, you will be drawing 2 cards altogether as we can draw when we discard a card.
OP12 Akainu is 1 of our beat sticks I like to use. Akainu has 2 effects, the first effect works on play, if your Leader is Navy, draw 2 cards. The second effect is an activate main, you may trash 1 card from your hand to attach 1 rested DON to your Leader or 1 of your Characters. This effect will help you trigger cards for Issho or power up your attacks as well as getting the extra draw when you discard.
Searchers
Our 2 main searchers for Navy build and you will be able to search most of the cards from this deck except Mr 3. OP06 Tashigi is the main one we want to see in our opening hand as she only cost 1 to play. The effect works on play, look at top 5 cards of your deck, reveal up to 1 Navy card except Tashigi and add it to your hand. Then, place the rest at the bottom of your deck in any order.
OP12 Sengoku only works when we have 3 extra DONs to use and that is a lot considering some of the costs in this build. The effect works on play, you may trash 1 card to look at top 5 cards of your deck, reveal up to 2 Navy card except Sengoku and add it to your hand. Then, place the rest at the bottom of your deck in any order. On the bright side, you will gain 3 cards thanks to the Leader's effect.
Navy Supports
I've made a small change with the rest of the Navy cards. ST33 Kizaru is just a blue version of OP07 Sanji as both of these cards are technically the same, but OP07 Sanji can be used in any builds whilst Kizaru can only be used in specific builds. Just like Sanji, we've got 2k counter and a 6k Blocker with an effect that works from hand, during the turn which a card in your hand is trashed by an effect, reduce this card's cost by 3. In this build, trashing cards using effect is very easy, so playing Kizaru for 3 won't be difficult. I don't know about other builds though.
OP06 Aramaki is another Blocker, but being an 8k base power Character means we can play this card for free. The effect is an activate main, you may trash 1 card from your hand and place one 2 cost or less to the bottom of the owner's deck. This Character gains 3k power for the turn. Unfortunately, the power bonus won't last until the end of your opponent's turn, but if you need a beat stick, then, Aramaki will be useful, especially when we can draw back the cards we've discarded.
Pheasant Peck is the only 1 drop Event I am running in this build, and this is a very strong Event for 1. The counter effect is your Leader or 1 of your Character gains 4k power. Then, trash 1 card from your hand. The trashing won't be a problem as we can still draw with our Leader's effect since it's active on both player turns. The trigger effect is you may trash 1 card from your hand to draw 1 card. You will be drawing 2 cards if you use this effect, but it will be up to you if you need the trigger or the counter effect.
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