Zoro & Sanji is another deck that gains the benefit from ST32 deck, and again, I didn't check the cards which is why this is the second post after OP16. Although, with this build is a lot more easier to build as we can mainly focus on Slash Characters thanks to the cards from ST32.
ST32 Zoro & Sanji |
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Leader Character (48) Event (2) |
How it Works?
I've focused mainly on Slash, so our cards like both of the Mihawk in the build would be able to play our Slash Characters for free. Daz and Bon Clay will be the main target for your Leader's effect as we could bounce these cards for the on play effect, and start getting a major hand size. I have added Vivi for the backup, in case you are not pulling the draw combo off.
Draw
Only 4 draw power cards in this build and 3 of them are Slash Characters which will work with some of the cards in this build. OP16 Daz is one of the key card we want to see in our hand, so we can start looping with our Leader's effect. Daz do have 2 effects, and the first effect with require you to attach a DON to work and works during your turn, if you have 5 or more cards in hand, this Character gains 3k power making a total of 6k beat stick altogether. The second effect works on play, draw 1 card.
Bon Clay doesn't have a counter, so you don't really want to bounce this card to your hand, unless you don't have Daz. Just like Daz, Bon Clay also has 2 effects, and the first effect works on play, draw 1 card. The second effect will require you to attach a DON to work, the effect works when attacking, this Character base power becomes the same as your opponent's Leader power.
EB02 Vivi won't be as important anymore because of Daz and Bon Clay in the build, so you will mainly be using this card for the 2k counter. Although, Vivi could help you during the late games where you have low hand size. The effect works on play, if your Leader is multicoloured and you have 5 or less cards in your hand, draw 2 cards.
OP10 Cavendish is definitely the card we want to have in the build as this is one of the cards we want to target with ST12 Mihawk's effect, as this is a 6k base power Character. The effect works when attacking, draw 2 cards and trash 1 card from your hand. This is only once per turn, so this wouldn't work with the Leader's effect if you want to draw more cards.
Untap
Not much for untapping, but 2 of them being Slash Characters means we can search these cards with Perona's effect. OP10 Smoker has the Banish keyword which works very well with the Leader's effect as we can put some pressure by making Smoker swing twice. The effect is an activate main, untap 1 of your DONs. Then, you cannot untap DONs with Characters effect for the turn. The only other untapping DON is OP13 Luffy, but you will definitely trigger Luffy's effect first, unless you manage to use Smoker's effect this turn.
OP13 Luffy has the Double Attack ability which can also works very well with the Leader's effect who can make this card swing twice, wiping your opponent's Life area in one go. The effect works on play, untap 4 DONs, then, you cannot play Characters with base cost of 5 or more this turn. Although, you might be not too bothered with the Character restrictions if you want to set up your Leader's effect.
OP15 Brook is mainly to untap our Characters on top of our Leader's effect, so you could potentially attack 3 times in a turn. Brook has 2 effects, the first effect works on play, rest 1 of your opponent's cards. The second effect is an activate main, you may trash this Character, if your Leader is SH type, untap 1 of your 8 cost base or less Characters. What I like about this card is that you don't need to untap a SH Character, since you only need SH Leader for this effect to work.
Free Play
With the addition of ST32 Mihawk, I had to change how I would approach this deck, or otherwise, running ST32 Mihawk in the build will be pointless, and you would rather just use Law and ST12 Mihawk. ST12 Mihawk will be very useful with the Leader's effect as we can bounce this card back to hand for the 2k counter once we used the effect. The effect works on play, if you have 2 or less Characters, play one 4 cost or less Muggy Kingdom or Slash attribute Character except Mihawk from your hand at rest. Playing our Characters won't matter too much if you have enough DONs, you could use your Leader's effect to bounce this card back to hand to untap that Character.
ST32 Mihawk gives us more plays as we don't need to play our Characters rested, so we can use our Leader's effect on some other cards. Mihawk has 2 effects, the first effect works during your turn, when this Character becomes rested, draw 1 card and trash 1 card from your hand. This is not once per turn, so you could constantly use this effect with your Leader to filter our your hand. The second effect works on play, if your Leader has the Slash attribute, play one 5 cost or less Perona or Slash attribute from your hand. I am not running Perona in the build, but you can if you need some cards to stop your opponents.
OP13 Law is another card that would play our Characters at rest, so you will need to use your Leader's effect to untap the rested card if you don't want that card to be an attack target. Law has 2 effects, the first effect is if you have 1 or less Life cards, this Character gains Blocker. So we can attack with Law, then, untap him with the Leader's effect and have a Blocker ready during your opponent's turn. The second effect works on play, you may return 1 of your Characters to the owner's hand to play one 5 cost or less Characters from your hand at rest.
Prevention
I am not running Carrot in this build, but I think you can fit Carrot in this deck, although, it will be a tight squeeze. OP12 Koushiro is back since I am running low cost Slash Characters, so Koushiro's effect would be able to protect those cards. The effect is if your 5 cost or less Slash attribute Characters would be KO'd by your opponent's effects, you may rest this card instead.
ST32 Oden is not as efficient as Carrot for this deck, but since this is a 5 drop Slash Character, he would work well with other cards unlike Carrot. The effect works on play, draw 1 card and 1 of your opponent's 6 cost base or less Characters cannot be rested until the end of your opponent's turn. At least, we do have an extra draw power.
I'll Go All Out is the only Event in the build since Perona can also add Green Events for the effect. But this will give you more options in stopping your opponent's attacks. The main effect is you may rest 2 DONs, 2 of your opponent's rested 7 cost or less Characters will not become active during your opponent's next Refresh Phase. This will cost 3 altogether in order to stop 2 of your opponent's beat sticks. The counter effect is your Leader gains 3k power for the turn.
Slash Supports
Personally, you could take out Zoro in this deck and replace him with OP07 Carrot or OP14 Perona to have more beat stick for your Leader's effect. Zoro is mainly for the 2k counter, but you cannot target this card for the effect since he is a 1 drop. Anyway, OP12 Perona is definitely a must need in this build because she is the searcher of the deck. The effect works, on play, if your Leader have the Slash attribute, look at top 5 cards of your deck, reveal up to 1 Slash attribute Character or 1 green Event and add it to your hand. Then, place the rest at the bottom of your deck in any order.
ST32 Zoro on the other hand only has Rush Character ability which is not too good unless you put DONs on this card and then, you could combine with the Leader's effect to make Zoro attack twice on rested Characters. The effect works on play, if your Leader has the Slash attribute, rest 1 of your opponent's 2 cost or less Characters. I guess without the DONs bonus, you will be able to take out your opponent's low cost searchers they are running.
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