Monday, June 1, 2026

OP15 Purple/Yellow (Rosinante) Deck Profile

Only a small update for OP12 Corazon, but definitely more new cards added to Corazon than just 1 new card. Although, the one downside will be the room as we will need to reduce the amount of Law in order to fit the new cards, and Law is the key card for this build.



OP15 Corazon





How it Works?

The deck is still the same where we rely on our Leader's effect to play Law for free. The one difference is that we have low cost Life gain cards, so now you can use your Leader's effect to protect your Law cards if needed. Although, there are a lot of Blockers, making this deck really defensive as I've mainly reduced the high cost Law to fit the new cards for the deck.


Life Gain


The low cost Life gain really help this build, so we don't have to rely on EB03 Law as the only Life gain for this build. Now, you won't have to worry too much about not using your Leader's effect to protect some of your Law cards. I am only running 1 OP15 Zoro, because you have to discard a card for the effect, and discarding could be a problem if you can't get the search effect going to increase your hand size.  The effect works on play, you may trash 1 card from your hand to add the top card of your deck to top of your Life area.

EB04 Kizaru is one of the best Life gain card and the requirement is very easy to trigger for this deck, especially when you use your Law Blockers and the Leader's effect. The effect works on play, if you have 2 or less Life cards, add the top card of your deck to top of your Life area.

As I am running the 2 Life gain cards, EB03 Law isn't as important, because even with our Leader's effect, Law will still cost 6 to play compare to the other 2 cards. Plus, we have our Event who can recycle EB03 Law to our hand. We do have Rush with an activate main effect which is you may trash 1 card from your hand and this Character to add the top card of your deck to top of your Life area. Then, play one 7 cost or less Law from your hand.

Ramp


The main ramp cards are still the same as I haven't really changed much for the ramp. P093 Law is very important for a promo card as this will work very well with Corazon Leader. The effect works on play, if the number of DONs is equal or less than your opponents, add 1 DON and rest it. This is not difficult to pull as we can continuously return DONs from our field.

Corazon & Law is also treated as Corazon or Law which will be very useful if we are targeting specific name. This is also another Blocker like P093 Law, strengthening our defence. The effect works on play, if the number of DONs is equal or less than your opponents, draw 1 card. Then, add 1 DON as active. The draw power is also useful, as we need to get the right cards to pop the deck off.

OP12 Law is an 8k beat stick we can use to swing at your opponents. The effect works on play, if the number of DONs is equal or less than your opponents, add 1 DON as active. Then, all Corazon and Heart Pirates Characters gains 1k DP until the end of your opponent's end phase. Making our Leader a 6k base will be very handy, and we can play this for 5 instead of 7.

Searchers


The 3 searchers who can help you search the cards you need, although I did have to reduce Law searcher in order to fit new cards. OP12 Corazon will be your main searcher to search for the Law cards. The effect works on play, look at the top 5 cards of your deck, reveal 1 Law and add it to your hand. Then, place the rest at the bottom of your deck in any order.

OP10 Sugar is for searching DQ Pirates cards since Corazon is a DQ Pirate type as well as I am running Baby 5 in the build. The effect is an activate main, by paying 1 DON and resting this Character, look at the top 5 cards of your deck, reveal 1 DQ Pirates card and add it to your hand. Then, place the rest at the bottom of your deck in any order. I guess we can look for Sugar herself.

OP09 Law can help to search for your other Law cards as a back up if you do not see Corazon. The effect works on play, look at top 4 cards of your deck, reveal one 2 cost or more SH or Heart Pirates card and add it to your hand. Then, place the rest at the bottom of your deck in any order.

The Supports


The rest of the supports is the same as my previous build as it is very difficult to take them out of the build. ST18 Usohachi is mainly for the 2k counter, but if we have enough DONs, we could use the effect. The effect works on play, if you have 8 or more DONs on your field, rest 1 of your opponent's 5 cost or less Characters.

P088 Law is mainly for the name and 2k counter as we cannot use the trigger effect in this deck, compare to OP12 Baby 5. Baby 5's trigger effect is  if your Leader is multicoloured, draw 2 cards. Of course, you will have to rely on the Life gain cards to get Baby 5 in the Life area, but once you can get the trigger effect, you could get a decent hand size along with the search.

ST10 Law is good against builds who can draw and search for a lot of cards, but you will also encounter some decks who doesn't draw or search a lot of cards, making the effect useless and becoming a vanilla Blocker. The effect works on play, by returning 1 DON, if your opponent has 7 or more cards in their hand, trash 2 cards from your opponent's hand.

Events


The Events has a slight changed as I've added Lightning Dragon in the build. Lightning Dragon has a useful effect who can come in handy sometimes. The effect is by returning 1 DON, draw 1 card. Then, 1 of your opponent's 6k power or less Character will not become active during your opponent's next Refresh Phase. This could slow your opponent's attacks even more on top of our Blockers.

I Love You is an obvious Event as this card can bring back the Law we have sent to the trash. The counter effect is your Leader or 1 of your Characters gains 2k power for the battle. Then, if you have 2 or less Life cards, add 1 Law from your trash to your hand. 2 or less Life cards is not difficult to pull if you have been using your Leader's effect.

Gamma Knife is a Heart Pirates card who we can search with OP09 Law, and this will help you to make your attacks much more easier to hit, since we've got no major beat sticks in this build, as well as being able to use your Leader's effect without the need of returning active DONs. The effect is by returning 1 DON, 1 of your opponent's Characters loses 5k power for the turn. The trigger effect is add 1 DON as active.

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