Sunday, May 31, 2026

OP15 Green (Bonney) Deck Profile

As you know with Bonney, there always an update in every set. I still think this will continue until Bonney is rotated out. It's also why I've stopped posting Bonney build as I didn't want to post Bonney every time a new set comes out, but I guess this time, I do need to give Bonney an update with OP15. Most likely will change again if the new set have cards that would work with Bonney.



OP15 Bonney





How it Works?

As you know, our main rest effect comes from the Leader's effect, which is why you don't really need a lot of rest in this build. Some of the cards can stop your opponents from resting which will be very useful. Of course, if they managed to rest their Characters, that would be better for some of the cards in this build who targets rested Characters.

More important, we want to untap DONs, so we can set up Bonney's Leader effect every time and reducing 1 of your opponent's attacks. This would also reduce the amount of counters we will need to stop some attacks. Cavendish is your main untapping DON card if you can constantly get the effect active.


Prevention


The cards who can stop your opponents from doing stuff normally which is what I like about this build. OP15 Laboon is the only card I've added from the OP15 set since the rest doesn't really help. The effect is if your 7k base power or less Character would be removed by your opponent's effects, you may rest 2 of your cards instead. We do have some untapping, but they might be not be enough.

As you know, Laboon only protects certain type of cards which is why we still need to run OP10 Tashigi in the build who can protect any Characters as long as we are running green. The effect is if you have a green Character other than Tashigi that would be removed from your field by your opponent's effects, you may rest this Character instead. Of course, you can also have Laboon on the field, so Laboon could protect Tashigi from your opponent's effects.

OP08 Carrot has the best effect when it comes to stopping your opponent's attacks, but your opponent will need to have rested Characters to work. The effect works on play or when attacking, up to 1 of your opponent's 7 cost or less rested Characters will not become active during your opponent's next Refresh Phase.

EB03 Bonney on the other hand works very well with the Leader's effect. The effect works on play, if your Leader is SN type, untap 1 DON. Then, 1 of your opponent's 8 cost or less Character cannot be rested until the end of your opponent's turn. Carrot can only target rested Characters, but Bonney doesn't, and we can easily stop your opponent's attacks on the turn those Characters are played.

OP14 Perona is optional as you can easily just run 4 EB03 Bonney if you want. Perona has 2 effects, the first effect works on play, up to 2 of your opponent's 5 cost or less Characters cannot be rested until the end of your opponent's turn. The only downside is that you can only target 5 cost or less, but it does stop any early aggression your opponent tries to pull, or your opponent's Blockers. The second effect works on KO, you may rest 1 of your cards to play 1 green 5 cost or less Character from your hand. This will let you play cards like Bonney or Cavendish to start untapping your DONs and trigger the Leader's effect.

Removals


We do have a bit of removal in this deck rather than just stopping your opponent's attacks, but both cards can only target rested Characters. EB04 Megalo is not too bad as the 2k counter will also be handy if we can't use the effect. The effect works on play, you may rest this Character to KO 1 of your opponent's rested 8k power or less Characters.

ST16 Shanks is one of our best removal for this deck, and pretty much for green decks as well if you need something that can remove your opponent's main beat sticks. The effect works on play, KO 1 of your opponent's rested Characters. You do want to save Shanks in hand until there's a Character you want to KO since we cannot deal with 8 cost or more Characters with this build.

Untapping


I am mainly running these 3 cards when it comes to untapping DONs and these will be enough for the build. EB01 Cavendish is our main card for the deck as the effect is very useful. The effect works on play or when attacking, if your Leader is SN type and you have no other Cavendish on the field, you can untap 2 DONs.

OP12 Bonney is a Blocker, but also a card you don't want to play early if you don't have the cards to set up the effect. The effect works on play, if you have 8 or more rested cards, draw 2 card and trash 1 card from your hand. Then, untap 1 DON. The draw power is definitely useful to filter out the cards we don't need with the cards we do need.

OP12 Mihawk is another Blocker, but the effect comes with a cost. The effect works on play, untap up to 4 of your DONs. Then, you cannot play 7 cost base or more for the turn. This doesn't matter too much since this build mainly focus on the 5 cost Characters who will be doing most of the work for this deck, so having this restriction will be fine.

Rest


There's not much for resting as we are mainly relying on your opponent's attack to trigger our Leader's effect to rest your opponent's cards. These will just act as a support if we do need extra rest. Although EB01 Apoo's effect might be difficult to trigger and will be mainly for the 2k counter. The effect works on play, rest 1 of your opponent's 2 cost or less Characters. Apoo is mainly for OP13 Law's effect if we don't want to return our high cost back to hand.

OP06 Hody will require the timing to make this Rush ability become very useful. The effect works on play, rest up to total of 2 of your opponent's Characters or DONs. Then, add the top card from your Life area to your hand. On the bright side, Hody can rest any cards we wanted, so if you need to target certain cards, Hody will really help for the deck.

Searchers


Supernova still has access to these 2 searchers, and the more searchers we've got, the more likely we can get the cards we need to pop the deck off. ST02 Bonney is a searcher with an activate main effect. By paying 1 DON and resting this Character, look at the top 5 cards of your deck, reveal 1 SN card and add it to your hand. Then, place the rest at the bottom of your deck in any order.

Bonney would cost 2 if you play and use her effect on the same time which means, you want to play ST24 Kid & Killer more since this also cost 2 to play and use the effect. Kid & Killer has 2 effects, the first effect works on play, look at the top 5 cards of your deck, reveal 1 SN card and add it to your hand. Then, place the rest at the bottom of your deck in any order. The second effect  works during your opponent's attack, you may trash this Character to untap 1 DON which will be helpful if you ran out of DONs to use for the Leader's effect.

The Supports


The rest of the support are simple as I am running these cards in most of my green build. As you know OP13 Law is a SN type, so we can easily search this card out from our deck. Law has 2 effects, the first effect is if you have 1 or less Life cards, this Character gains Blocker. You don't have to aim for the first effect as we really want to use the on play effect which is you may return 1 of your Characters to the owner's hand to play one 5 cost or less Characters from your hand rested. Ideally, if you can return low cost Character to play your 5 cost, that would be the best as we can spam the on play effects of our low cost again.

Go All Out is another SN type we can search out from this deck, and this is one of the card who can stop your opponent's attacks. The main effect is you may rest 2 DONs, 2 of your opponent's rested 7 cost or less Characters will not become active during your opponent's next Refresh Phase. This will only cost you 3 DONs altogether, slowing your opponent's attacks. The counter effect is your Leader gains 3k power for the battle.

Lastly, Electrical Luna is mainly to go against decks who have a full field of beat sticks we can target, otherwise, your other cards will be enough to stop the attacks, unless your opponent only has high cost Characters on the field. The main effect is all of your opponent's 7 or less rested Characters cannot become active in your opponent's next Refresh Phase.  The trigger effect is rest 1 of your opponent's Characters. The trigger effect could be more useful if you see this card at the right time to stop your opponent's high power beat sticks.

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