We do have a bit of Supernovas supports from OP15 set, however, I still think the main cards will be the new Life gain cards to upgrade Kid, so we can reuse our Leader's effect when we have face down Life cards. I don't remember my previous build for Kid, but we are still using the main SN cards for this deck as the style hasn't changed much.
OP15 Kid |
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Leader Character (48) Event (2) |
How it Works?
We want to make our SN cards gains Blocker ability with Kid's effect even if we have summon sickness on the cards we played. This way, we will be ready to block some of your opponent's attacks. Unfortunately, EB03 Law is not a SN card which is why I am running 2, but Law could be useful in filling up the field with beat stick, and also the reason why I've decided to max Law in the build to increase the chances of playing those cards for free.
Life Gain
The Life gain cards will be important, especially if we are flipping cards in our Life area. OP15 Zoro is okay, but we do need to discard a card to trigger the effect which can be a downside to this build without the draw power. The effect works on play, you may trash 1 card from your hand to add the top card of your deck to top of your Life area.
EB04 Borsalino is a 6k Blocker, and we do have a few Blockers in this build, not including Kid's effect, so we can be very defensive. The effect works on play, if you have 2 or less Life cards, add the top card of your deck to top of your Life area. 2 or Life might be difficult, but we do have Zeus and Bonney in this build who could reduce our Life area.
OP10 Law is a Life gain card that can be searched out from your deck thanks to the SN type. The effect works on play, reveal 1 SN Character and add it to top of your Life area face down. Then, attach 1 rested DON to your SN Leader. The extra rested DON could help to power up your Leader if we want to hit the numbers.
EB03 Law is only in the build to help to play our 7 drop Law. You will need a bit of luck to get Law in hand as there are not many Law in this build. Law has the Rush ability with an activate main. The effect is you may trash 1 card from your hand and this Character to add the top card of your deck to top of your Life area. Then, play one 7 cost or less Law from your hand. You can attack with this card first to make use of the Character before using the effect.
Removals
We have all sorts of removal for this build, from Characters to Life cards. OP11 Zeus is very good as we could add the faceup Life cards to our hand if your opponent decided not to attack our Leader to prevent us from using the effect. The effect works on play, you may add the top or bottom card of your Life area to your hand to KO 1 of your opponent's 5 cost or less Characters.
OP10 Hawkins works very well with Kid Leader as it would guarantee to trigger Hawkins effect even if your opponent does not attack this card. The effect works on KO, trash the top card of your opponent's Life area. You can basically make Hawkins a Blocker if your opponent has Life cards to trash. The trigger effect is you draw 2 cards and trash 1 card from your hand. This depends on if it's worth using the on KO effect or gaining more cards in your hand would be better if you need counters.
OP10 Kid is another card that can trash your opponent's Life area just like Hawkins, but we do have additional effects for Kid. Kid has 2 effects, the first effect work on play, you may rest this Character to trash the top card of your opponent's Life area. This shouldn't be much of a problem as the Leader can untap Kid to make him a 9k Blocker to use during your opponent's turn. The second effect works at the end of your turn, if your opponent has 2 or less Life cards, draw 1 card and trash 1 card. This is just a nice hand filter effect if you get too much non counter cards in your hand.
Slam Gibson is a SN card, so this card can be searched out from the deck. However, I'm not sure about the main effect, this can be a removal, but at the same time, can also be a Life gain depending on what you need. The effect is you may rest 5 DONs, if your Leader is SN type, add one 9 cost or less Characters to the owner's Life area faceup. This is pretty much like OP03 Katakuri's effect. The counter effect is your Leader gains 3k power for the battle.
Protection
These are the cards that would be able to protect your Characters from your opponent's effects. OP15 Bonney is the only new SN card I've decided to add for this build. The effect is if your 7k base power or less Characters would be removed from your opponent's effects, you may add the top card of your Life area to your hand instead. This is not once per turn, but there's a limit in how many time we can use this without the Life gain cards.
OP11 Bege is a 1k Blocker with an effect that works once per turn. If your SN Characters except Bege would be removed from your opponent's effects, you may add it to the top of your Life area face down. This would force your opponents to target Bege first before they can choose the other Characters, but if you also have Bonney on the field, this would reduce your opponent's options.
Supernovas Supports
The SN supports are the same as the old Kid build. OP10 Luffy is our main searcher of the deck. The effect works on play, look at the top 5 cards of your deck, reveal 1 SN card except Luffy and add it to your hand. Then, place the rest at the bottom of your deck in any order.
OP10 Apoo is a 1 drop Blocker but to get the Blocker ability, we need the requirements. The effect is if you have a yellow SN Character other than Apoo, this Character gains Blocker. The only way you will struggle triggering this is that you are playing your non SN Character on the field constantly.
OP10 X Drake is mainly for the 2k counter rather than the effect unless you want to stop your opponent's Blockers or try and remove their Characters. The effect is an activate main, you may rest this Character, if your Life cards is equal or less than your opponent's Life cards, rest 1 of your opponent's 4 cost or less Characters.
P088 Law is mainly to combo with our 2 other Law cards in this build. We do have a 2k counter, but if you can trigger the trigger effect, that would be even better. The trigger effect is if your Leader is SN and you and your opponent has a total of 5 or less Life cards, play this card. This would let you get a Character on the field if you need Characters on the field.
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