Sunday, March 29, 2026

EB03 Red/Black (Sabo) Deck

OP13 Sabo is the main focused for this post. OP05 Sabo is not out of rotation, and if I've got time, I could post the build later. It is just when it comes to R/B Sabo, people think of OP13 version and not OP05. Anyway, this deck definitely changed a bit thanks to EB03 Koala, we can easily set up getting 8 drop Characters to the field without actually playing an actual 8 drop Character.



EB03 Sabo





How it Works?

As you can see, we will be relying on the red searchers to get the cards we need. Koala searcher isn't good as she cannot search herself and EB03 Koala is 1 of our key cards we need on the field. The key cards is that we need our increase costs on the field, so we can trigger Sabo's Leader effect to power up our field and the Leader. We will also need cards that can attach DONs, so we don't need 1 active DON to give to the Leader.


Increase Costs


For this build, you only need to get one 8 drop Character on the field to trigger the Leader's effect. The earliest we can do this is when we have 4 DONs to play our 4 drops. EB03 Koala is the best addition for this build. Koala has 2 effects, the first effect effect is if you have a RA Leader, this Character gains +4 cost. The second effect only works during your opponent's turn and on KO, play one 6 cost or less RA type or Robin except Koala from your hand or trash. The second effect would be very useful as we have a few choices we could play from the hand or trash in this build.

P105 Sabo is pretty much the replacement of OP12 Hack. You could run Hack if you don't have promo Sabo as both cards has the same main effect, only their second effect is different. Sabo's first effect is exactly the same as Hack which is  if you have a RA Leader, this card gains +4 cost and Blocker. What I am aiming for is the second effect for Sabo which works on play, you may add the top or bottom card from your Life area to your hand to attach 1 rested DON to your Leader or 1 of your Characters. Thanks to this effect, we could easily trigger the Leader's effect even if we only have 4 DONs to work with.

OP12 Morley is mainly for the 2k counter as I wouldn't play Morley if I have the other increase cost on the field. The 2k counter is more useful to provide more defence. The effect is the same as Koala which is if you have a RA Leader, this Character gains +4 cost.

OP13 Sabo is another Blocker like promo Sabo, so we do have plenty of Blockers in this build as both cards are maxed out. We can also play Sabo for free using EB03 Koala if your opponent manages to KO Koala on their turn. The effect is an activate main, 1 of your Character gains +2 cost until the end of your opponent's turn. Then, attach 1 rested DON to your Leader. As this is a 6 cost Character, you could make this Character becomes an 8 drop if you need an 8 drop on the field, otherwise, we will be mainly using this effect for attaching DONs.

Rush


Rush is always helpful as we could deal some attacks as soon as these cards hit the field. OP07 Dragon works on play, attach up to 2 rested DONs to your Leader or 1 of your Characters. You want to attach to your Leader if you don't have your other cards to attach rested DONs, otherwise, we could power up our Characters attacks.

OP09 Roger is mainly to go against Blockers, and considering that Roger cost 10 to play, we will be using up all of our DONs. What you will need is OP13 Sabo on the field, so you could attached rested DONs to power up the entire field. The effect is when your opponent activates Blocker, if you or your opponent has 0 Life cards you win the game. What I like about Roger is that Roger only need to be on the field to trigger the effect and not the attack with Roger. So this could put some pressure against your opponents if they do run Blockers in their build.

Searchers


I've mainly run red searchers in this build as these card will be able to search most of the cards in this build. OP05 Betty is our standard searcher in this build. The effect works on play, look at top 5 cards of your deck, reveal up to 1 RA card except Betty and add it to your hand. Then, place the rest at the bottom of your deck in any order. 

OP13 Garp will help us to search for non RA cards like Stussy as Stussy can be really useful in this build. The effect works on play, if your Leader is Sabo, Ace or Luffy, look at top 4 cards of your deck, reveal one 3 cost or more card and add it to your hand. Then, place the rest at the bottom of your deck in any order. We can also increase the chance of getting increase costs cards to trigger Sabo's Leader effect.

Lastly, RA HQ is our constant searcher whilst the other 2 only works once per card. The effect is an activate main effect, you may trash 1 card from your hand and rest this Stage to look at top 3 cards of your deck, reveal 1 RA card and add it to your hand. Then, place the rest at the bottom of your deck in any order. What I also like is the we can discard non counter cards like P105 Sabo and OP13 Sabo as we can play these cards from the trash.

2k Counters


2k counters are very useful for this build especially when the Leader's power can last during your opponent's turn, so your opponent will need to hit with more power if they want to hit our Leader. OP05 Koala works on play, if your Leader is RA type, 1 of your opponent's Character power loses 3k for the turn. This would allow our Characters to hit more easily if we want to take out certain Characters.

OP13 Inazuma is mainly use for the Leader's effect if we do not have any other Characters who can attach rested DONs. The effect works on play, add 1 rested DON to your Leader. It's very simple, plus, we have a 5k beat stick on the field if we need more beat sticks.

PRB02 Sabo is mainly for the 2k counter as I doubt you can play this Character with his effect. Of course, you can play Sabo for free with EB03 Koala or OP12 Dragon if you have the choice. Sabo is a 6k Blocker with an effect, if you have 15 or more cards in trash, reduce this Character cost by 3. We don't really have the mill for this deck, and the only way would be during the long games if you can survive long enough.

The Supports


The rest of the support is very simple as they are mainly the same as previous build, but I have added OP13 Dragon to the build. OP13 Dragon is a card that can protect our RA Characters from removal effects. The effect works once per turn, if your RA Character would be removed by your opponent's effects, you may reduce this Character power by 2k instead. With Sabo Leader power boost, Dragon will still be a nice 6k beat stick, and we can protect 1 of our Characters.

OP12 Dragon isn't that important to the deck as we want the right timing to play this card as we don't have the mill to set up certain cards to trash. Although, if we need an 8 drop Character on the field, then, we could play Dragon. The effect works on play, by returning 3 RA cards to the bottom of the deck in any order. If your Leader is RA type, play one 6 cost or less Character from your trash. There are plenty of cards we can choose from when it comes to 6 drop or less, the options will depend on what you need on the field.

OP07 Stussy is the only removal in the deck and we have cards we can get rid of to use Stussy. The effect works on play, you may trash 1 of your Characters to KO 1 of your opponent's Characters. We can use our 1 drop searcher as the sacrifice for Stussy since they will be useless after we used their effect.

Hair Removal Fist is the only Event in the deck as the room is very tight if we want to fit other Events in the build. The counter effect is your Leader or 1 of your Character gains 2k power for the battle. Then, if you have an 8 cost or more RA Character, that card gains another 2k power for that battle, making the total of 4k power bonus. We can trigger the full effect once we can get 1 of the increase cost to the field. The trigger effect is draw 1 card and mill 1 card. The draw power is useful as we won't be discarding any cards, therefor increasing our hand size.

No comments:

Post a Comment