This is a different type of Leopard deck as I won't be using Leomon, instead I'll be using the X Antibodies for this build, and thanks to the old cards, you can play high level Digimon pretty easily. I wouldn't say this is a major update from BT22 set as I am only using 1 card from that set as the rest of the deck is mainly filled with previous cards. Of course, I haven't post the deck previously, so it is relatively new for me.
BT22 Leopard |
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How it Works?
As you can see, I am focused on LeopardX's effect, so we could spam our high cost Digimon for the minimum costs, which is why I am running a lot of high levels in the build compare to low level. There are a lot of Ace Digimon, so if you encounter decks with a lot of removal, your opponents will be gaining a lot of memory from the Overflow. But I guess that's the risk when it comes to playing power cards, it is thanks to those Ace Digimon, we could play them to the field for the minimum cost than usual.
Not only, we will be spamming these high cost Digimon, but we will be relying on Alliance keyword to power our attacks and do some serious damage to your opponents. There are some Blockers in this build that can unsuspend, so after, we attack using those Characters, we can use the Blocker ability to block certain attacks to protect the ACE Digimon in the build.
Leopard
All of these Leopard has 1 thing in common and that is playing Digimon for free. BT13 Leopard has 2 effects, the first effect works when digivolving and during the main phase, you may play 1 Digimon with Royal Knight trait or 1 green Digimon from your hand with the reduce play cost of 4. Too bad, we don't play Digimon for free, but being able to reduce the cost by 4 is pretty strong, especially for some of our ACE cards in this build. The second effect work all turns, when you play another Digimon, all of your Digimon with RK trait and green Digimon gains Blocker until the end of your opponent's turn. Thanks to this effect, we could easily set up our defence by triggering Leopard's first ability.
Leopard Ace has Blast Digivolve like the other Ace cards, and this is useful if we managed to pass the turn when digivolving into our Lv5s. Leopard Ace has 2 effects, the first effect works on play or when digivolving, you may play one 5k DP or less Digimon from your hand without paying the cost. Then, all of your Lv3 or more gains Blocker until the end of your opponent's turn. This effect is similar to BT13 version of Leopard, but unfortunately, we won't be able to play our high cost Digimon. The second effect work all turns, once per turn, when any of your Digimon would leave the battle area, gain 2 memory. This would work well with our Blockers as we will be reducing your opponent's memory, preventing your opponents to play the cards they need.
Lastly LeopardX is our main card of the deck. You can digivolve on top of Lv6 Leopard in name with or without X Antibody trait for 1. There are 2 effects and the first effect works when digivolving or during your main phase. You may play 1 green Digimon from your hand with the play cost reduced by 4. If Leopard or X Antibody is in this Digimon's digi source, reduce the cost further by 3. This effect is similar to BT13 Leopard, but we can reduce our play cost by 7 in total, and 7 is a lot of cost, even Leopard Ace cost 7, and that card could become free to play using LeopardX's effect. The second effect is when 1 of your Digimon is played, you may return 1 of your opponent's 5k DP or less Digimon to the hand. For each of your other Digimon, add 3k to the maximum DP this effect can choose. The more Digimon we can play, the stronger the effect, meaning we could target their high DP Digimon.
X Antibodies
As you know I am running the X Antibody engine to give this deck more draw power, and with more draw power, we have more choices to choose from when we use Leopard's effect. ExamonX is really strong as we can hard play Examon to the field rather than digivolving. ExamonX can digivolve on top of Examon for 2 with Piercing, Blocker and Evade ability. Then, we've also got 2 effects, the first effect works when digivolving, suspend all of your opponent's Digimon and Tamers. Then, delete 1 of their suspended Digimon or Tamers. It is a shame, we can't choose both for a Lv7 card, but I will still take it. The second effect work all turns, when this Digimon suspends, it unsuspends. Then, if you have Examon or X Antibody in this Digimon's digi source, trash the top card of your opponent's security. Technically, we could be able to do 3 damage with ExamonX's effect alone, and that is really strong.
LillyX is not as important for this deck as I am mainly running this card for the X Antibody. LillyX can be digivolve on top of Lilly for 0. The effect works when digivolving, if there's a suspended Digimon, gain 1 memory. If Lilly or X Antibody is in this Digimon's digi source, draw 1 card for each of your opponent's suspended Digimon. As you see, LillyX can only get decent draw power if your opponents have a lot of Digimon, but by the time they have a field of Digimon, it will be over for us. The inherited effect is this Digimon gains 1k DP for each of your opponent's suspended Digimon. Just like the main effect, we would need your opponents to have plenty of Digimon to really make use of the effect.
TogeX is more important for the deck as we can stop 1 of your opponent's attacks with the effect. You can digivolve on top of Toge for 0. The effect works when digivolving, 1 of your opponent's Digimon can't unsuspend until the end of their turn. Then, if you have Toge or X Antibody in the digi source, suspend 1 of your opponent's Digimon. The inherited effect is the exact same as LillyX where this Digimon gains 1k DP for each of your opponent's suspended Digimon.
PalX is also okay as we will also struggle to trigger the inherited effect with the lack of Tamers in the build, so we are really running it for the name and the main effect. You can digivolve on top of Palmon for 0. The effect works on play or when digivolving, suspend 1 of your opponent's Digimon. This works really well with Leopard as we would be able to suspend more of your opponent's Digimon. The inherited effect is when 1 of your green Tamer is played, gain 1 memory.
Normal Forms
Now, we've got the normal form who will be important compare to the X Antibody counterpart. Examon Ace is great in this build, we won't be able to use the Blast DNA Digivolve ability as we don't have the requirements, but we don't need to since we want to hard play Examon with LeopardX for 2, since Examon only cost 9, and if we can do the maximum reduction, Examon would only cost 2 to play which is not bad. Examon has Raid, Piercing, Blocker and Evade ability with 2 effects. However, we won't be able to trigger the when digivolving effect, so I'll be skipping to the last part of the effect where it works all turns. When any Digimon suspends, unsuspend this Digimon, similar to ExaX but better as we can choose any Digimon, and this card will unsuspend.
ST21 Lilly is one of the card we want to digivolve because of the inherited effect effect. There are 2 effects, the first effect works on play or when digivolving, suspends all of your opponent's 5k DP or less Digimon. Then, for every 2 colour your Tamers have, return 1 of their suspended Digimon to the bottom of the deck. This effect will be difficult to do as I'm not really running much multicoloured Tamers. The second effect is when your other Digimon are played or digivolves, if any of them as ADVENTURE trait, 1 of your Digimon gains Alliance for the turn. Then, 1 of your Digimon may attack. Again, there's not much ADVENTURE Digimon in this build, so the effect will be difficult to trigger. The inherited effect is Alliance, and it is thanks to this Alliance keyword which is why we want ST21 Lilly in the digi source, as Alliance will help us trigger other effects as well as powering up the attacks.
BT14 Toge is just like ST21 Lilly where we want to use the inherited effect compare to the main effect. The main effect is when you would play a green Tamer from your hand, by suspending 1 of your green Digimon, reduce the cost by 3. Unfortunately, I am not running a lot of green Tamers to utilised this effect. The inherited effect is when this Digimon would digivolve, if you have a green Tamer, reduce the digivolve cost by 1. This would make some of our cards more easier to digivolve, like LeopardX could be digivolved for free if we digivolve on top of Leopard.
BT14 Palmon is a very strong card as both the main and inherited effect will be very useful. The main effect works at the start of your main phase, 1 of your opponent's Digimon gains, all turns, when that Digimon suspends, lose 2 memory until the end of their turn. This effect also works well when they attack, as it would stop them from swinging normally or they would risk losing memory to play other cards. We also got other cards who can suspend your opponent's Digimon, so even if they are not suspending, we can suspend it for them. The inherited effect is exact same as Toge, when this Digimon would digivolve, if you have a green Tamer, reduce the digivolve cost by 1. So if you have these 2 combined, your mega would be very cheap to digivolve into rather than their normal costs.
X Antibody Supports
The X Antibody supports is pretty standard for this build as it will be these 2 cards for the deck. Proto Form is very useful in this build, as we are more focus on LeopardX to spam Digimon for the minimum cost. You can ignore the colour requirements if you have a Digimon in play. The security effect is add this card to the hand. The main effect is 1 of your Digimon without X Antibody in its digi source may digivolve into a Digimon with X Antibody trait in your hand with the digivolution cost reduced by 1. If it did, place this card as the bottom digi source card. This would allow us to digivolve into LeopardX cheaper if we don't have Leopard on the field. The inherited effect is when this Digimon would leave the battle area other than 1 of your effects. From this Digimon's digi source, return 1 Digimon to the hand and place 1 X Antibody on top of your security stack. Unfortunately, this effect doesn't protect your Digimon, but instead we get like a Sec recovery like effect.
BT9 Cool Boy is to search for the X Antibody cards as we are running plenty in this build, so you could see at least 1 with the search, unless you are unlucky. Cool Boy has 2 effects, the first effect works on play, reveal the top 3 cards of your deck, add 1 Digimon with X Antibody trait and 1 Option card with X Antibody trait among them to your hand. Place the rest at the bottom of your deck in any order. You will also need to be lucky if you can see both cards in the top 3 search as I am not running a lot of X Antibody Option card. The second effect is when 1 of your Digimon digivolves into a same level with X Antibody trait, you may suspend this Tamer to gain 1 memory and draw 1 card. This effect is also very strong as we want to digivolve into our megas as soon as possible, so we do need all the memory we can get, as well as the draw power to get certain cards. The security effect is play this card without paying the cost.
Searchers
What this deck has will be plenty of searchers to search the cards we need. BT1 Toge only works when digivolving, reveal the top 3 cards of your deck, add 1 Lv5 or higher among them to your hand. Place the rest at the bottom of your deck in any order. Thanks to this effect, we can search for our high level Digimon, but it is a shame, that this effect only works when digivolving.
BT10 Palmon can only search for specific cards, but will be still useful since our Digimon line up is more random than standard. The effect works on play, reveal the top 4 cards of your deck, add 1 card with Vegetation or Plant trait and 1 Fairy trait among them to your hand. Place the rest at the bottom of your deck in any order. Unfortunately, our Lv6 or higher doesn't have those traits, and if you want to search those cards, we would need to rely on BT1 Toge to work.
Of course, we can also rely on Agility Training to search for the high level, but Agility can search for any cards as long as it is green. The main effect is reveal the top 2 cards of your deck, add 1 green card among them to your hand. Place the rest at the bottom of your deck in any order. Then, place this card in your battle area. The second effect is a delay effect, 1 of your Digimon may digivolve into a green Digimon from your hand with the digivolve cost reduced by 2. This will allow us to digivolve our Digimon even cheaper combined with BT15 Toge and Palmon's inherited effect. The security effect is place this card in the battle area.
Suspending
The 1 of in the build, plus also utilises green specialty which is suspending to trigger other effects in the deck. Zepha Ace will be a card we mainly hard play rather than digivolving, since this card only cost 8, and if we use LeopardX full ability, then, we could play this card for 1. We've got Blast Digivolve, Piercing, Vortex and Blocker with 2 effects. The first effect works all turns, when any Digimon suspend, unsuspend this Digimon. This effect is exactly the same as Examon Ace. The second effect works on play or when digivolving, you may suspend 1 Digimon, then, for every 2 suspended Digimon, you may return 1 of your opponent's suspended Digimon to the bottom of the deck. This is a nice removal to have if we can pull off the effect.
Another removal in this build is EX8 Medieval. You can reduce the cost by 4, by suspending 2 Digimon, and this can be any Digimon on the field as we are not restricted for this effect. We've got Alliance and Vortex with 2 effects. The first effect works when digivolving, you may suspend 1 Digimon. Then, you may delete 1 of your opponent's Digimon. For each other suspended Digimon, add 3k DP to the deletion. If we can spam the field, then Medieval would be very strong, but we do take time to set up for this build. The second effect works all turns, once per turn, when Digimon are played, you may activate this card's when digivolving effect. Thanks to this effect, you won't need to digivolve into Medieval, as we can perfectly hard play this card.
Lilly Ace is just to fill up the numbers, but I guess we can play this card for free with Leopard's effect as the card is only 4 cost. We've got Blast Digivolve with an effect that works on play or when digivolving. Suspend 1 of your opponent's Digimon, then you may return 1 of your opponent's suspended Digimon with 5k DP or less to the bottom of the deck. Unfortunately, we can only target low power Digimon, but we might be able to suspend more Digimon for other effects.
Tamers
The rest of the Tamers will be all Mimi, as Mimi is suited for this kind of build. BT1 Mimi is a memory setter with an effect, if you have a Lv5 or higher green Digimon in play, by suspending this Tamer, hatch 1 digi egg to an empty breeding area, or move 1 of your Lv3 or higher Digimon from your breeding area to the battle area. This will help to increase the number of Digimon to the field if we need more Digimon to trigger certain effects. The security effect is play this card without paying the cost.
BT14 Mimi on the other hand as 2 effects, the first effect works on play, reveal the top 3 cards of your deck, add 1 Digimon with Plant, Vegetation or Fairy trait among them to your hand. Place the rest at the bottom of your deck in any order. This is just a normal search effect similar to BT10 Palmon, but Palmon would let us add 2 cards instead of 1. The second effect is what I am mainly after, when an effect suspends a Digimon, by suspending this Tamer, gain 1 memory. This is very easy to do in this build as we have plenty of suspending effect as well as Alliance keyword to trigger this. The security effect is play this card without paying the cost.
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