Not a huge upgrade as Koala is one of those decks like Sabo who will be waiting for EB03 support to change the deck. I've decided to revisit this build because of the new RA supports from OP13 deck, and change the current Koala build. The main strategy will still be there as we need to have 8 costs or more Characters on the field for the deck to work.
OP13 Koala |
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Leader Character (42) Event (8) |
How it Works?
We don't have removal or the power side like Sabo, but instead, we do have Life gain to stall as long as possible until we have 2 or more 8 cost Characters on the field. This way, we would be able to constantly draw cards as long as we attack the Leader with our own Leader, whilst the Characters can focus on taking out your opponent's Characters.
I have build the deck quite defensive by using Blockers during the early turn to stall until we can get the cards we need to set up Koala's Leader effect and start drawing. Draw power will be important for this build as there are a lot of discarding involve, so we need the hand size so we can discard the cards we don't want, as well as drawing the key cards.
Life Gains
I've added a bit of Life gain to this deck as we are mainly effective during mid to late games and not the early game if we don't draw the right cards. OP13 Hiyori is one of the latest addition to the build, a nice 4 drop Blocker, but does have 0 base power. The effect works on KO, you may trash 1 card from your hand, if your Leader is multicoloured, add the top card of your deck to top of your Life cards. We do have some draw power thanks to the Leader's effect, but that is only if we managed to set up the Characters on the field.
OP12 Kuma is very important for this build and not because of the Life gain ability. It is because that this card is a RA card, so we can search him from the deck pretty easily. Kuma has 2 effects, the first effect works on play, you may trash 1 card from your hand, add the top card of your deck to top of your Life area. Then, this Character gains +2 cost until the end of your opponent's turn. Kuma will also triggers the Leader's effect, so we could have an 8 drop Character on the field. The second effect works during your opponent's turn and on KO, add the top card of your deck to top of your Life area.
OP07 Ace is the final Life gain card as being a 10 drop we can automatically trigger the Leader's effect assuming we have another high cost Character on the field. Ace's effect works on play, add the top card of your deck to top of your Life. Then, if you have 2 or less Life, this Character gains Rush. Although, Ace can gain Life card even if we have 3 Life cards, but it is better to get the Rush ability so we can do more attacks in a turn, especially swinging for big numbers.
Increasing Costs
We do have 4 cards who can increase their Character costs as well as Kuma, so we don't have to run high cost just to trigger the Leader's effect. OP12 Hack is a nice card to have during the early turns because this only cost 4 to play. Hack's main effect is if you have a RA Leader, increase this card's cost by 4 and gains Blocker which is not difficult to do for this build. Although, we might want to use Hack's Blocker ability in order to trigger the on KO effect which is if your Leader is RA, KO 1 of your opponent's base cost of 4 or less.
OP12 Morley is another important card we should have in hand along with Hack because this is another 4 drop Character that can increase the cost, and not just for the 2k counter. The effect is if your Leader is RA, this Character gains +4 cost. Of course, these 2 cards will be playing the main role for the deck currently until we get EB03 set kicking in and adding that EB03 Koala to the build.
OP13 Sabo is nice to have, a 7k Blocker with an activate main effect which is 1 of your Character gains +2 cost until the end of your opponent's turn. Then, attach 1 rested DON to your Leader. The 1 extra DON can definitely power up our Leader to make the attacks more effective, but you also want to increase this card's cost to make Sabo an 8 drop Character on the field to set up the Leader's effect.
OP12 Robin is another Blocker for the deck, but the increase cost is like Morley and Hack, so we don't need to worry too much about using the effect. The main effect is if your Leader is Koala or Luffy, this Character gains Blocker and +3 cost. We also have an on play effect which is you may trash 1 card from your hand, if your opponent has 5 or more cards from their hand, your opponent trash 2 cards from their hand. This would allow us to discard your opponent's hand if they have large hand size.
Trigger Characters
In order to get these card's trigger effects working, we will need to rely on Life gains and luck for the effect to work. The trigger requirement is simple, if your Leader is RA type and you and your opponent has a total of 5 or less Life cards, play this card. Shouldn't be difficult to trigger especially mid to late game. The only difference is that OP09 Karasu is a Blocker whilst OP09 Kuma has a 2k counter we can use.
The Supports
The supports is pretty much the same as my previous version except I've also added PRB02 Sabo to the deck. OP12 Koala is the main searcher for this build, the effect works on play, look at top 3 cards of your deck, reveal 1 RA type other than Koala or 1 Robin and add it to your hand. Then, trash the rest. The trash can be really handy if we can get enough cards to the trash.
PRB02 Sabo is one of the cards where we need certain amount of cards in trash for the effect to work. The effect is if you have 15 or more cards in your trash, reduce this Character cost by 3. However, we will be mainly playing Sabo using OP12 Dragon's effect as it is easier than setting up the trash to play a cheap Blocker on the field.
OP12 Dragon is a key card to this deck because this is an 8 drop Character instead of relying on our increase cost cards. The effect works on play, place 3 RA cards from your trash to bottom of the deck in any order, if your Leader is RA type, play one 6 cost or less Character from your trash. What I do like about this effect is that we can play any 6 cost or less Characters we want from the trash, and there are plenty of options to choose from.
OP07 Stussy is a removal that can remove any Characters we want from the field. I do want to run more since this is a 9 drop Character, but the room makes it difficult to increase the number of copies in the deck, unless I sacrifice Hiyori for more Stussy. The effect works on play, you may trash 1 of your Characters to KO 1 of your opponent's Characters. Although, the only Character we want to trash is our 1 drop searcher as the rest of the cards could be useful on the field.
Events
These 3 Events are the only cards you need, it will all about playing with the numbers, finding the right ratios for the build. Captains Assembled is a must have in the build because it is another 1 drop searcher like Koala, and in order to get the deck working, we need all the searchers we can get. The effect is look at top 3 cards of your deck, reveal 1 RA type other than Captains Assembled and add it to your hand. Then, trash the rest. The trigger effect is activate this card's main effect.
Hair Removal Fist is a counter card, but the card would work best if we have an 8 cost Character on the field, which is not hard if we can see Hack or Morley. The counter effect is your Leader or 1 of your Character gains 2k power for the battle. Then, if you have an 8 cost or more RA Character, that card gains another 2k power for that battle, making the total of 4k power bonus. The trigger effect is draw 1 card and mill 1 card. The trigger effect is handy if you need extra draw power, especially when we have a lot of discarding involve with this build.
The last counter card Black Vortex could shut down plenty of effects when used right. The counter effect is negate the effect of your opponent's Leader or 1 of their Characters and that card loses 4k power for the turn. Not only we can negate the effect, but we can also reduce your opponent's power which is not bad for a 2 cost counter. The trigger effect is the exact same as the counter effect except without the power reduction which is negate the effect of your opponent's Leader or 1 of their Characters for the turn.
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