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Saturday, October 12, 2024

OP08 Green (Bonney) Deck Profile

Just like the Queen build, Bonney won't have much of a changed compare to OP07 build as I've only added 1 new card and called a deck from OP08 set. The style of this build is still the same, but also mixing 2 different type of Pirates in this build to bring out the full control. The deck will work if you managed to search the right cards which isn't hard to do, stopping your opponents from doing what they want normal as they will need to think of ways to get around the effect.



OP08 Bonney






How it Works?

I've kept this build very simple, we either focus on Supernovas or Donquixote Pirates side of the deck. There's only 3 cards who won't be related to them Zoro (I know he's a Supernova, but for some reason, it is not included for this card), Hody and Carrot. The main aim for this build is to reduce the number of attacks your opponents can do either resting those Characters using Bonney's Leader effect or use cards like 10 drop Doffy, Carrot or Bonney to stop those Characters from attacking for a turn.

As I am also running quite a few 5 drops in the build, I also decided to run 8 drop Corazon so we could also play those 5 drops for free. Playing 2 high power Characters for the cost of 8 DONs is not bad. Plus we have the 2 searchers who can search specific Characters, so we won't need to rely on luck to work. We also have untap DONs, so you won't need to worry about running out of DONs so you will be able to constantly put pressure to your opponents with Bonney's Leader effect. 


The Prevention


The key cards in stopping your opponents attacks. During the mid to late games, 10 drop Doffy will be very effective against our opponent's cards. The effect is very simple, on play, up to total of 3 of your opponent's rested Leader or Characters cannot become active during your opponent's next Refresh Phase. Thanks to this effect, it will slow your opponent's down on top of having a 10k beat stick to swing at your opponents. I would advise to have a card who can untap DON when you play Doffy, otherwise you wouldn't be able to use Bonney's Leader effect.

Another card that is similar to Doffy is OP07 Bonney. Bonney's effect works on play, 1 of your opponent's rested Characters or DONs cannot become active during your opponent's next Refresh Phase. Unlike Doffy, Bonney can also target your opponent's DONs, now this might prevent your opponents from playing their high cost Characters if that 1 rested DON makes a difference. But mostly, we can also stop 1 of your opponent's Characters from attacking for 5 DONs instead of waiting to get 10 DONs to play Doffy.

OP08 Carrot is the only new card from this set that I've added to this build. The effect is up to 1 of your opponent's 7 cost or less rested Characters will not become active during your opponent's next Refresh Phase. Unfortunately, we can only target 7 cost or less for this effect to work unlike OP07 Bonney who can target any Characters.

Resting


We don't have much rest effects because of Bonney's Leader who can target any Characters when your opponent's attacks. But these two cards will still be very handy to the build. OP04 Viola works during your opponent's attacks, by paying 2 DONs, rest 1 of your opponent's DON. This may be effective, as your opponents would mainly want to attack before they play other Characters as they don't want to run into Trigger effects. 1 DON, may not means much, but if it makes that 1 DON difference to play a high cost Character, then it might be worth the effort to use the effect.

Hody is for the Rush ability, but also to stop any Blockers from using their Blocker ability to stop your attacks. The effect is rest up to total of 2 of your opponent's Characters or DONs. Then, add 1 card from the top of your Life to your hand. We can also rest your opponent's DONs, especially if they are planning to use Event Counters from their hand.

Untapping


Now we focus on the untapping stuff. Most of these cards can untap DONs with the exception of Zoro who untap himself. Untapping DONs will be useful so we could use Bonney and Viola when your opponent's attacks. EB01 Cavendish works on play or when attacking, if your Leader is Supernovas type and you have no other Cavendish on the field, you can untap 2 DONs. Cavendish will be one of the card who will solve 10 drop Doffy problem with the DONs.

OP04 Baby 5 is similar to Cavendish, but you won't need to have Supernovas Leader to work. The effect works at the end of your turn, you may trash this Character to untap 2 DONs. The good thing about this Character is that we don't need to worry about being the target of attack like Cavendish, so we would be able to get 2 untap DONs. A lot easier to do if Cavendish is unavailable.

OP06 Zoro is mainly the finisher of the deck. I think what this build is lacking is a decent finish. Stopping your opponent's attacks is good, but won't be a threat if our Characters can't swing with a lot of power. Zoro have 2 effects, the first effect works when attacking, by paying 1 DON, untap this Character. The second effect is an activate main, by paying 2 DONs, untap this Character. So we could potentially swing at your opponents 3 times with 1 Character, they would need Blockers, or they would have to use plenty of counters to stop the attack, especially if you attach DON power to Zoro.

OP07 Urouge is a Blocker with an end of your turn effect just like Baby 5's effect, and the effect is untap 1 DON. We only need 1 DON untap in order to use Bonney's Leader effect, and he is also a Blocker, so if we don't need the untap, we can use Urouge to stop some attacks. But having multiple Urouge means we could untap 2 DONs.

Supernovas Supports


As I've already discussed most of the Supernovas cards already, there's not much to talk about for the rest of the Supernovas supports of the deck. OP07 Hawkins have 2 effects, the first effect works if your Leader is Supernovas type, this Character gains Blocker. You can use this in a non Supernovas deck, but he will just be a 7k beat stick instead of 7k Blocker. The second effect works if this Character would be removed from the field by your opponent's effects, you may rest 1 of your opponent's Characters instead. What I like about this effect is that it works against KO and returning effects instead of just KO, so it will force your opponents to lose 1 of their attacks if they want to remove Hawkins.

ST02 Bonney is a searcher and the effect is an activate main. By paying 1 DON and resting this Character, look at the top 5 cards of your deck, reveal 1 Supernovas card and add it to your hand. Then, place the rest at the bottom of your deck in any order. The downside is that we need to rest Bonney to work, so most likely, she will be an attack target so you won't be able to get the constant search effect.

Donquixote Pirates Supports


Now for the Donquixote Pirates supports. They are very simple as is only these 3 cards as I've already mentioned the rest during this post. 8 drop Corazon is a great addition to this build as we are maximizing the copies of the 5 drops, meaning we could use this card in the build. Corazon has 2 effects, the first effect works on your opponent's turn. If this Character is rested, your active 5 costs base cannot be KO'd by effects. The only downside is that our 5 drops need to be active for this effect to kick in. Won't be a problem if we play those Characters on that turn, but once they attack, then this effect will be useless. The second effect works on play, you may rest this Character to play 1 green 5 cost Character from your hand.

OP05 Baby 5 is a searcher just like ST02 Bonney, the effect is an activate main effect, by paying 1 DON and resting this Character, look at the top 5 cards of your deck, reveal 1 Donquixote Pirates card and add it to your hand. Then, place the rest at the bottom of your deck in any order. 

Because of Justice is a 0 Event Counter card where the counter effect is very standard and all colours will have this effect. The counter effect is you may trash 1 card in your hand, 1 of your Leader or Character gains 3k power this turn. Not only that, being a Donquixote card means we can search this out from deck using OP05 Baby 5's effect. The trigger effect is rest 1 of your opponent's 4 cost or less Characters.

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