Bonney is back again because we've got Trigger Characters in OP17 set letting us change this build using OP17 cards. The Big Mom Pirates will take up a lot of spaces so it will be very hard to fit Thriller Bark Pirates engine from OP12 in the set. If you can fit both engine in that would be amazing, but if you can't sacrifices will need to be made.
OP17 Bonney |
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Leader Character (50) |
How it Works?
Not as reliant on OP17 Big Mom, but you will still need OP17 Big Mom on the field if you want to make most of the cards work in this deck. However, our 4k beat stick can become 6k beat stick thanks to our Leader's effect who can attach rested DONs when you play a Trigger Character. So even if you don't see OP17 Big Mom, that wouldn't matter, but of course, having her on the field can make our attacks more deadly.
We will have plenty of Life gain thanks to the BM Pirates engine which is why I am not running a lot of Kizaru in the build. Beside, we also starts with 5 Life cards since our Leader is monocoloured, and if you play your other Life gain cards, there won't be any time to play Kizaru soon as Kizaru has a Life requirement unlike Blackbeard who can be run as 4, plus being a Trigger Character is even better for Bonney Leader.
Life Gain
Not much for Life gain since our Leader is not BM Pirates type, but some of the BM Pirates cards can still work without the Leader requirements. OP17 Smoothie is one of the example, but Smoothie will come at a cost. The effect works on play and on your turn, you may rest 2 DONs to add the top card of your deck to top of your Life area. Then, your opponent trashes 1 card from their hand. It will cost you 7 DONs altogether if you want to play Smoothie, but we do have a way to play this card for free. The trigger effect is play this card.
EB04 Kizaru won't be as important especially since we start with 5 Life cards, so 2 or 3 copies in the deck will be enough. The effect works on play, if you have 2 or less Life cards, add the top card of your deck to top of your Life area. Of course, you want to run more Kizaru if you managed to play Kizaru more over your other Life gain cards.
Sweet 3 Generals will be like Smoothie as the Life Gain will come at a cost instead of playing this card for 6. The effect works on play and on your turn, you may rest 2 DONs to draw a card and add the top card of your deck to top of your Life area. Then, up to 2 of your opponent's Characters loses 3k power for the turn. This will cost you 8 DONs altogether if you want the Life gain, but we can also draw cards. The trigger effect is play this card.
OP16 Blackbeard will be a main card we need, especially being a Trigger Character works very well with our Leader's effect. The effect works on play, look at top 3 cards of your deck, add 1 card to top of your Life area. Then, place the rest at the bottom of your deck in any order. As this is mainly a Trigger deck, you will have plenty of choices unless you are unlucky seeing the non trigger cards. The trigger effect is negate the effect of 1 of your opponent's Characters this turn. Then, KO 1 of your opponent's 5 cost or less Characters. This can be a great help if you need to remove your opponent's Characters as we are mainly running 4k base power in the build.
OP17 Big Mom is a card you want to get to the field as soon as possible, so our 4k base Trigger can become deadly during your turn, especially combined with our Leader's effect. Big Mom has 2 effects, the first effect works on your turn, the base power of all your Trigger Characters with 4k base power becomes 8k. The second effect works on play, draw 1 card and choose one of the following, add the top card of your deck to top of your Life area, or your opponents add the top card of their Life area to the owner's hand.
Free Play
Both of the cards will works the best if you can get OP17 Big Mom on the field, so we could maximise these cards. OP17 Oven works on KO, play one 4k power or less Character from your trash except Oven. To get Oven rested, you will either need your Leader's effect to power up Oven, or OP17 Big Mom on the field to make Oven into a beat stick. The trigger effect is play this card.
OP17 Perospero is the same as Oven where you would need OP17 Big Mom or your Leader's effect to work. However, Perospero would works the best if you have 9 to 10 DONs as we could trigger the other effects. The effect works on play and on your turn, play one 6 cost or less BM Pirates Character from your hand. Then, this Character gains Rush. We can give rested DONs to Perospero and you would be able to play Smoothie or Sweet 3 Generals for free whilst gaining extra Life cards. The trigger effect is play this card.
Removals
Not a lot of removals I am running in this build since I want some beat sticks to the deck to balance out the 4k power. OP08 Nami can work well in this build as we could send some Trigger Characters that we won't be needing to filter out the hand. The effect works on play, you may trash 1 Trigger card from your hand to KO 1 of your opponent's 5 cost or less Characters. Then, if you have 3 or less cards in hand, draw 1 card. I personally think this works well as there are barely any draw power in this deck to maintain a large hand size. The trigger effect is activate this card's on play effect.
OP13 Bonney is another backup beat stick we can use along side with Blackbeard if you don't have OP17 Big Mom on the field. The effect works on play, if your Leader is Egghead, this Character gains Rush. Then, your opponent add the top Life card to their hand. Rush can be very useful if your opponent is on 1 Life card left and they don't want to take any more this turn. The trigger effect is if you have 1 or less Life cards, rest 1 of your opponent's 7 cost or less Characters. This will require luck to work as we don't have any ways to put Bonney as the 2nd to last Life cards.
Searchers
I am running 2 main searchers for this deck and both have different search. OP17 Streusen will only search for BM Pirates, but you main aim will be getting OP17 Big Mom to our hand as Lilith won't be able to search her out. The effect works on play, look at top 3 cards of your deck, reveal 1 BM Pirates card and add it to your hand. Then, place the rest at the bottom of your deck in any order.
OP13 Lilith will be able to search for Trigger cards only which shouldn't be too much of a problem since most of our BM Pirates all have Trigger effects. The effect works on play, look at top 4 cards of your deck, reveal 1 Trigger card except Lilith and add it to your hand. Then, place the rest at the bottom of your deck in any order. The trigger effect is activate this card's on play effect.
Trigger Supports
The rest of the supports are just our Trigger cards where 2 of the cards need Trigger cards in our hand to work and OP17 Daifuku will be mainly for the 2k counter and an extra 4k Trigger if we don't have enough Characters on the field for Big Mom's effect. OP17 Pudding will be our main draw power of the deck. The effect works on play, you may trash 1 Trigger card to draw 3 cards. This is so we can get our cards a lot easier than relying on searchers. The trigger effect is look at top 5 cards of your deck, reveal 1 BM Pirates card and add it to your hand. Then, place the rest at the bottom of your deck in any order. More search if you don't have Big Mom in hand.
PRB02 Hancock will be very good for stalling as this deck does need certain cards to pop off, and won't be very good if your opponents can be aggressive. The effect works on play, you may trash 1 Trigger card, your opponent's rested Leader or 1 of their Characters except Luffy can't attack until the end of their turn. The trigger effect is KO 1 of your opponent's 4 cost or less Characters.
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