Kaido is back, and lucky for us, some of the old Animal Kingdom Pirates cards are still in the rotation, but they are not as good as the Block 1 cards. However, it was surprising that we can still get a lot of ramp without Onigashima from Block 1, so playing the big drops won't be difficult to pull in this build.
OP17 Kaido |
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Leader Character (36) Event (14) |
How it Works?
I am only running BM Pirates with AK Pirates since AK Pirates still haven't got a Character searcher for Purple, so we need to rely on the Event for searching. As you can also see, I am running a very high cost deck, but if you can see the ramp cards, you will be able to play the high costs a lot easier. To be honest, most of the cards in this build have some sorts of ramp, so you wouldn't need to worry about returning a lot of DONs, and get the DONs back.
Ramp
Personally, you shouldn't have problems with DONs as I've maximised all of these ramp cards, so you could maintain enough DONs to play high cost Characters. EB04 Queen is very useful as we've got 2 effects. The first effect works on play, you may trash 1 AK Pirates card from your hand to draw 2 cards. This can let you discard the high costs that we can't play during the early turns. The second effect is an activate main effect where you need to rest 2 DONs, if your Leader is AK Pirates type, add 1 DON as rest. This is useful if you have spare DONs to ramp up.
OP17 Hawkins is a 2k counter card, so if you don't need the ramp, you can keep Hawkins in the hand. The effect works on play, you may trash 1 card from your hand, if your Leader is AK Pirates type, add 1 DON as active. The only downside to this card is the need to discard a card and we don't really have much searchers or draw power to get a decent hand size.
You only need to play 1 OP08 Maria on the field and the rest of the copies can be used for the 2k counter in hand. The effect is an activate main effect and the effect only works if you have no other Maria Characters in play. You can add up to 5 DONs as rest. Then, at the end of your turn, return DONs to the DON deck until you have the same number of DON as your opponents. Thanks to this effect, you can use those rested DONs for the Leader's effect rather than reducing the number of DONs on the field.
OP17 Yamato is only a Blocker, and only 1k power at that. However, I would play Yamato over Hawkins as the effect doesn't make you discard for the ramp. The effect works on play, add 1 DON as rest. I know we play DONs as rest, but considering the lack of draw and search, it is better to have DONs as rest rather than discard a card to have a DON as active.
EB04 King is another card where you only want 1 copy on the field, unless somehow your opponent removes this card. King has 2 effects, the first effect is if this Character would be KO'd, you may return 1 DON instead. This is not once per turn, so you can protect King as long as you have DONs to return. The second effect is an activate main effect, if your Leader is AK Pirates and you have no other King Characters, add 1 DON as active and add 1 DON as rest. This card pretty much gives you 2 DONs per turn if we need to get DONs to the field.
OP11 Katakuri is only in the deck because I am running 2 different Big Mom in the build, and Katakuri's effect will be useful for those cards. The effect works at the end of your turn, 2 of your 3 cost or more BM Pirates Characters becomes active. Then, add 1 DON as rest. The ramp is only needed if you don't have 10 DONs, but otherwise, you will mainly be untapping BM Pirates, especially Katakuri who is also a Blocker we can use.
Lastly, OP17-62 Kaido since there are 2 purple 10 drop Kaido in the set, and I am running both of them in this build. OP17-62 Kaido is also a Blocker and the effect works during your turn, when a DON on your field is returned, add 1 DON as active. Then, untap 1 DON. Not only you can get an extra DON, but we can also untap DON giving you 2 extra DONs to work with which is not bad with the Leader's effect.
Life Gain
What this deck has are the Life gain and not just yellow builds get Life gain ability. Although, OP08 Big Mom kinda gives your opponent an extra Life card if we use the effect. The effect works on play, by returning 1 DON and trashing 1 card, add the top card of your deck to top of your Life area. Then, add 1 of your opponent's 6 cost or less Characters to top or bottom of their Life area face up. You will have to choose precisely which ones we don't care and which ones will be important.
ST34 Big Mom is the main card you want to play over OP08 version. OP08 version is just a backup. The effect works on play, by returning 4 DONs, you may trash 1 card from your hand to add 1 card from top of your deck to top of your Life area. Then, 1 of your opponent's base power becomes 0 this turn. The reducing power to 0 is very useful, especially when that Character is rested, so your opponent will either need Blockers or counters to protect the Character.
Rest
Only 2 cards with rest effects and both of them are Events. Mamaragan works very well with ST34 Big Mom, and only costing 0 to play, makes the combo works. The main effect is by returning 2 DONs, draw 1 card. Then, rest 1 of your opponent's 5k power or less Characters. Combine with ST34 Big Mom, you will be returning 6 DONs all together, but we can easily get the DONs back with the ramp cards. We want to target the high power Characters on the field who are still active. The counter effect will be difficult to get part of the effect active, unless you use this card early. The counter effect is your Leader or 1 of your Characters gains 1k power for the battle. Then, if you have 6 or less DONs, draw 1 card.
Beam Sword works well with our OP17-062 Kaido, as Kaido can bring out 2 active DONs into play, letting us playing this card to stop your opponent's attacks. The counter effect is by returning 1 DON, your Leader or 1 of your Characters gains 2k power for the battle. Then, rest 1 of your opponent's Characters. This card can rest any Characters, so if the timing is right, you can target the high cost Characters. The trigger effect is add 1 DON as active which is only needed if you need the ramp.
Animal Kingdom Pirates Supports
The rest of the supports are very simple. OP17-063 Kaido is optional, but considering we do have a lot of high costs without counters, 1 of the effect will be very useful. The first effect is all Characters in your hand without a counter gains 1k power. This saves me most of the time when my hand is filled up with high costs. The second effect is an activate main, by returning 1 DON, if this Character was played on this turn, negate the effect of 1 of your opponent's 6 cost or less Characters and KO it. This is very useful as you could shut down a lot of effects with this effect and not only just removing it from the field.
I've Sobered Up is 1 of those 0 cost Events where we need to discard for the counter effect. The counter effect is you may trash 1 card from your hand, your Leader or 1 of your Characters gains 3k power for the battle. Although, I do like the trigger effect, but unfortunately, I couldn't fit 4 in the build. The trigger effect is by returning 1 DON, draw 2 cards. The draw power is very important for this build as we lack the hand size to get the cards we need.
Claim the One Piece is still the only searcher we can use for this build, and that is not enough for this deck. The main effect is if your Leader has AK Pirates or BM Pirates type, look at the top 5 cards of your deck, reveal 1 AK Pirates or BM Pirates card and add it to your hand. Then, place the rest at the bottom of your deck in any order. I am running a few BM Pirates cards, so this search won't only just be for AK Pirates. The trigger effect is activate this card's main.
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