Thursday, September 17, 2026

[EX-13] Royal Knights Deck Buffs! Part. 2 | Digimon Card Battle

 

Part 2 of the video talking about EX13 set, and just like last time I will post the cards seen in this video. I know some of them might have already been revealed, so it won't be anything new if you already saw the cards for EX13 set. This post can be ignored if you saw all the cards that have been revealed before this video came out.

Cards


We've got Leopardmon and we've got 3 simple effect for this card. The first effect lets you suspend 1 Digimon, then, you can return 1 Digimon with the lowest DP back to deck. I didn't know Green can return cards, I thought that was blue style.

The second effect lets you play a Digimon with the cost reduced by 4. The more suspended Digimon, the more that cost can be reduced. I feel this effect works perfectly with the Ace cards who has low cost but comes with Overflow cost.

The last effect is when any suspended Digimon would leave the battle area other than your effects, you can unsuspend 1 Digimon so that Digimon could be protected. Again, this effect works very well with Ace cards so we don't trigger that Overflow cost and give your opponents plenty of memory.

Bastemon is a simple effect on top of the Alliance ability. We can play 1 Lv4 Digimon for free and that will be very useful with Leopardmon's second effect who needs a lot of Digimon on the field to make the cost cheaper. The inherited is just Alliance ability.

Dynasmon looking great with that art. We've got Piercing, Raid and Blocker. Piercing and Raid is a deadly combination in my opinion. The first effect lets you trash your top security for the 10k DP boost until the end of your opponent's turn. Then, if you have 3 or less, you can also trash your opponent's top security stack. Although, as we can use yellow, I will assume there will be plenty of sec recovery to recover the lost security card and constantly use the power boost effect.

The second effect works whenever a security card is removed, 1 of your opponent loses 12k DP until the end of their turn. Then, if you have 3 or less security cards, you can perform 1 sec recovery. 12k DP is a lot as it can mostly delete Digimon, unless that Digimon doesn't have 12k DP or can be prevented.

Chirinmon has an inherited that can protect Kentaurosmon. But we want to talk about the main effect since it has a lot of text for a Lv5. The first effect can trash your security card or facedown cards from your Tamers to unsuspend this Digimon and 1 of your opponent's Digimon won't able to use when digivolving effects,. This is a strong effect as a lot of the Digimon has when digivolving effects.

The second effect is pretty much the same as the inherited, but without the need of Kentaurosmon requirement, and that would be very useful when you need to digivolve on top. Also, it is not once per turn, so as long as you've got a stack, you can keep protecting Chirinmon, but I don't think this will matter.

Kentaurosmon has a security effect which will make sense if we are placing the top stack card to the security. The less security the better as we could reduce all of your opponent's Digimon by 7k DP instead of choosing 1.

The second effect works by trashing the 1 with the most security card, so you don't really want to use sec recovery if you are planning to play Kentaurosmon, because we want to use that security effect that can reduce all of your opponent's Digimon by 7k DP.

The final effect let us place 1 Digimon to the security stack. It is 1 of each player, so you will need another Digimon on the field unless you want to target Kentaurosmon and use Chirinmon's inherited to protect the rest of the stack to digivolve on top next time.

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