Saturday, December 20, 2025

OP13 Purple/Yellow (Robin) Deck Profile

I have revisited Robin build as some of the new yellow cards could work with this build. Although, I will be mainly using the yellow side rather than the purple side of the card pool as purple doesn't really fit this build. In fact, this build can be treated as mono yellow deck even though we can splash some purple cards, as I am mainly making the use of some cards from OP13 set.



OP13 Robin





How it Works?

As you can see, I am mainly running a deck full of triggers, so we can easily make use of Robin's effect to ramp cards until we've got 10 DONs. Then, it will be all about making the use of Robin's Banish ability. The only non trigger cards in this build will be the Life gain cards as I might as well run plenty of Life gain cards, so we can make use of the trigger's effects in this build.


Life Gain


Personally for me, the more Life gain the better for this build as most of the cards in this deck, we want to trigger the trigger effects, and the best way to trigger those cards is putting them into the Life area. OP06 Kiku has a specific requirement to work. The effect works on KO, if your opponent has 3 or less Life cards, add the top card of your deck to top of your Life area. 3 or less is not difficult to do if your opponent starts with 4 Life, but if they start with 5, we will need to deal some damage to get down to 3. The trigger effect is if your opponent has 3 or less Life cards, play this card. This will require luck to work as we got no way to check our Life area.

OP13 Hiyori is optional because of Robin making us discard cards until we've got 10 DONs on the field, so you might not want to run Hiyori because of another discard requirement. Hiyori is a 0 power Blocker with an on KO effect which is you may trash 1 card from your hand, if your Leader is multicoloured, add the top card of your deck to top of your Life area. This requirement is very easy to trigger unlike Kiku, so you can mostly use Hiyori's Life gain effect very early if needed.

Another card that requires us to discard, but it is a must have in the build is OP12 Kuma. Kuma like Kiku can put pressure against your opponents as they don't want to swing into these cards to give you the Life gain, but Kuma also has an additional effect. The first effect works on play, you may trash 1 card from your hand, add the top card of your deck to top of your Life area. Then, this Character gains +2 cost until the end of your opponent's turn. The +2 cost doesn't really matter for this build as we mainly want the Life gain ability. The second effect works during your opponent's turn and on KO, add the top card of your deck to top of your Life area.

Lastly, the 1 card that would use up all your DONs to play the card is OP07 Ace. It can be a bad idea using all your DONs since we want some extra DONs to power up Robin, so we can put more pressure with the Banish keyword, however, Ace can also work as effective if the timing is right. The effect works on play, add the top card of your deck to top of your Life area. Then, if you have 2 or less Life cards, this Character gains Rush. If we have 1 or less Life, Ace will be even better as we can attack as soon as he hits the field rather than waiting for an extra turn.

Removals


The problem with removals is that most of them have non triggers effect when it comes to removing your opponent's Characters. I wanted to have trigger effects so we can at least have some choices when we use the Leader's effect. OP08 Nami is 1 of the removal that would work best in this build because of the amount of triggers we are running. The effect works on play, you may trash 1 card with trigger from your hand to KO 1 of your opponent's 5 cost or less Characters. Then, if you have 3 or less cards in your hand, draw 1 card. We are constantly discarding our cards, so getting 3 or less cards in hand isn't difficult. The trigger effect is just activate this card's main effect.

OP07 Luffy is 1 of the card that might not work if we can get the Life gain going, but you can always use the trigger effect if needed. The effect is an activate main effect. You may trash this card, if you have 2 or less Life cards, KO 1 of your opponent's 4 cost or less Characters. Then, draw 1 card. As you can see, we need 2 or less Life cards to trigger this effect, but at least, this is an activate main, so we don't have to use the effect right away. However, Luffy will mainly be an attack target if we leave this card on the field for long since your opponents doesn't want you to trigger the removal effect. The trigger effect is basically like the main effect but without the draw power which is KO 1 of your opponent's 4 cost or less Characters.

Draw


Draw power is the only thing I regret not having enough of because of the room in the deck. The amount of discarding needed is a lot, and if you don't have enough draw power, then, it feel more punishing when you use the effects. Both of these cards are mainly vanilla in hand but have 2k counter for defence. OP12 Baby 5's trigger effect is if your Leader is multicoloured, draw 2 cards, whilst OP07 Franky's trigger effect is draw 1 card. Then, if you have 1 or less Life cards, play this card. What I do like about Franky is that we can still draw cards, but we won't be able to play this card if we don't meet the requirements.

Trigger Characters


More trigger effects we want to trigger rather than seeing these cards in our hand. OP04 Bege is just like Baby 5 and Franky where we have 2k counter and only has a trigger effect. The trigger effect is your opponent's Leader or 1 of their Characters cannot attack during this turn. If you can trigger Bege at the right time, we can slow your opponent's attacks down whilst setting up for something big.

OP09 Saul is a 5k Blocker but doesn't have a counter, so it is up to you if you want to discard this card or not, or use 3 DONs to play Saul to the field. Of course, if you trigger the trigger effect, we won't need to worry about paying 3 DONs. The trigger effect is if your Leader is Robin, play this card.

ST07 Brulee is pretty much the same as Saul, but we have a counter on this card and only 1k power. I don't know if you want to pay 3 DONs for 1k Blocker, but at least we can stop 1 attack. The trigger effect is play this card. Personally for me, both Saul and Brulee will be better if we can get their trigger active, so we won't need to waste 3 DONs on these cards, and can focus on playing something else.

The Supports


The rest of the supports is very simple for this build, and pretty straightforward. Olvia is 1 of the cards where we want to use the on play effect more than the trigger effect. The on play effect is, 1 of your Robin Leader gains 3k power for the turn. This will make your opponent either use more counters to stop the attack, or take the hit and loses a card thanks to Banish keyword. The trigger effect is if your Leader is Robin, draw 3 cards and trash 2 cards. It really depends on what you've got in your hand, if you go too many non counters, then, yes this trigger effect could be helpful.

OP13 Lilith is our main searcher of the deck especially useful for turn 1 plays where we can get the search going. The effect works on play, look at the top 4 cards of your deck, add 1 Trigger card except Lilith and add it to your hand. Then, place the rest at the bottom of your deck in any order. The only way the search fails is that if you see your Life gain cards only and none of the other trigger cards. The trigger effect is activate this card's main effect.

For the Event, instead of Giant, I decided to go back to our 0 cost Event because this card can be searched with Lilith's effect unlike Giant. I guess you could run 2 and 2 if you want to have Giant in the build. The counter effect is the same as any other colours. You may trash 1 card from your hand, your Leader or 1 of your Characters gains 3k power for this battle. The trigger effect is if you have 0 Life cards, you may add the top card of your deck to top of your Life area. Then, trash 1 card from your hand. Of course, this is trigger effect is very luck base to work as we need 0 Life cards, so timing is important.

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