OP12 Zoro got a nice upgrade with the OP13 cards. It does seems that this might be the only upgrade for Zoro, as going through EB03 and OP14 card list, there might be cards that works, but they would be better for other builds. Although, there might be some cards I can change in this build depending on the meta, but it wouldn't be the new cards, as the old cards would work better for this build.
OP13 Zoro |
|---|
Leader Character (44) Event (6) |
How it Works?
As you know, there's not a single high cost in this build as we mainly want to use the DONs to power up our Leader, since Zoro Leader can attack twice per turn if we select certain Characters to attack into, wiping out your opponent's Characters at the same time as hitting your opponent's Leader. Of course, they can use counters to protect their Characters, but at the same time they will risking losing cards in hand to protect the Leader which is what I like about this deck even with the lack of removals.
Rest
The problem with rest effects is that we want to find the right balance since your opponents will also be attacking with their Characters, unless they won't attack, not giving you the chance to trigger the Leader's effect. EB01 Apoo is mainly for the 2k counter, but you can also targets low cost Characters like 1 drop searcher with the effect. The effect works on play, rest 1 of your opponent's 2 cost or less Characters.
Another Character who can target low cost Characters like 1 drop searchers is Kouzaburo, but Kouzaburo cost 3 to play instead of Apoo 1 cost. Just like Apoo, you can use this card for the 2k counter, and being a Slash Character, it is easier to get this card to our hand instead of Apoo. The effect works on play, rest 1 of your opponent's 2 cost or less Characters. Then, KO 1 of your opponent's base cost of 1 or less Characters.
OP12 Kuina is a risk to have on the field because of the 1k base power, meaning your opponent can easily swing at this card with their low power Characters. It is up to you if you want to defend and protect Kuina so we can use the effect again or not. The effect is an activate main, you may rest this Character to rest 1 of your opponent's base cost of 4 or less Characters. Then, attach up to 3 rested DONs to your Zoro Leader.
OP12 Tashigi is a back up to Kuina, but we can reuse this effect thanks to the new card in OP13 set, so it won't be a one off effect. The effect works on play, rest 1 of your opponent's base cost of 6 or less Characters. Then, attach up to 3 rested DONs to your Zoro Leader.
Untapping
Another way we can attach DONs is by untapping, and both of these cards can be played for very low cost, giving you plenty of DONs to work with. Plus, they are also Slash Characters, so searching them out from the deck will be very easy to do. Zoro has 2 effects, the first effect works on play, if your Leader is FILM or SH type, untap 2 DONs. The second effect works at the end of your turn, untap this Character. This could be important as we could play this card using ST12 Mihawk's effect, and Mihawk play Characters at rest, so having the ability to untap makes your opponent have less chances to target your Characters.
EB01 Cavendish is in the build for obvious reason, because the effect is very strong, especially when our Zoro Leader have the SN type as well as SH, giving you the access to use SN type effects in this build. The effect works on play or when attacking, if your Leader is SN type and you have no other Cavendish on the field, you can untap 2 DONs.
Free Play
The one main difference compare to our previous build is that this time we can play Characters for free to the field. ST12 Mihawk is nice to have in the build, but the options for Characters is very limited. The effect works on play, if you have 2 or less Characters, play one 4 cost or less Muggy Kingdom or Slash attribute Character other than Mihawk from your hand rested. We can play low cost Characters, but you do want to play 4 cost, especially if you only have 3 DONs to work with so we can have a beat stick ready during your opponent's turn. We also got 2k counter on this card since the effect only works if you don't have plenty of Characters on the field.
OP13 Law makes a huge difference to the build as we can return some low power Characters like Mihawk for higher power. Law has 2 effects, the first effect is if you have 1 or less Life cards, this Character gains Blocker. Blocker is very nice as we can stop some of your opponent's attacks if we don't have enough counters. The second effect is the main effect I am focusing that works on play, you may return 1 of your Characters to the owner's hand to play one 5 cost or less Characters from your hand rested. This really depends on what you need as we could attack with Tashigi, then, play Law to bounce Tashigi back to hand and play her again, triggering Tashigi's effect to power up the Leader as well as resting your opponent's Characters, so our Leader could swing twice per turn even if we don't have enough untap DONs.
Slash Supports
The Slash supports is the reason why we mainly running a lot of Slash attribute Characters in the build. OP12 Hiyori is a searcher and the effect is an activate main effect, by paying 1 DON and resting the Character, if your Leader is Zoro, look at top 5 cards of your deck, reveal up to 1 Slash attribute Character or 1 green Event and add it to your hand. Then, place the rest at the bottom of your deck in any order.
OP12 Perona is similar to Hiyori's effect, but you won't need Zoro Leader to work. The effect works on play, if your Leader have the Slash attribute, look at top 5 cards of your deck, reveal up to 1 Slash attribute Character or 1 green Event and add it to your hand. Then, place the rest at the bottom of your deck in any order. Of course Perona will be the one you be looking for unless you start with 2 DONs so we could use Hiyori's search effect.
OP12 Koushiro being a Slash attribute is very helpful as we can add this card to our hand with the 2 searchers, which is why I am running this card over Tashigi. Koushiro is also a 2 drop Blocker so it is very handy. The effect is if your 5 cost or less Slash attribute Characters would be KO'd by your opponent's effects, you may rest this card instead. This effect should be able to protect most of the Characters in this build as the only high cost is Law.
Events
The events is the same as the previous build, but this time around I've changed the numbers so I can fit more Characters in the deck. Whichever Side Wins is a 0 Event Counter that all colours will have the same counter effect, only the trigger effect will be different for these cards. The counter effect is you may trash 1 card in your hand, your Leader or 1 of your Character gains 3k power for the turn. The trigger effect is rest 1 of your opponent's 4 cost or less Characters.
Dead's Man Game is a nice 1 drop if you have the DONs to use during the opponent's turn or we can use the main effect so we can trigger the Leader's effect. The main effect is you may rest 3 DONs to rest up to total of 2 of your opponent's Characters or DONs. This effect is like Hody but only costing you 4 to play altogether. The counter effect is your Leader gains 3k power for the turn.
Will Become the Pirate King is the main Event we should focus on which is why this is kept at 4 copies. The effect is similar to the Uta's Event where we focused on untapping the Leader to create more attacks. The main effect is set 1 of our Zoro Leader as active. We can attach rested DONs to our Leader, so it will only leave untap DONs to use this Event. The trigger effect is your Leader or 1 of your Characters gains 1k power for the turn.
No comments:
Post a Comment