Kaido is back again with an EB05 upgrade, as well as I've decided to rebuild this deck as I've changed some cards around. It's not because of EB05 set, as the deck really needed a change compare to OP17. It's a little bit better, but cramping the cards to this build is difficult, but I will try my best to fit as much as possible, since there are a lot of cards I want to use.
EB05 Kaido |
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Leader Character (39) Event (11) |
How it Works?
A bit similar to the last build because of the ramp cards who are the main staple in this deck in order to get as much DON as possible. The more you can ramp, the more DONs you could return, and not to mention playing the high cost more earlier to the field. I have changed some of the high costs in as Lead Performers is a better choice for Life gain, plus, we can play Queen and Jack in this deck using the effect.
Ramp






The ramp cards are mainly the same as last time, as these are the main ramp to get our DONs going. EB04 Queen is very useful as we've got 2 effects. The first effect works on play, you may trash 1 AK Pirates card from your hand to draw 2 cards. This can let you discard the high costs that we can't play during the early turns. The second effect is an activate main effect where you need to rest 2 DONs, if your Leader is AK Pirates type, add 1 DON as rest.
OP17 Hawkins will only need to be played if you don't have your other ramp cards as this ramp card comes with a cost. The effect works on play, you may trash 1 card from your hand, if your Leader is AK Pirates type, add 1 DON as active. As you can see, you will need to discard a card and this build doesn't really provide the draw power, so you mainly want to use Hawkins for the 2k counter.
OP17 Yamato is the only non AK Pirates ramp card, so our searcher won't be able to add this card to hand, and will need to rely on the luck of the draw. At least she is a Blocker to stop any attacks and also stall enough time to play your high cost to the field. The effect works on play, add 1 DON as rest.
OP08 Maria is very useful as in some turns, you will be returning a lot of DONs, so Maria is in the build to get those DONs back, or use those rested DONs to return to the DON deck. The effect is an activate main effect and the effect only works if you have no other Maria Characters in play. You can add up to 5 DONs as rest. Then, at the end of your turn, return DONs to the DON deck until you have the same number of DON as your opponents. You can only have 1 Maria on the field, and there is a Maria searcher in this build, so you will need to make sure not to collide with each other.
EB04 King is 1 of the main ramp card we want to have on the field as the effect is our constant ramp card. King has 2 effects, the first effect is if this Character would be KO'd, you may return 1 DON instead. This is not once per turn, so you can protect King as long as you have DONs to return. The second effect is an activate main effect, if your Leader is AK Pirates and you have no other King Characters, add 1 DON as active and add 1 DON as rest. You will be able to get 2 DONs per turn as long as King is on the field.
Lastly, we've got OP17-062 Kaido who is a 10 drop Blocker. Although, the effect will be very useful if you are constantly returning DONs. The effect works during your turn, when a DON on your field is returned, add 1 DON as active. Then, untap 1 DON. You will be able to have 2 untap DONs to use and this would be very important for the Events if you want to use their counter effects.
Life Gain


The Life gain cards have changed, but you can add OP08 Big Mom if you want more Life gain, so your opponent will need more attacks. I didn't realise that Lead Performers got a Life gain ability, otherwise, I would definitely run this in my previous build, plus, we've got a 11k beat stick for 9. Lead Performers has 2 effects, the first effect works on play, by returning 1 DON, if your Leader is AK Pirates, add the top card of your deck to top of your Life area. The second effect is an activate main, you may trash this Character to play 1 Queen, Jack or King from your hand. You mainly want to play OP17 Queen with this effect as OP17 Queen is another beat stick after you've attacked.
ST34 Big Mom is a strong 10 drop Life gain card which can work well with our Events, so it will be difficult to drop this 10 drop. The effect works on play, by returning 4 DONs, you may trash 1 card from your hand to add 1 card from top of your deck to top of your Life area. Then, 1 of your opponent's base power becomes 0 this turn. This will allow us to take out high power Characters with ease.
Rest




We do have a lot of rest effects in order to take out your opponent's Characters due to the lack of removal in this build. EB04 Kaido has the exact first effect as EB04 King which is if this Character would be KO'd, you may return 1 DON instead. Just like King this is not once per turn, so we could protect the Character as long as we've got enough DONs on the field. The second effect works on play, by returning 2 DONs, if your Leader is AK Pirates, this Character gains Rush for the turn. Then, rest 1 of your opponent's 7 cost or less Characters.
Mamaragan is an Event that would work very well with ST34 Big Mom, as this is 1 of the way to make the full use of the main effect as well as the Leader's effect. The main effect is by returning 2 DONs, draw 1 card. Then, rest 1 of your opponent's 5k power or less Characters. Combine with ST34 Big Mom, you will be returning 6 DONs all together, but we can easily get the DONs back with the ramp cards. We want to target the high power Characters on the field who are still active. The counter effect will be difficult to get part of the effect active, unless you use this card early. The counter effect is your Leader or 1 of your Characters gains 1k power for the battle. Then, if you have 6 or less DONs, draw 1 card.
Flame Dragon Torch is mainly for Kaido which is why I am running plenty of Kaido in the build. The main effect is you may rest 6 DONs, 1 of your Kaido cards gains 3k power for the turn. Then, rest 1 of your opponent's Characters. This will cost 7 DONs altogether, but at least you will be able to rest your opponent's Characters. The counter effect is by returning 1 DON, your Leader gains 4k power for the battle.
Beam Sword will be an Event that is used during your opponent's turn to stop your opponent's attacks, and we do have OP17-062 Kaido who can get 2 active DONs to use. The counter effect is by returning 1 DON, your Leader or 1 of your Characters gains 2k power for the battle. Then, rest 1 of your opponent's Characters. The trigger effect is add 1 DON as active which is only needed if you need the ramp.
Searchers


We've got an extra searcher which definitely helps in looking for specific cards. EB05 Maria is a great help, but I am also running OP08 Maria, so you will need to get rid of EB05 version if you want to use OP08's effect. The effect works on play, look at top 3 cards of your deck, reveal 1 AK Pirates card and add it to your hand. Then, place the rest at the bottom of your deck in any order.
Claim the One Piece is a preferable option if you do not want to play EB05 Maria so we don't collide with OP08 Maria's effect. The main effect is if your Leader has AK Pirates or BM Pirates type, look at the top 5 cards of your deck, reveal 1 AK Pirates or BM Pirates card and add it to your hand. Then, place the rest at the bottom of your deck in any order. The trigger effect is activate this card's main.
The Supports


The rest of the support are very simple. OP17 Queen is mainly to work with Lead Performers, so we can have another target rather than choosing the low power Characters. Queen has Banish which can remove trigger effects and the effect works on play, by returning 1 DON, draw 1 card, and up to 2 of your opponent's 5 cost or less cannot attack until the end of your opponent's turn. Not only we can draw, but you can also stop your opponent's Characters from attacking, stalling for the turn to build up a decent field with your high costs.
You can run OP17-063 Kaido in the build or remove the card entire and run something else instead. It is up to you since the deck has too many high costs and this is not a priority 10 drop, if you got this card in your hand. Kaido has 2 effects, the first effect is all Characters in your hand without a counter gains 1k power. This is very useful as there are plenty of non counters in the build because of the high cost Characters. The second effect is an activate main, by returning 1 DON, if this Character was played on this turn, negate the effect of 1 of your opponent's 6 cost or less Characters and KO it.


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