Enel is another deck that can work with any yellow builds and we can also add Sky Island stuff if we need to. Although, I think this Leader will be out of rotation next year, so might as well make the build now, and have time to play the deck. The build will be a bit predictable because it's the yellow OP17, and Enel is a build that can change depending on the set.
OP17 Enel |
|---|
Leader Character (48) Event (2) |
How it Works?
This is pretty much Big Mom Pirates engine, but with more Life gain in the build. Not to mention, once we reach 0 Life cards with the Leader's effect, you can also do a Life gain, making your opponents needing a lot of attacks to actually break through our Life area. Hopefully, you can also stall enough time to play plenty of our high cost Characters, except Moria who's mainly needed for the trigger effect. This way, the deck don't rely on Big Mom to trigger the entire deck and we would have a few beat sticks in case Big Mom gets removed.
Life Gain
More Life gain because Enel is not stuck with a specific build and beside, we only start with 4 Life cards. OP15 Zoro can be used very early in the game, but it does comes at a cost if we want to use the effect. The effect works on play, you may trash 1 card to add the top card of your deck to top of your Life area.
OP17 Smoothie is a card where you will need to wait until you have enough DONs to pay the cost and not look at the 5 cost card. The effect works on play and on your turn, you may rest 2 DONs to add the top card of your deck to top of your Life area. Then, your opponent trashes 1 card from their hand. It will cost you 7 DONs altogether. The trigger effect is play this card.
A better option than Smoothie will be EB04 Kizaru since we only start with 4 Life cards, so meeting Kizaru requirement will be a lot easier to trigger than Smoothie, unless your opponent doesn't hit your Leader. The effect works on play, if you have 2 or less Life cards, add the top card of your deck to top of your Life area.
Sweet 3 Generals is another card like Smoothie where we don't look at the card cost unless you don't want to use the effect. The effect works on play and on your turn, you may rest 2 DONs to draw a card and add the top card of your deck to top of your Life area. Then, up to 2 of your opponent's Characters loses 3k power for the turn. This will cost you 8 DONs altogether. The trigger effect is play this card.
OP16 Blackbeard is very good for this build as we have plenty of trigger cards thanks to the BM Pirates engine, and we want to trigger some of those trigger effects if needed. The effect works on play, look at top 3 cards of your deck, add 1 card to top of your Life area. Then, place the rest at the bottom of your deck in any order. The trigger effect is negate the effect of 1 of your opponent's Characters this turn. Then, KO 1 of your opponent's 5 cost or less Characters.
OP17 Big Mom will be needed on the field if you want to make your BM Pirates more effective. Big Mom has 2 effects, the first effect works on your turn, the base power of all your Trigger Characters with 4k base power becomes 8k. The second effect works on play, draw 1 card and choose one of the following, add the top card of your deck to top of your Life area, or your opponents add the top card of their Life area to the owner's hand.
As we've got the room, I've also added EB02 Enel. Enel has 2 effects, the first effect is if your Leader is SI type, this Character gains Rush. Rush is definitely useful, especially for a beat stick like Enel. The second effect works when attacking, you may trash 1 card from your hand, if you have 1 or less cards in hand, add the top card of your deck to top of your Life area and this Character gains 1k power for the turn. This is pretty much our constant Life gain card if we can maintain 1 or less Life cards.
Free Play
The 2 cards who can play Characters for free. OP17 Oven only works on KO, and to get Oven rested, you will need to attack with this card. The effect is play one 4k power or less Character from your trash except Oven. There are plenty of options to choose from. The trigger effect is play this card.
OP14 Moria is for the trigger effect as we don't run any of the other TB Pirates cards in the build for the main effect to work. If Moria is in your hand, you can use this as a discard fodder for your other effects. The trigger effect is play one 4 cost or less Character from your trash. There are a few options you can choose from.
Triggers
These cards are mainly for the trigger effects or need trigger cards to work. OP17 Daifuku's trigger effect let us play this card and will mainly be for the 2k counter if this card is in your hand, unless Big Mom is on the field. OP17 Pudding will be the main draw power of the deck. The effect works on play, you may trash 1 Trigger card to draw 3 cards. You do want to target Moria if you can as Moria won't be able to do much except being another beat stick on the field. The trigger effect is look at top 5 cards of your deck, reveal 1 BM Pirates card and add it to your hand. Then, place the rest at the bottom of your deck in any order.
The Supports
The rest of the supports are very simple as I am running BM Pirates Characters and 1 Event. OP17 Streusen is the main searcher for this deck as this card can look for BM Pirates. The effect works on play, look at top 3 cards of your deck, reveal 1 BM Pirates card and add it to your hand. Then, place the rest at the bottom of your deck in any order.
OP11 Zeus works very well with our other effects since we only start with 4 Life cards, and you could easily trigger Kizaru's effect if needed. The effect works on play, KO 1 of your opponent's 5 cost or less Characters. Otherwise, you would use Zeus for the 2k counter.
Who Should Disappear is the only Event I am running in the build since there aren't many options, and there are plenty of non counters in the build. The counter effect is you may trash 1 card from your hand, your Leader or 1 of your Characters gains 3k power for the battle. The trigger effect is if you have 0 Life cards, you may add the top card of your deck to top of your Life area. Then, trash 1 card from your hand. This effect will rely on luck to work.
No comments:
Post a Comment