Not a huge change for yellow Enel as purple Enel is the meta now whilst yellow Enel have dropped. Then again, this deck is more expensive to build than purple Enel because some of the yellow cards are just that good in other builds. Not to mention, purple Enel is currently keeping up with the meta without a new set of support or even 1 or 2 card upgrade.
OP16 Enel |
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Leader Character (42) Event (8) |
How it Works?
I've kept the build simple by focusing on 3 things. Using cards like Flampe, Zeus or Kingdom Come to reduce your Life area down to 1, so we can trigger Enel's Leader effect. There are Life gain cards so we can keep spamming Flampe or Zeus effect if needed. The final thing will be draw power, as you are reducing your Life area, you definitely need cards in your hand to stop your opponent's attacks.
Life Gain
Our 5 main Life gain cards, so even if Enel has 0 Life cards, as long as you play 1 of these cards, you will be able to trigger the Leader's effect. OP06 Kiku is one of the Life gain card when your opponent must target this card, otherwise, we will just have 6k beat stick on the field. The effect works on KO, if your opponent has 3 or less Life cards, add the top card of your deck to top of your Life area. The trigger effect is if your opponent has 3 or less Life cards, play this card.
OP15 Zoro will help you discard some non trigger cards in this build as well as having another 6k beat stick on the field. The effect works on play, you may trash 1 card to add the top card of your deck to top of your Life area.
EB04 Kizaru is a Blocker, but meeting the requirements in this build is very easy and we don't need your opponents to attack our Leader to play this card. The effect works on play, if you have 2 or less Life cards, add the top card of your deck to top of your Life area.
OP16 Blackbeard can help you set up some trigger effect in this build, even though I am not running a lot in the deck. The effect works on play, look at top 3 cards of your deck, add 1 card to top of your Life area. Then, place the rest at the bottom of your deck in any order. The trigger effect is also very good as it can act as a removal which is negate the effect of 1 of your opponent's Characters this turn. Then, KO 1 of your opponent's 5 cost or less Characters.
EB02 Enel can acts as our major beat stick along with Blackbeard, but Enel can also be our constant Life gain cards unlike the other Life gain in this build. Enel has 2 effects, the first effect is if your Leader has Sky Island type, this Character gains Rush. The second effect works when attacking, you may trash 1 card from your hand, if you have 1 or less Life card, add the top card of your deck to top of your Life area. Then, this Character gains 1k power during this turn.
Removals
There are not a lot of removal in this build which can be a drawback if we are reducing our Life area. OP11 Zeus is one of those cards who we can reduce our Life area. The effect works on play, you may add the top or bottom card of your Life area to your hand to KO 1 of your opponent's 5 cost or less Characters.
OP15 Wyper removal only works if your opponent's Character power is down to 0, otherwise, we will be mainly using this effect for the power reducers to weaken your opponent's Characters. Wyper has 2 effects, the first effect works on play, you may turn the top Life card face up to reduce all of your opponent's Characters power by 2k for the turn. Then, KO all of your opponent's Characters with 0 power or less. The second effect is an activate main, once per turn, attach 1 rested DON to your SI type Leader or Characters. This can let you constantly power up your Leader.
Kingdom Come is a backup removal, but for 6, the effect is very strong. The main effect KO 1 of your opponent's Characters. Then, trash your Life cards until you have 1 card left in your Life area. We can constantly use this effect if you have 1 Life card, so you don't need to remove any Life cards and will have your Leader's effect active. The trigger effect is KO 1 of your opponent's Characters with a cost equal or less than you and your opponent's Life area.
Draw
The draw power of the deck, so we can increase our hand size, especially if we are maintaining low health. EB01 Flampe is our best turn 1 play as the effect works on play, you may add the top or bottom card of your Life area to your hand to draw 1 card, so you will technically be getting 2 cards with this effect.
EB04 Sentomaru is a 2 drop Blocker but the effect will be very useful if we can meet the requirements. The effect works on block, if you have 2 or less Life cards, draw 1 card. As long as Sentomaru is on the field, you would have chance of using the on block effect, unless your opponent rest this Character.
OP07 Franky is for the trigger effect as this is a vanilla card if we play this card from our hand. There are other better choices to choose from. The trigger effect is draw 1 card. Then, if you have 1 or less Life cards, play this card. The nice thing about this effect is that we can still draw a card even if we don't have 1 or less Life.
The Supports
The rest of the supports will be basic. OP16 Devon is another card I've added to the build. Devon has a 2k counter so that will be very useful. The effect works when attacking, select 1 of your opponent's Characters, this Character base power becomes the same as the selected Character power for the turn. This card can acts as an extra beat stick for the deck if your opponent has a high power Character on the field. The trigger effect is draw 1 card and play up to one 1 cost BB Pirates Character from your trash. I am not running any 1 cost BB Pirates, but you will still get the draw.
Who Should Disappear is a 0 cost Event where we need to discard for the costs. The counter effect is your Leader or 1 of your Characters gains 3k power for the battle. The trigger effect is if you have 0 Life cards, you may add the top card of your deck to top of your Life area. Then, trash 1 card from your hand. You will need to rely on luck or Blackbeard's effect for the trigger effect.
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