My last build for OP15 set before I move to OP16 builds. Any builds I haven't made will just have to wait. Yamato has a bit of upgrade, and it will be the obvious cards I am choosing from for the upgrades. I do like OP06 Yamato Leader, no idea how OP16 Yamato will do, but I like the Double Attack + Banish combo, where your opponent need to use counters, or they will lose 2 Life cards.
OP15 Yamato |
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Leader Character (49) Event (1) |
How it Works?
We will be focusing on Yamato Leader Double Attack, especially with the Banish keyword, so we can take your opponent's Life cards in one go, as well as triggering some of the card's effects. The one major difference in this build is that the Life gain cards are all low cost Characters, so we will be able to play other cards if needed.
OP15 Zoro also being a 4 cost Slash Character can really make use of our Mihawk's effect where we can play our Slash Characters for free, filling up the field. Some of the 4 costs are also Wano Characters which we can search to play on the field with Mihawk.
Life Gain
We do have a bit more Life gain cards for this build, so you will be able to gain some Life cards, and most of them are low cost cards. OP06 Kiku has an effect that is very situation, but one hit with your Leader, and you will have an active effect, unless your opponent starts with 6 Life cards. The effect works on KO, if your opponent has 3 or less Life cards, add 1 card from top of your deck to top of your Life area. The trigger effect is if your opponent has 3 or less Life cards, play this card. Both of these effect will require 3 or less Life cards for you to trigger Kiku, but shouldn't be difficult.
OP15 Zoro is a 4 drop Character which is important because I am running Mihawk in the build, so we have more choices to play from. The effect works on play, you may trash 1 card from your hand to add the top card of your deck to top of your Life area. There are a lot of non counter cards in this build, so you could discard those cards when you use Zoro's effect.
EB04 Kizaru is a card where we don't need to discard a card, but also have a Life requirement just like Kiku. The effect works on play, if you have 2 or less Life cards, add the top card of your deck to top of your Life area. Instead of needing your opponent to have 3 or less Life cards, you will need 2 or less Life cards to work, and shouldn't be difficult if your other Life gain cards aren't working.
Free Play
The 2 main cards who can let us play Characters for free. ST12 Mihawk has a 2k counter, so even if we can't use the effect, the 2k counter is still handy. The effect works on play, if you have 2 or less Characters, play one 4 cost or less Muggy Kingdom or Slash Character except Mihawk rested.
OP13 Law is very useful as we can bounce some low cost Characters in this build to use their on play effect again like Yamato searcher, or even bounce Mihawk to hand, so we can use Mihawk 2k counter. Law has 2 effects, the first effect is if you have 1 or less Life cards, this card gains Blocker, which will be very useful in stopping your opponent's attacks. The second effect works on play, you may return 1 of your Characters to the owner's hand to play one 5 cost or less from your hand at rest. You just don't want to play Kizaru as rest as that card got a Blocker ability.
Removals
For the removals, this deck mainly focus on reducing your opponent's Life area, because Double Attack won't always hit, which also means, we won't be able to trigger some of the effect in this build. ST28 Doji only works best if your opponent has 3 or more Life cards. Anything less than that, then, this card could become useless. The effect works on play, if your Leader is Wano and your opponent has 3 or more Life cards, KO 1 of your opponent's 5 cost base Characters.
OP10 Hawkins is 1 of the cards where we want to use Mihawk or Law's effect to play this card as rest to make your opponent attack into this card. The effect works on KO, trash the top card of your opponent's Life area. As long as your opponent has Life cards, this on KO effect can be very effective. The trigger effect is draw 2 cards and trash 1 card from your hand, which will be very useful in getting the cards you will need.
Another card that can also be effective is EB03 Yamato, and Yamato can be played for free using Law's effect. Yamato has 2 effects, the first effect works on play, attach 3 rested DONs to your Wano Leader. This makes the Leader into an 8k beat stick with Double Attack. The second effect works exactly the same as Hawkins which istrash the top card of your opponent's Life area. Both effect will be very handy.
EB03 Nami is a card where your opponent needs to have Life cards to work, otherwise, we will be mainly using this effect for extra DONs attachment. Nami has 2 effects, the first effect works on play, attach 1 rested DON to your Leader. Then, if your opponent has 3 or more Life cards, add the top card of your opponent's Life area to their hand. Unfortunately, we won't be trashing any Life cards like Hawkins or Yamato, but still effective in reducing your opponent's Life area without attacking. The second effect works on KO, you may turn the top card from your Life area face up to play one 6k power or less Character from your hand. We could play Kizaru to the field and have a Blocker as well as triggering Life gain if it was possible, otherwise, we could play Zoro.
Rush
The 2 main Rush cards to make this build more aggressive on top of the Double Attack ability. ST28 Momo will work best if you have Yamato Leader's effect active, so we can trigger part of the effect easily. Momo has 2 effects, the first effect works during your turn, if you have 2 or less Life cards, your Leader gains 1k power. The only problem is that I am running Life gain cards, so this effect might be difficult to trigger unless you are maintaining 2 Life cards at a time. The second effect is an activate main effect, you may return a total of 2 currently attached DONs on your field to your DON area rested. This Character gains Rush and 1k power for the turn.
OP06 Hody on the other hand has the Rush ability, so we don't have to wait for any conditions in order to play this card. The effect works on play, rest up to a total of 2 of your opponent's Characters or DONs. Then, add the top card from your Life area to your hand. The rest effect will be useful as we could stop any Blockers from activating.
Wano Supports
The Wano supports are simple, and mainly from the ST28 starter deck. ST28 Yamato is the main searcher for this build. Yamato has 2 effects. The first effect will require you to attach 2 DONs for this effect to work. During your turn, this Character gains 3k power, making Yamato a 5k beat stick altogether. The second effect works on play, look at the top 5 cards of your deck, reveal one 2 cost or more Wano card and add it to your hand. Then, place the rest at the bottom of your deck in any order.
ST28 Izo is a card we want to see in our hand as early as possible, so our Double Attack ability can be really effective. Izo has 2 effects, the first effect would require you to attach 2 DONs to work just like Yamato to make this Character gains Blocker. The second effect works on play, your Wano Leader gains Banish for the turn.
ST28 Kin'emon is just a 2k counter vanilla with a Trigger effect, but also a 4 cost Slash Character who we can play for free with Mihawk's effect. The trigger effect is if your Leader is Wano and your opponent has 3 or less Life cards, play this card.
I am actually running Blaze Slice instead of Dead Man's Game even though, you can't search Blaze Slice with Yamato. The effect works during main or counter step, your Leader or 1 of your Characters gains 1k power for the turn. Then, if your opponent has 2 or less Life cards, rest 1 of your opponent's 4 cost or less Characters. The resting isn't as useful as Dead Man's Game, but I wanted the power so our Leader could hit better numbers. The trigger effect is rest 1 of your opponent's 4 cost or less Characters.
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