We haven't got any Punk Hazard support for Smoker, but we do have some new Navy stuff from both OP15 and EB04 set. It will just be cramping them into this build, but I have changed the build completely due to lack of Punk Hazard. Its a shame, the game didn't really build more on PH and mostly gave us 1 set of support when Smoker came out.
OP15 Smoker |
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Leader Character (46) Event (4) |
How it Works?
I've decided to go the Navy with Slash support route rather than going with Navy with Punk Hazard, due to lack of PH cards to use. There are more Slash Characters in the game, and some of the Slash Characters are pretty good as well as some of the Navy Characters have the Slash attribute we could add to hand. It does means I will be sacrificing red Events though since Perona can only add green Events to hand and there's not many Navy red Events we can use in this build.
What we do want is getting a 7k power Character on the field to start untapping DONs which will enable more plays like powering up your cards, or use the Events in hand. With Smoker Character and Leader together, you can easily untap 3 DONs per turn and those 3 DONs is a lot, especially when it comes to playing extra beat sticks on the field.
Power
Most of these cards power up your Leader rather than your Leader powering up some of these cards. The more power you can give to your Leader, the less counters we will need to use to protect the Leader. PRB02 Koby is mainly for the draw power due to the lack of draw power for this deck. Koby has 2 effects, the first effect works during your opponent's turn, if your Leader is Navy type, this Character gains 1k power. Combined this with Smoker's Leader effect and will have a 7k power during your opponent's turn. The second effect works when attacking, KO 1 of your opponent's 3k base power or less Characters. Then, if you have 6 or less cards in your hand, draw 1 card. You can easily ignore the 3k base power as there will be rarely any important cards we could KO, so you will be mainly aiming for the draw.
EB04 Zoro is a 9k beat stick for a 7 cost and we only need to play him to the field to trigger our Leader's effect to untap DONs. Zoro has 2 effects, the first effect works on play, your Leader gains 2k power until the end of your opponent's turn. The second effect will depends on your opponent's field to work, and if you play Zoro early, you might not be able to trigger the effect. The effect is an activate main, if your opponent has 8k power or more Character, this Character gains Rush Character.
Smoker & Tashigi is a key card we want to have on the field and not because we have the Rush ability. The effect works during your opponent's turn, your Navy Leader's base power becomes 7k power. If you combined this with Zoro, our Leader could become 9k power during your opponent's turn, but we need to play Smoker & Tashigi first before playing Zoro.
Law & Bepo will work the best if your opponents have at least 2 rested Characters on the field, otherwise we can only make use part of the effect. The effect works on play, rest 1 of your opponent's Characters, and that Character cannot become active in your opponent's next Refresh Phase. Then, if your opponent has 2 or more rested Characters, your Leader gains 2k power until the end of your opponent's turn. So, just like Zoro, if Smoker & Tashigi is on the field, we can make our Leader power into 9k during your opponent's turn.
Untapping
Not much for untapping, but it's mainly because of the room to fit those cards in the build. OP10 Smoker has a Banish keyword, but also a 7k beat stick which will instantly help you trigger the Leader's effect. The effect is an activate main, untap 1 of your DON. Then, you cannot untap DON with Character's effect this turn. We are only lock out on Characters, but not the Leader, so it will allow us to untap 3 DONs per turn if Smoker stays on the field.
OP12 Bonney is a nice 6k Blocker, but if you want to use the effect, you need to make sure you have some rested cards before you play Bonney to the field. The effect works on play, if you have 8 or more rested cards, draw 2 card and trash 1 card from your hand. Then, untap 1 DON. What I do like is that you can play Bonney first before using OP10 Smoker, so you won't lock out in the untapping, and could untap 4 DONs in total for that turn.
Protection
What I do like about these cards is that they are all Navy cards, so our Navy searcher can search 1 of these cards to protect our Characters. OP15 Koby can be risky if we are using the effect, but the 2k counter could be useful. The effect is if your 7k base power or less Character would be removed from your field by your opponent's effects, you may reduce your Leader's power by 2k. This is not once per turn, and we can power up our Leader, so if you have enough power, you can protect 1 or 2 Characters on the field.
OP05 Corazon will be 1 of the card who will be out of rotation for this build, but there are plenty of replacement that we could use if this card do rotate out. Corazon is only a 1k Blocker with an effect that works during your opponent's turn which is if your rested Character would be KO'd, you may trash this card instead. Unfortunately, we can only protect against KO stuff, but at least it does not have to be by a KO effect.
OP10 Tashigi will be able to protect specific Characters, so OP15 Koby will win in this department when it comes to protection. Although, some of our key cards are green Characters, so Tashigi is still useful. The effect is if you have a green Character except Tashigi is removed from your field by your opponent's effects, you may rest this Character instead.
Searchers
As you can see I am not running Vergo due to lack of good PH cards, so Perona took the spot instead, and Perona will let us access to better Characters than Vergo. Anyway OP11 Kujyaku is our searcher for Navy cards. Kujyaku has 2 effects, The first effect works on play, look at the top 5 cards of your deck, reveal up to 1 Navy card except Kujyaku and add it to your hand. Then, place the rest at the bottom of your deck in any order. The second effect is an activate main effect where you can trash this Character, 1 of your Characters gains 1k power this turn. This is very useful especially if you want to trigger your Leader's effect.
OP12 Perona is mainly to search for Slash Characters and our Events which is why I am running green Events only. The effect works on play, if your Leader is Slash attribute, look at the top 5 cards of your deck, reveal up to 1 Slash attribute card or green Event and add it to your hand. Then, place the rest at the bottom of your deck in any order. As you know Smoker has the Slash attribute which doesn't make sense since he uses a Jutte weapon, but I guess what's done is done.
The Supports
The rest of the support can be searched using Perona's effect. OP13 Law is quite useful as we could bounce our searcher back to hand and use their effect again. Law has 2 effects, the first effect is if you have 1 or less Life cards, this Character gains Blocker. The second effect works on play, you may return 1 of your Characters to the owner's hand to play one 5 cost or less Characters from your hand at rest. Unfortunately, there's not really a lot of useful Characters we want to play at rest.
Dead Man's Game has a main effect and a counter effect we could use, and this is useful as we can untap DONs constantly, giving you a lot of options. The main effect is you may rest 3 DONs to rest up to total of 2 of your opponent's Characters or DONs, costing you 4 to play altogether. The counter effect is your Leader gains 3k power for the battle.
Go All Out is another card we could use for the main effect or for the counter effect depending on what you need. The main effect is you may rest 2 DONs, 2 of your opponent's rested 7 cost or less Characters will not become active during your opponent's next Refresh Phase. This will only cost you 3 DONs altogether, slowing your opponent's attacks. The counter effect is your Leader gains 3k power for the battle.
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