Wednesday, April 15, 2026

EB04 Yellow (Enel) Deck Profile

I don't know if I should name Enel, EB04 or OP15 considering they are the same set, but I am only using EB04 upgrades for Enel. OP15 do have Sky Island supports, but for Enel deck, it never relied on the Sky Island cards anyway as this is usually a deck where we make use of the Leader's effect. 



EB04 Enel





How it Works?

There are a lot of Life gain in this build, but at the same time we also want to reduce our Life cards down to 1 so we can get a chance to trigger Enel's Leader effect is possible, plus there are other cards in this build who only works with low health in this build. Personally, Block 1 being rotated out for this build doesn't matter too much, although, maybe 2 of the cards we need are not available, but as long as we can trigger the Leader's effect, it is still good enough.


Life Gain


We do have plenty of Life gain cards, but 2 of them are conditional whilst the rest can be activated once they hit the field. One of those cards is EB01 Shirahoshi who is a Blocker. The effect is when this card is KO'd by your opponent's effects, you may add the top card of your deck to top of your Life area.

The other card is OP06 Kiku who works when your opponent has at least 3 Life cards. If they are over 3 Life cards, then, we wouldn't want to play Kiku. The effect works on KO, if your opponent has 3 or less Life cards, add the top card of your deck to top of your Life area. The trigger effect is if your opponent has 3 or less Life cards, play this card.

EB04 Kizaru works really well with Enel build as we are reducing our Life cards and won't need your opponents to attack your Leader to work. Kizaru is a 6k Blocker with an on play effect which is if you have 2 or less Life cards, add the top card of your deck to top of your Life area.

EB02 Enel is a card I really like for a 10 drop as this card is similar to OP07 Ace but better. Enel has 2 effects, the first effect is if your Leader has Sky Island type, this Character gains Rush. The second effect works when attacking, you may trash 1 card from your hand, if you have 1 or less Life card, add the top card of your deck to top of your Life area. Then, this Character gains 1k power during this turn. The second effect will be easy to trigger if you can constantly maintain low health for this build.

OP07 Ace is more of a backup for EB02 Enel, but if you don't see Enel, then, I would play Ace as both cards are very similar in terms of effects. The effect works on play, add the top card of your deck to top of your Life area. Then, if you have 2 or less Life, this Character gains Rush. As you can see, Ace also has Life gain and Rush, but Ace can do Life gain at any stages of the game, it is just the Rush ability that requires 2 or less Life cards to work.

Removals


As you know, I am running 2 cards that can remove your opponent's Characters to reduce the amount of attacks they can do. OP11 Zeus is one of the cards where we can reduce our Life area as we want to go down to 1 to trigger other card's effects in this build. The effect works on play, you may add the top or bottom card of your Life area to your hand to KO 1 of your opponent's 5 cost or less Characters. As long as our Life area doesn't reach 0, we can always KO your opponent's Characters.

OP08 Nami will need Trigger cards to work and unfortunately, I am not running a lot in this build, so you will need to hope to draw those cards. The effect works on play, you may trash 1 Trigger card from your hand to KO 1 of your opponent's 5 cost or less Characters. Then, if you have 3 or less Life cards, draw 1 card. The draw power could be useful if you have low hand size. The trigger effect is activate this card's on play effect.

Removing Life Cards


We have 3 cards in this build who can remove your opponent's Life cards so we don't need to attack your opponent's Leader, just their Characters. OP10 Hawkins has an effect that works on play which is trash the top card of your opponent's Life area. Having both Kiku and Hawkins effect can put pressure against your opponents reducing the amount of Characters they would want to attack into. The trigger effect is also useful as we can draw 2 cards and trash 1 card from hand.

EB03 Nami is another useful card for this deck as not only we have a 6k beat stick on the field, but we can use this over Hawkins if we meet the requirements. Nami has 2 effects, the first effect works on play, attach 1 rested DON to your Leader. Then, if your opponent has 3 or more Life cards, add the top card of your opponent's Life area to their hand. Unfortunately, we won't be trashing your opponent's Life cards, so they will get to add that card to hand, but it does means 1 less attack needed. The second effect works on KO, you may turn the top card from your Life area face up to play one 6k power or less Character from your hand. There are plenty of Characters you can play with this effect, so this really depends on which cards you have in hand.

OP10 Kid is a nice 8 drop 9k beat stick for the build. Kid has 2 effects, the first effect works on play, you may rest this Character to trash the top card of your opponent's Life area. Just like Hawkins, we can trash your opponent's Life cards, and what's better is that this work amazingly when your opponent has 2-1 cards in their Life area. The second effect works at the end of your turn, if your opponent has 2 or less Life cards, draw 1 card and trash 1 card from your hand. This is just a hand filter effect in case we draw cards we won't be using.

Draw


Draw power are nice to have especially when this deck focus on reducing your own Life area rather than waiting for your opponents to attack into your Leader. Both cards also have 2k counter, so if we are not using those effects, the 2k counter will be handy. EB01 Flampe is our best turn 1 play as the effect works on play, you may add the top or bottom card of your Life area to your hand to draw 1 card, so you will technically be getting 2 cards with this effect.

OP07 Franky only has the draw effect coming from the trigger effect, so you need to rely on the Life gain cards to get this card into the Life area. The trigger effect is draw 1 card. Then, if you have 1 or less Life cards, play this card. The nice thing about this effect is that we can still draw a card even if we don't have 1 or less Life.

Events


I've decided to change the Events a little, instead of running 1, and I am running these 2 cards in the build. Who Should Disappear is a 0 cost Event. The counter effect is your Leader or 1 of your Characters gains 3k power for the battle. The trigger effect is if you have 0 Life cards, you may add the top card of your deck to top of your Life area. Then, trash 1 card from your hand. What I like about this effect is that it works extremely well with Enel Leader as we could use this trigger effect first, so it will make your opponents needing more attacks to break through the Life area.

Kingdom Come is another card that can reduce our Life area straight away so we can make cards like Enel Leader or Kizaru active, just in case you don't draw Flampe or Zeus. Beside, Kingdom Come can also be used as a discard fodder for OP08 Nami's effect. The main effect KO 1 of your opponent's Characters. Then, trash your Life cards until you have 1 card left in your Life area. The nice thing about Kingdom Come is that we can KO any Characters we want. The trigger effect is KO 1 of your opponent's Characters with a cost equal or less than you and your opponent's Life area.

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