Wednesday, December 10, 2025

OP13 Red/Yellow (Betty) Deck Profile

Betty is back with a minor update using the OP13 set. For some people, this might not make a huge difference since it is not a card that can turn this Leader around. The main thing we are missing is a RA card that can provide the draw power, so we won't need to worry about losing hand sizes whilst also your opponent is attacking our Characters to make the attacks less effective. On the bright side, the deck is cheap to build since none of the cards are expensive to get.



OP13 Betty





How it Works?

As you can see, I've only added Lilith from OP13 set, but it is thanks to Lilith,. we can increase the number of Trigger cards in our deck as Betty can also power up Trigger Characters as well as RA. However, the deck style is pretty much the same where we need to find certain cards like OP05 Karasu to make our attacks much more effective rather than just power only.


Power Reducers


The 2 main power reducers in this build, although we only need to play 1 of these cards to the field, whilst the other need to be in hand for the 2k counter unless we are taking out Characters. OP05 Koala is the main card we do want in hand for the 2k counter as this build always have low hand size, so we need some cards in hand to protect some cards. The effect works on play, if your Leader has RA type, reduce your opponent's Leader or 1 of your opponent's Characters by 3k for this turn.

OP05 Karasu is the main card we want to have on the field, and if you can get the effect going, we could easily finish off your opponents even if they have plenty of counters going. Karasu have 2 effects, the first effect works on play, if your Leader has RA type, reduce your opponent's Leader or 1 of your opponent's Characters by 1k for this turn. 1k may not be a lot, but when you add power to your cards, then it can make a huge difference. The second effect works when attack, if this Character has 7k power or more, reduce your opponent's Leader or 1 of your opponent's Characters by 1k this turn. Preferably, 2 Karasu on the field is a lot more deadly that just having 1 on the field since your opponent's Leader would loses 2k power combined.

Searchers


Searchers play an important role for Betty as we need key cards on the field to make our attacks effective, so we won't be losing cards in our hand for nothing. OP05 Betty is the standard searcher for RA, the effect works on play, look at top 5 cards of your deck, reveal 1 RA card except Betty, add it to your hand. Then, place the rest at the bottom of your deck in any order.

OP13 Lilith on targets Trigger cards for the search, I have increased the amount of trigger cards in the deck, but it might not be enough which is why I am only running 2 in the build. The effect works on play, look at top 4 cards of your deck, reveal 1 card with Trigger except Lilith and add it to your hand. Then, place the rest at the bottom of your deck in any order.

RA HQ is a backup in case we don't see our Betty searcher, plus this Stage can actually constantly search until we get the cards we need to make our attacks much more deadly. The effect is an activate main, you may trash 1 card from your hand and rest this Stage, look at the top 3 card s of your deck, reveal 1 RA card and add it to your hand. Then, place the rest at the bottom of your deck in any order.

Removals


Only 2 removals in this deck and since both of them have the Trigger ability, we can search these cards using Lilith's effect. Personally, I am running them for the trigger effect over the main effect since there are lack of power reducers in this build to make these effects effective. OP05 Kuma works on play, KO 1 of your opponent's 2k power or less Characters. This will be difficult to trigger unless your opponent have low power Characters on the field. The trigger effect is if your Leader is multicoloured, play this card. Thanks to this effect, we can play Kuma for free and combined with the Leader's effect we can make Kuma a nice beat stick to swing at.

OP05 Lindbergh on the other hand will need some power boosts for the effect to work, and like Kuma, you may not be able to trigger the effect and mainly for the trigger effect. The effect works when attacking, if this Character has 7k power or more, KO 1 of your opponent's Characters with 3k power or less. The trigger effect is you may trash 1 card from your hand, if your Leader is multicoloured, play this card. Unfortunately, we do need to discard to play this card, but at least, we would have a Character ready to attack during our next turn.

Free Play


These are the cards who can play our Characters for free so we don't need to use up a lot of DONs to play. OP05 Ivankov has an activate main effect, if this Character has 7k power or more, play 1 RA type Character with 5k power or less other than Ivankov from your hand. You can attach 2 DONs to trigger Ivankov's effect and not rely on Betty's effect if you want to play a Character to the field.

OP06 Ivankov is a card I like as we can play Characters from the deck instead of using the hand as hand size is important for this build. The effect works on play, look at the top 3 cards of your deck, play 1 RA type Character with 5k power or less. Then place the rest at the bottom of your deck in any order. The best thing about this effect is that we can play OP05 Ivankov, then use OP05 Ivankov to play another Character in your hand. But that is only if you've got extra resources to trigger OP05 version's effect.

OP09 Koala is a Blocker and it is up to you to play her or not since she cost 6 to play. But if you do play Koala, you will have a Blocker to stop your opponent's attacks rather than wasting counters to stop your opponent's attacks. The effect works on play, you may add the top or bottom Life card to your hand to play one 4 cost or less RA from your hand. If you do, draw 1 card. Unfortunately, we do lose a Life card just to use the on play effect, and that could be risky, but in return you could get 2 new cards in hand.

Revolutionary Army Supports


The rest of the RA supports are simple, I am running OP09 Karasu for the Blocker so we don't need to use up the hand size to stop your opponent's attacks, plus, we also got a trigger effect which is if your Leader is RA type and you and your opponent have a total of 5 or less Life cards, play this card. Unfortunately, we need luck to get the trigger effect going, but if we do see this at the right time, then, it is very helpful.

OP05 Inazuma is for the extra Rush so we can get additional attacks, especially during the powering up stages. You will need a Character with 7k power or more other than this Character in order to gain Rush which is not difficult to do in this build who focus on power.

OP05 Morley is for the trigger effect, but this card can also help against some decks who runs Blockers. The effect works when attacking, if this Character has 7k or more power, your opponent cannot activate Blocker for that battle. With the right timing, Morley could be deadly, but that's only if your opponent has Blockers on the field, otherwise he will just be another beat stick. The trigger effect is the exact same as OP05 Lindburg where you may trash 1 card from your hand, if your Leader is multicoloured, play this card, giving you another body on the field.

OP09 Kuma is mainly for the 2k counter and the trigger effect is exactly the same as OP09 Karasu where if your Leader is RA type and you and your opponent have a total of 5 or less Life cards, play this card. But if you can't trigger the trigger effect, then, Kuma will most likely be in your hand for the 2k counter to stop some of your opponent's attacks, unless you need a beat stick on the field.

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